alloc(newmem,256)
label(returnhere)
label(originalcode)
label(exit)
00703D6D: [COLOR="Blue"]// The address of the instruction that tells the client which animation to play when someone jumps[/COLOR]
jmp newmem
nop
returnhere:
newmem:
mov eax,[911f5c] [COLOR="Blue"]// Player base pointer. Purpose of the code is to check whether it was yourself or someone else who jumped - only change the animation of other players.[/COLOR]
cmp eax,ecx
je originalcode
mov [edi],00000395
jmp returnhere
originalcode:
mov [edi],00000082
exit:
jmp returnhere
Just to clarify the steps
1) open CE
2) open conquer
3) find the process
4) inject the codes
5) the other chars are not suppose to be jumping around anymore??
Just to clarify the steps
1) open CE
2) open conquer
3) find the process
4) inject the codes
5) the other chars are not suppose to be jumping around anymore??
Quote:
Originally Posted by IAmHawtness
Code:
alloc(newmem,256)
label(returnhere)
label(originalcode)
label(exit)
00703D6D: [COLOR="Blue"]// The address of the instruction that tells the client which animation to play when someone jumps[/COLOR]
jmp newmem
nop
returnhere:
newmem:
mov eax,[911f5c] [COLOR="Blue"]// Player base pointer. Purpose of the code is to check whether it was yourself or someone else who jumped - only change the animation of other players.[/COLOR]
cmp eax,ecx
je originalcode
mov [edi],00000395
jmp returnhere
originalcode:
mov [edi],00000082
exit:
jmp returnhere
That's for 5389
^These "codes" work for 5391. Just follow the steps in the first post.
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