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Redemption Online
Discussion on Redemption Online within the CO2 PServer Archive forum part of the CO2 PServer Advertising category.
09/22/2014, 00:41
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#16
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elite*gold: 0
Join Date: Feb 2006
Posts: 726
Received Thanks: 271
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Thanks for the kind words.
Also, for the entire duration of Beta. Any new bugs reported that are valid bugs will be rewarded with honor points that will transfer to the live server.
The higher severity the bug, the more you receive.
In other words, you help me and I will help you...
I will also post major fixes and rewards here...
So far server seems fairly stable since fixing the issue that popped up last night.
No crashes or issues, ping is holding steady and everything is running fine.
On another note, the rewards for exchanging honor when it transfers to the live server will be things like: Meteors, DragonBalls, Experience, Quality Equipment etc.
Things that will give you a great boost at the start, so it is in your best interest to play Beta while it is available to help the server out as much as possible.
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09/22/2014, 07:21
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#17
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elite*gold: 0
Join Date: Dec 2004
Posts: 26
Received Thanks: 4
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Dodge rate on mobs is way high its taking me 2 packs of arrows to kill a pheasant.
All mobs are green to me at lvl 5
also im broke so dropped items need some value and money drops increased.
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09/22/2014, 09:26
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#18
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elite*gold: 0
Join Date: Apr 2014
Posts: 117
Received Thanks: 91
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Bug report :-
Automatic reloading arrows doesn't work
and the monsters have high dodge rate..
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09/22/2014, 13:23
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#19
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elite*gold: 0
Join Date: Feb 2006
Posts: 726
Received Thanks: 271
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Arrows do not auto-reload. I will double check if this was a feature in 5065.
Confirmed Bugs:
High Dodge
Green Name Mobs
Will work on those....
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09/22/2014, 15:31
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#20
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elite*gold: 0
Join Date: Jul 2008
Posts: 874
Received Thanks: 238
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Good Luck (Y)
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09/22/2014, 17:05
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#21
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elite*gold: 12
Join Date: Jul 2011
Posts: 8,282
Received Thanks: 4,190
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Quote:
Originally Posted by Aceking
Arrows do not auto-reload. I will double check if this was a feature in 5065.
Confirmed Bugs:
High Dodge
Green Name Mobs
Will work on those....
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Arrows auto-reloaded on patch 5066.
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09/22/2014, 17:29
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#22
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elite*gold: 0
Join Date: Oct 2008
Posts: 270
Received Thanks: 10
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Quote:
Originally Posted by blah
Dodge rate on mobs is way high its taking me 2 packs of arrows to kill a pheasant.
All mobs are green to me at lvl 5
also im broke so dropped items need some value and money drops increased.
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if you want money, the best way I have found is to go mining. I've made plenty of money doing it a couple of times. To be honest I think if the gold drop rate is increased it will only lead to an over abundance of gold in the server and make it useless as a currency all together. That's just my thoughts on it though.
On a side note, server is coming along pretty good so far. The bugs are being found but we need more people to test things, so everyone come join! It's definitely not a server that you get everything you want in a matter of seconds. It actually has a purpose to playing unlike most servers nowadays. But yeah, the more people we get hopping on this the better! So come check it out!
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09/24/2014, 03:20
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#23
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elite*gold: 0
Join Date: Feb 2006
Posts: 726
Received Thanks: 271
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*****UPDATE - SERVICE RESTORED - SEE BELOW******
Unfortunately there seems to be an issue with my host currently.
This is rather unusual as for the past 10 months I have had this VPS, I have never experienced any downtime.
I currently do not have an ETA of service being restored, but I have submitted an urgent ticket and hope that the problem is resolved quickly.
Also, the website is currently down too due to the same hosting reasons.
On a brighter note, once service is restored I have made quite a few changes.
- Arrows auto reload
- Dodge and hitrate formulas have been greatly adjusted.
- Skill experience gain should be improved
- Proficiency experience gain should be improved
- Made changes to the combat system to improve stability and correct a thread issue
- Made some other minor changes
Once I have more information I will post here.
Thanks for your continued support.
Compensation will be made once the server is back up.
Small update:
While I don't have an ETA yet on the host issues being resolved, I have been in contact with them and they are working to resolve it ASAP.
Extremely unfortunate timing for this to be happen days after launching Beta.
Again I appreciate your patience and once service has been restored I will work on compensation to account for lost time.
Thanks
*****UPDATE*****
Service has been restored.
The server is back online.
Extremely sorry for any inconvenience, unfortunately this is something completely out of my control.
As compensation however, all characters will be increased to level 90.
And all Proficiencies will be increased to level 8.
Double exp is still being granted as long as it is not currently activated.
Please see the Beta Assistant in Twin City for compensation.
On top of this, ALL drop rates have been multiplied by 3.
And all experience/skill/proficiency experience has been increased to x7!
This increased rate will last for 48 hours, so take advantage of it while you can!
Also the new patch is live too, see the notes above in this post for the changes.
As always, thank you for your support.
