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Removing/editing jump animation of others
Discussion on Removing/editing jump animation of others within the CO2 Programming forum part of the Conquer Online 2 category.
04/23/2011, 17:12
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#16
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Quote:
Originally Posted by _DreadNought_
Boasting?
Never the less, I'm not too sure why people would need todo this? someone want to explain why you would remove the jump animation? o.O
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To make FB/SSing easier? I'm guessing it's kinda handy being able to see where you enemy is going to land before he actually lands
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04/23/2011, 23:26
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#17
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Gut gemacht
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04/25/2011, 11:21
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#18
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Does this work with every Patch?
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04/25/2011, 17:53
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#19
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Quote:
Originally Posted by jokerboy123
Does this work with every Patch?
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Code:
alloc(newmem,256)
label(returnhere)
label(originalcode)
label(exit)
00703D6D: [COLOR="Blue"]// The address of the instruction that tells the client which animation to play when someone jumps[/COLOR]
jmp newmem
nop
returnhere:
newmem:
mov eax,[911f5c] [COLOR="Blue"]// Player base pointer. Purpose of the code is to check whether it was yourself or someone else who jumped - only change the animation of other players.[/COLOR]
cmp eax,ecx
je originalcode
mov [edi],00000395
jmp returnhere
originalcode:
mov [edi],00000082
exit:
jmp returnhere
That's for 5389
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04/25/2011, 21:23
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#20
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Can u get for me for 5337?  . and thanks for they 5389 one!. and can TQ know this?
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05/04/2011, 14:51
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#21
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hmmmm has the address been changed for 5390 cause it says i successfully injected the codes but it doesnt seem to be working though..
Anyways thax for the contribution
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05/04/2011, 15:00
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#22
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Quote:
Originally Posted by reconcrap
hmmmm has the address been changed for 5390 cause it says i successfully injected the codes but it doesnt seem to be working though..
Anyways thax for the contribution
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It works for 5391
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05/04/2011, 15:07
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#23
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hmmm wierd.... well i will try again and hopefully it works..
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05/04/2011, 15:12
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#24
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hmm wierd still not working...
Just to clarify the steps
1) open CE
2) open conquer
3) find the process
4) inject the codes
5) the other chars are not suppose to be jumping around anymore??
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05/04/2011, 15:29
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#25
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Quote:
Originally Posted by reconcrap
hmm wierd still not working...
Just to clarify the steps
1) open CE
2) open conquer
3) find the process
4) inject the codes
5) the other chars are not suppose to be jumping around anymore??
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Quote:
Originally Posted by IAmHawtness
Code:
alloc(newmem,256)
label(returnhere)
label(originalcode)
label(exit)
00703D6D: [COLOR="Blue"]// The address of the instruction that tells the client which animation to play when someone jumps[/COLOR]
jmp newmem
nop
returnhere:
newmem:
mov eax,[911f5c] [COLOR="Blue"]// Player base pointer. Purpose of the code is to check whether it was yourself or someone else who jumped - only change the animation of other players.[/COLOR]
cmp eax,ecx
je originalcode
mov [edi],00000395
jmp returnhere
originalcode:
mov [edi],00000082
exit:
jmp returnhere
That's for 5389
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^These "codes" work for 5391. Just follow the steps in the first post.
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05/04/2011, 15:39
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#26
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well still not working.. could it be because i'm using multi client?
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05/04/2011, 15:43
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#27
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Quote:
Originally Posted by reconcrap
well still not working.. could it be because i'm using multi client?
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Only if by "multi client" you mean an edited Conquer.exe with all kind of useless **** features.
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05/04/2011, 15:45
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#28
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i'm actually using the one by vecko.. pretty decent multi wif alot of functions

i'm also using cofarmer bot if that could be any problem
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05/04/2011, 19:29
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#29
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Quote:
Originally Posted by reconcrap
i'm actually using the one by vecko.. pretty decent multi wif alot of functions

i'm also using cofarmer bot if that could be any problem
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Quote:
Originally Posted by IAmHawtness
Only if by "multi client" you mean an edited Conquer.exe with all kind of useless **** features.
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You just answered your own question
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05/07/2011, 03:55
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#30
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hmmm i see but i actually liked the feature to zoom and unlock fps so i guess i will have to give this a pass
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