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Removing/editing jump animation of others

Discussion on Removing/editing jump animation of others within the CO2 Programming forum part of the Conquer Online 2 category.

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Old 04/23/2011, 17:12   #16
 
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Quote:
Originally Posted by _DreadNought_ View Post
Boasting?

Never the less, I'm not too sure why people would need todo this? someone want to explain why you would remove the jump animation? o.O
To make FB/SSing easier? I'm guessing it's kinda handy being able to see where you enemy is going to land before he actually lands
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Old 04/23/2011, 23:26   #17
 
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Gut gemacht
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Old 04/25/2011, 11:21   #18
 
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Does this work with every Patch?
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Old 04/25/2011, 17:53   #19
 
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Quote:
Originally Posted by jokerboy123 View Post
Does this work with every Patch?
Code:
alloc(newmem,256)
label(returnhere)
label(originalcode)
label(exit)

00703D6D: [COLOR="Blue"]// The address of the instruction that tells the client which animation to play when someone jumps[/COLOR]
jmp newmem
nop
returnhere:

newmem:
mov eax,[911f5c] [COLOR="Blue"]// Player base pointer. Purpose of the code is to check whether it was yourself or someone else who jumped - only change the animation of other players.[/COLOR]
cmp eax,ecx
je originalcode
mov [edi],00000395
jmp returnhere

originalcode:
mov [edi],00000082

exit:
jmp returnhere
That's for 5389
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Old 04/25/2011, 21:23   #20
 
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Can u get for me for 5337?. and thanks for they 5389 one!. and can TQ know this?
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Old 05/04/2011, 14:51   #21
 
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hmmmm has the address been changed for 5390 cause it says i successfully injected the codes but it doesnt seem to be working though..

Anyways thax for the contribution
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Old 05/04/2011, 15:00   #22
 
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Quote:
Originally Posted by reconcrap View Post
hmmmm has the address been changed for 5390 cause it says i successfully injected the codes but it doesnt seem to be working though..

Anyways thax for the contribution
It works for 5391
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Old 05/04/2011, 15:07   #23
 
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hmmm wierd.... well i will try again and hopefully it works..
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Old 05/04/2011, 15:12   #24
 
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hmm wierd still not working...

Just to clarify the steps
1) open CE
2) open conquer
3) find the process
4) inject the codes
5) the other chars are not suppose to be jumping around anymore??
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Old 05/04/2011, 15:29   #25
 
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Quote:
Originally Posted by reconcrap View Post
hmm wierd still not working...

Just to clarify the steps
1) open CE
2) open conquer
3) find the process
4) inject the codes
5) the other chars are not suppose to be jumping around anymore??
Quote:
Originally Posted by IAmHawtness View Post
Code:
alloc(newmem,256)
label(returnhere)
label(originalcode)
label(exit)

00703D6D: [COLOR="Blue"]// The address of the instruction that tells the client which animation to play when someone jumps[/COLOR]
jmp newmem
nop
returnhere:

newmem:
mov eax,[911f5c] [COLOR="Blue"]// Player base pointer. Purpose of the code is to check whether it was yourself or someone else who jumped - only change the animation of other players.[/COLOR]
cmp eax,ecx
je originalcode
mov [edi],00000395
jmp returnhere

originalcode:
mov [edi],00000082

exit:
jmp returnhere
That's for 5389
^These "codes" work for 5391. Just follow the steps in the first post.
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Old 05/04/2011, 15:39   #26
 
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well still not working.. could it be because i'm using multi client?
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Old 05/04/2011, 15:43   #27
 
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Quote:
Originally Posted by reconcrap View Post
well still not working.. could it be because i'm using multi client?
Only if by "multi client" you mean an edited Conquer.exe with all kind of useless **** features.
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Old 05/04/2011, 15:45   #28
 
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i'm actually using the one by vecko.. pretty decent multi wif alot of functions

i'm also using cofarmer bot if that could be any problem
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Old 05/04/2011, 19:29   #29
 
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Quote:
Originally Posted by reconcrap View Post
i'm actually using the one by vecko.. pretty decent multi wif alot of functions

i'm also using cofarmer bot if that could be any problem
Quote:
Originally Posted by IAmHawtness View Post
Only if by "multi client" you mean an edited Conquer.exe with all kind of useless **** features.
You just answered your own question
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Old 05/07/2011, 03:55   #30
 
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hmmm i see but i actually liked the feature to zoom and unlock fps so i guess i will have to give this a pass
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