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[Question]Best thing you have ever coded (for CO ofcourse)?
Discussion on [Question]Best thing you have ever coded (for CO ofcourse)? within the CO2 Programming forum part of the Conquer Online 2 category.
11/21/2009, 13:03
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#16
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elite*gold: 20
Join Date: Aug 2009
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I coded a 5101 base in Python. It sucked but...
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11/21/2009, 14:36
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#17
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Join Date: Jan 2006
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Quote:
Originally Posted by pro4never
half of a pk system
half of a random event system
90 pct of monster hunter quest (on a 1.0 source)
80 pct of a customizable database controlled quest system (finished all the sql functions, jut never coded any of the actual quests)
Nothing all that impressive, just fun random coding.
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you can't really say completed 10percent 20...30..40..because really...think about it? any code can be editted and get coded with new things, for u to say that you go 90pct of it done....ur a lair
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11/21/2009, 16:33
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#18
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Join Date: Sep 2008
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Quote:
Originally Posted by arab4life
you can't really say completed 10percent 20...30..40..because really...think about it? any code can be editted and get coded with new things, for u to say that you go 90pct of it done....ur a lair
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Not really, if there is a existing feature in CO, and you copy it, but only very small things need to be added, you can approximate a percentage.
@Zion,
Even if it sucked, it must have been hard, because I know for a fact your a good coder.
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11/21/2009, 17:59
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#19
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Quote:
Originally Posted by Smythe94
Not really, if there is a existing feature in CO, and you copy it, but only very small things need to be added, you can approximate a percentage.
@Zion,
Even if it sucked, it must have been hard, because I know for a fact your a good coder.
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I have my areas where I'm amazing and others where I'm not so good; however with some help from unknownone I'm working on my weak areas.
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11/21/2009, 18:42
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#20
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Overrode Conquer's Encryptions with my own fully custom ones (not altering there's i.e. I could've changed their login-server encryption to RSA) + Upgraded client-side defense against hacks.
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11/21/2009, 18:59
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#21
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Join Date: Jun 2009
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Quote:
Originally Posted by InfamousNoone
Overrode Conquer's Encryptions with my own fully custom ones (not altering there's i.e. I could've changed their login-server encryption to RSA) + Upgraded client-side defense against hacks.
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Cracking said encryption and aimbotting.
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11/21/2009, 20:34
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#22
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Join Date: Sep 2007
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Quote:
Originally Posted by arab4life
you can't really say completed 10percent 20...30..40..because really...think about it? any code can be editted and get coded with new things, for u to say that you go 90pct of it done....ur a lair
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I actually know that he has coded that ALL himself, even though he refereed to other implemented stuff he still did it. And he says it not completely done because on his PK tourney he needs to finish the prize system. On his quest system, he wrote a whole system that will pretty much allow him to write a full quest in like 10 mins.
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11/21/2009, 21:10
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#23
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Join Date: Jul 2005
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Quote:
Originally Posted by StarBucks
I actually know that he has coded that ALL himself, even though he refereed to other implemented stuff he still did it. And he says it not completely done because on his PK tourney he needs to finish the prize system. On his quest system, he wrote a whole system that will pretty much allow him to write a full quest in like 10 mins.
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Ahahaha way to jump to my defense.
None of what I've done is really impressive.. doesn't mean I haven't done it though. Just making structures for these things. The ones that aren't 100 pct just means I haven't actually made a fully functional implemented version of it for the simple reason that my server isn't public so there is no point in releasing the 100 pct if no one is gonna be using it.
@ Star, you still working on 1.0 source at all? I'm debating if I wanna continue to a semi private beta test or not.. depends if I can use the office connection for hosting. Not talked to that friend about it.
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11/21/2009, 21:24
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#24
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Quote:
Console.WriteLine("Unable to accept data from Auth Server.");//fail
ServerSocket.Close();
Console.WriteLine(e.ToString());
return;
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this
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11/23/2009, 19:24
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#25
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Join Date: Aug 2007
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My private tool that I call COoperative. It has most thing that a typical proxy has plus some extra goodies. Written in VB.NET, and doesn't use DLLs because I think it sucks having more than one file
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11/29/2009, 10:31
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#26
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Join Date: Nov 2005
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A work in progress multi patcher tool that uses patch parameters loaded from files to do ascii find and replace, ini replace, and asm find and replace.
Which really could be used on anything. MY intent was to make a single patcher that I could do ALL my modifications in one step every time a new patch is released.
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12/02/2009, 20:10
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#27
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Join Date: Mar 2009
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private: uni blade quest bot that does it under 5 seconds
public: just look at my siggy
oh ya, both were done in AutoIt and work flawlessly w/o the use of dll's... how's that for a challenge? =)
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12/02/2009, 22:10
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#28
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elite*gold: 20
Join Date: Aug 2007
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Quote:
Originally Posted by ookamocka
private: uni blade quest bot that does it under 5 seconds
public: just look at my siggy
oh ya, both were done in AutoIt and work flawlessly w/o the use of dll's... how's that for a challenge? =)
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Oshit you're pro.
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12/03/2009, 02:05
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#29
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elite*gold: 20
Join Date: Mar 2007
Posts: 2,444
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Ellipse.
Supported 5 Clients with features including:
XP Spam
Skill Leveller
AutoLogin
Timer
MouseClicker
Char Info.
Hiyoal
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12/06/2009, 11:03
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#30
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elite*gold: 0
Join Date: Dec 2009
Posts: 15
Received Thanks: 5
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Priavate: Proxy features:Wall jump,Non dc speedhack,Packet decryption,editing packets will be possible in the near future,then encrypting them and sending them off again,Melee from far(can melee from off the screen of the other person) Teleporting to waypoints(Using lag and packet manipulation,really its not teleportation as such,but thats what it appears like so meh.) aimbot ofcourse,out of botjail free,and many more usefull features.
I havn't realeased anything yet,I want to become asstablished in the community first before I do anything, To see if I actually want to realease any of my work,previously I was on many other game hacking forums.Now I'm here.
Oh,most complex? Anti hacking.dll that cannot be deleted/removed from persons computer without deleteing the whole client,they can only login with my client and my client only,and,if they do find a way to delete it there client will crash.Yes theres probally a way to get past the anti hack as there is with every anti hack,but,I try my best.
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