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09/24/2014, 06:21
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#24
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elite*gold: 12
Join Date: Jul 2011
Posts: 8,282
Received Thanks: 4,190
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I wish the best of luck to you and your staff. I'm glad to see this doing so well.
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09/24/2014, 13:05
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#25
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elite*gold: 0
Join Date: Feb 2006
Posts: 726
Received Thanks: 271
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Quote:
Originally Posted by Spirited
I wish the best of luck to you and your staff. I'm glad to see this doing so well.
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Thangs Fang
Small issue on the server overnight. My apologies.
There was a small leak on the combat management related to the patch made to it.
I am confident that it has been fixed and this shouldn't happen again.
All back up and running now.
Thanks!
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09/27/2014, 06:54
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#26
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elite*gold: 0
Join Date: Feb 2006
Posts: 726
Received Thanks: 271
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Small update:
Server is going well, no major issues over the past couple days.
New patch to fix the following: - Archer damage
- Item durability
- Monster names being green
- Invisible mobs
Also, there is a weekend event running from Sept 27th to Sept 29th.
All mobs have a chance to drop gift bags/boxes.
Each one can be opened for fantastic prizes, or you can see EventManager in Twin City to trade in multiple boxes for a better one with better prizes.
Come and join the fun, there are even DB scrolls in some boxes!
More information can be found on the website
Any issues/comments please post here or use the /report function in game.
Your support is appreciated.
The more testing that gets done, the faster beta will end.
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09/30/2014, 05:08
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#27
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elite*gold: 0
Join Date: Feb 2006
Posts: 726
Received Thanks: 271
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Due to some issues with the register page, I will be extending the weekend event out even further to compensate.
The register page is back up and running and accounts can be created.
The event is a great chance to grab some good gear and even a huge amount of Honor Points to get ready for the live server.
Some lucky people could make 30-50 DBs in a few hours with enough luck.
Not to mention, the money bags that are included as rewards from some of the boxes will come in great handy for an upcoming and planned feature. You really do not want to miss out here.
On a side note, there was another small patch to fix some issues. - Archer damage corrected
- Skills working in TG
- Slight bug in combat system causing crashes
- Heal corrected
- Bug in the event npc corrected
- TowerOfBabel npc corrected
Current fixes scheduled for next patch, plus more - Warrior skill - Dash
- Monster ranges will be corrected
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10/04/2014, 05:19
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#28
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elite*gold: 0
Join Date: Feb 2006
Posts: 726
Received Thanks: 271
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New patch and new Weekend Event!
Patch includes: - Fixes for Honor Exchange NPC
- Dash skill added
- Arrow reload modified to be more efficient
The previous weekend event is still on-going, I will keep that open for the duration of this weekend.
Also, this weekend brings a new event also!
Event details: - DB drops increased drastically!
- Tower Of Babel has no limits to the amount of times you can enter a day
- Tower Of Babel mobs have had their stats cut in half! (Attack/Life/Defense)
The Tower of Babel offers amazing rewards if you have the courage to take on each level and survive!
But remember, dying in there means you lose all you have earned.
Take the challenge, win a fortune...
Tower of Babel info can be found on the website here: 
The live server launch is fast approaching. Take this opportunity to collect as many DBs as you can in order to exchange for honor to give yourself a fantastic boost on the live server launch!
I promise you won't be disappointed.
- Aceking
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10/08/2014, 13:26
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#29
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elite*gold: 0
Join Date: Feb 2006
Posts: 726
Received Thanks: 271
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So far everything has been running pretty smoothly. There are a few small minor details that need to be tweaked but nothing that affects gameplay.
As such, the server will come out of Beta on 10/18/14.
On that day, all characters will be reset and everyone will start at an even playing field.
All rates (DB/Mets/Socket rate/Exp) will be returned to their original values.
The ONLY thing that will not be reset is each characters Honor. That will be transferred to the live server and can be exchanged for the following: - 36000 - DragonBall Scroll
- 25000 - Elite 2 socket weapon of choice
- 4000 - Dragonball
- 1000 - Double Exp for 3 hours
- 1000 - 1,000,000 Gold
- 800 - ExpBall
- 150 - Meteor
All current events including the GiftBags and Drop Rates will stay the same until Beta ends.
Also, I have increased the amount of Honor you get for exchanging dragonballs and non weapon socketed items.
The current drops are a great opportunity to load up on Honor points to give you a fantastic headstart once Beta ends.
With the current rates and events, some players are making 10,000+ Honor an hour.
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10/10/2014, 04:12
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#30
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elite*gold: 0
Join Date: Feb 2006
Posts: 726
Received Thanks: 271
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Small Patch:
- Monster Range Fixed
- Adjusted Arrows Reloading - No more ghost arrows
- WuxingOven Fixed
- Dash Fixed
- Some minor additional adjustments
Some players are really taking advantage of the high drop rate! Lots of DB scrolls sitting in warehouses right now.
Those will add up to some massive Honor Points to exchange once Beta ends.
I will also allow the ability to move Honor Points between characters once Beta ends. This will allow players with multiple characters to combine their Honor onto one character.
I welcome everyone. If I see someone online I will generally come say hi. Might even give you a little boost if your friendly enough
So stop on by, check us out.
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