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[Release] Steed Walking

Discussion on [Release] Steed Walking within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.

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Old   #1
 
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[Release] Steed Walking

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Old 05/03/2011, 00:07   #2
 
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nothing new just leeched stuff ha ha and like i said Too Late )

Ps. Type Name
0 Walking
1 Running
9 Riding
0 Riding + walking while riding a horse
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Old 05/03/2011, 00:09   #3
 
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Old 05/03/2011, 00:13   #4
 
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Quote:
Originally Posted by dego4ever View Post
Why did not release it before Angelius release it.
any way thanks to both
His is really inefficient. Mine actually has support behind it (which I have provided).

Quote:
Originally Posted by { Angelius } View Post
Ps. Type Name
0 Walking
1 Running
9 Riding
0 Riding + walking while riding a horse
Walking and walking with a steed is the same speed. That's why I released it like that...
EDIT: here, I'll change it to it's real name.
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Old 05/03/2011, 00:14   #5
 
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People could learn something if they looked through the leaked EO source sometime.
Code:
DeltaMountX = new sbyte[] { 0, -2, -2, -2,  0,  2, 2, 2, 1, 0, -2, 0,  1, 0, 2, 0, 0, -2, 0, -1, 0,  2, 0, 1, 0 };
DeltaMountY = new sbyte[] { 2,  2,  0, -2, -2, -2, 0, 2, 2, 0, -1, 0, -2, 0, 1, 0, 0,  1, 0, -2, 0, -1, 0, 2, 0 };
Example usage:
Code:
dir = packet.Direction % 24;
newX = client.PositionX + Kernel.DeltaMountX[dir];
newY = client.PositionY + Kernel.DeltaMountY[dir];
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Old 05/03/2011, 00:18   #6
 
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Quote:
Originally Posted by nTL3fTy View Post
People could learn something if they looked through the leaked EO source sometime.
Code:
DeltaMountX = new sbyte[] { 0, -2, -2, -2,  0,  2, 2, 2, 1, 0, -2, 0,  1, 0, 2, 0, 0, -2, 0, -1, 0,  2, 0, 1, 0 };
DeltaMountY = new sbyte[] { 2,  2,  0, -2, -2, -2, 0, 2, 2, 0, -1, 0, -2, 0, 1, 0, 0,  1, 0, -2, 0, -1, 0, 2, 0 };
Example usage:
Code:
dir = packet.Direction % 24;
newX = client.PositionX + Kernel.DeltaMountX[dir];
newY = client.PositionY + Kernel.DeltaMountY[dir];
Wow! I never thought of doing it like that.
That's actually really cool.
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Old 05/03/2011, 00:59   #7
 
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Could someone tell me the update enum for vigor please i cant seem to find it.

Thanks in advanced.
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Old 05/03/2011, 03:18   #8
 
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Quote:
Originally Posted by Spirited View Post
Wow! I never thought of doing it like that.
That's actually really cool.
That's how new hellmouth has been working.

yayyy dev for awesome ideas from official tq sources lol.
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Old 05/03/2011, 07:01   #9
 
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Quote:
Originally Posted by pro4never View Post
That's how new hellmouth has been working.

yayyy dev for awesome ideas from official tq sources lol.
What original sources? o.o For EO? We have those?!
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Old 05/03/2011, 07:43   #10
 
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Quote:
Originally Posted by Spirited View Post
What original sources? o.o For EO? We have those?!
So much for quitting and never helping the community ever again....
Good job tho <.<....
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Old 05/03/2011, 08:09   #11
 
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Quote:
Originally Posted by .Ryu View Post
So much for quitting and never helping the community ever again....
Good job tho <.<....
Someone told me something in a PM and it really helped me out. And when I decided that, I was going through really hard times. Still kinda am but I'm really happy with how it's turning out and how my life is starting to shape itself- so I wanna share what I can do with the world and try to help them see that they can do the same. Sorry if that's cheesy.

Edit: btw- I didn't and have never leeched anything (@ { Angelius }). I had this working more than a month ago.
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Old 05/03/2011, 12:00   #12
 
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Quote:
Originally Posted by Spirited View Post
What original sources? o.o For EO? We have those?!
Sure do. The eo c++ source was leaked years ago. Iirc it's what all eo bins are based off (although few if any still use the source i think i remember the first sets were ppl compiling/editing the source).

Then again i could be full of ****. I do know the source for both the server AND the client are out though.
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Old 05/03/2011, 14:40   #13
 
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#edit
Nevermind got this working. Thank you Gareth.
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Old 05/03/2011, 15:00   #14


 
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Quote:
Originally Posted by nTL3fTy View Post
People could learn something if they looked through the leaked EO source sometime.
Code:
DeltaMountX = new sbyte[] { 0, -2, -2, -2,  0,  2, 2, 2, 1, 0, -2, 0,  1, 0, 2, 0, 0, -2, 0, -1, 0,  2, 0, 1, 0 };
DeltaMountY = new sbyte[] { 2,  2,  0, -2, -2, -2, 0, 2, 2, 0, -1, 0, -2, 0, 1, 0, 0,  1, 0, -2, 0, -1, 0, 2, 0 };
Example usage:
Code:
dir = packet.Direction % 24;
newX = client.PositionX + Kernel.DeltaMountX[dir];
newY = client.PositionY + Kernel.DeltaMountY[dir];
COUPS uses this method aswell for movement aswell and has done for a very long time, good to see people keep upto date with these sorts of improvements!
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Old 05/03/2011, 17:21   #15
 
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Quote:
Originally Posted by iStefan View Post
WTF This makes no sense. What is xi and what is yi?
like
xi = x2
yi = y2

Cant make it more simple then that, its just naming.

Good job spirited, Big difference to Angulius's(?) release.

Thanks mate, glad to see you back. As you know if you ever need help hit me up on msn.
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