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Removing/editing jump animation of others

Discussion on Removing/editing jump animation of others within the CO2 Programming forum part of the Conquer Online 2 category.

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Old   #1
 
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Removing/editing jump animation of others

Patch 5531

Since this has been discussed a lot of times, I decided to make a small Cheat Engine script for the people

Code:
alloc(newmem,256)
label(returnhere)
label(originalcode)
label(exit)

00735B5E: [COLOR="Blue"]// The address of the instruction that tells the client which animation to play when someone jumps[/COLOR]
jmp newmem
nop
returnhere:

newmem:
mov eax,[00958CEC] [COLOR="Blue"]// Player base pointer. Purpose of the code is to check whether it was yourself or someone else who jumped - only change the animation of other players.[/COLOR]
cmp eax,ecx
je originalcode
mov [edi],00000395
jmp returnhere

originalcode:
mov [edi],00000082

exit:
jmp returnhere
I'm not really sure how familiar you are with assembly, but this will do it automatically. All you need is

You then need to do the following:
  1. Open up Cheat Engine
  2. Select your CO process
  3. Open the "Memory view" window
  4. Go to "Tools" -> "Auto Assemble" (or press CTRL+A) and copy/paste the code I showed you
  5. Press "Execute"

Picture guide:


If you are familiar with assembly and Cheat Engine I don't think I need to explain what this does and how to do it manually.
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Old 11/04/2010, 19:29   #2
 
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I probably won`t be using this BUT I clicked thanks because as always a good picture descriptopn for people as well Your guide helped me soooo much

I have a question though on finding character address, would I be right in saying that I get two chars in a lonely map then jump in and out of screen to find address? Because I did that and found an address, just implementing it or trying to implement it to Coelse not doing to badly so far but need to understand if I am finding it correctly (CE)
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Old 11/04/2010, 19:32   #3
 
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Quote:
Originally Posted by denominator View Post
I probably won`t be using this BUT I clicked thanks because as always a good picture descriptopn for people as well Your guide helped me soooo much

I have a question though on finding character address, would I be right in saying that I get two chars in a lonely map then jump in and out of screen to find address? Because I did that and found an address, just implementing it or trying to implement it to Coelse not doing to badly so far but need to understand if I am finding it correctly (CE)
Do you mean your own character's base address? Because that's a static variable (or at least its pointer is static), or do you mean the base address of another character on the screen?
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Old 11/04/2010, 21:08   #4
 
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Another character, I found 0x8cc5c4 and when char jumps into the screen the value changes from 0 to 1 and when the char leaves the screen again value goes back to 0 so I assume it must be right?

I got my char base I had to figure it out to get Coelse working again The technique I used to get that was your guide and it worked, so for search in CE I used exact value all the time and used 0 and 1 (o no char in screen and 1 for char in screen) if that makes sense?

I am not sure about all the mov, nop, and eax stuff, but all I do need is an actual address and that seems to be all such as 0x8cabc that was all I needed. Just need the address for all characters now not flashing or red or blacknamed just characters in general. Again I assume I got it right with 0x8cc5c4?

Ok it must be right because it`s crashing the Coelse but not in the correct way lol very nearly got it working though with a little help
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Old 11/09/2010, 12:30   #5
 
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nice i found this trick long time ago! but it's different from my way :P but mine sucks. Anyways nice share
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Old 11/09/2010, 12:55   #6
 
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ima kinda new at this ...what does this actucly do?
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Old 11/09/2010, 13:08   #7
 
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Quote:
Originally Posted by jokerboy123 View Post
ima kinda new at this ...what does this actucly do?
Let's say it's a new skill called "DASH" base on the game called CABAL ONLINE
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Old 11/09/2010, 16:13   #8
 
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Quote:
Originally Posted by zhalyn View Post
nice i found this trick long time ago! but it's different from my way :P but mine sucks. Anyways nice share
So did I, but someone recently PM'd me, asking how to do it, so I decided to release my method to public. Not that I ever used that method, I just knew how to do it.
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Old 11/09/2010, 16:45   #9
 
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Finally some sharing, good work hawtness.
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Old 12/31/2010, 21:51   #10
 
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Hmm could you tell me how the other method works?Do i need to change any jumpfiles or something?The curiosity is killing me.
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Old 01/02/2011, 16:57   #11
 
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it says "Not all instructions can be injected"

maybe conquer exe is wrong idk, but it is official russian conqyer online server
Attached Files
File Type: rar Conquer.rar (848.9 KB, 92 views)
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Old 01/02/2011, 17:05   #12
 
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Originally Posted by ushiro View Post
maybe conquer exe is wrong idk
Really? What makes you think so? That it explicitly says "Patch 5319" in the first post!?
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Old 01/03/2011, 03:15   #13
 
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Quote:
Originally Posted by IAmHawtness View Post
Really? What makes you think so? That it explicitly says "Patch 5319" in the first post!?
in soviet russia, conquer patches you 5319!
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Old 01/04/2011, 21:21   #14
 
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Tell me how the other method work meng D= Some files or anything?
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Old 04/23/2011, 12:29   #15
 
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Quote:
Originally Posted by zhalyn View Post
nice i found this trick long time ago! but it's different from my way :P but mine sucks. Anyways nice share
Boasting?

Never the less, I'm not too sure why people would need todo this? someone want to explain why you would remove the jump animation? o.O
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