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I decided that this forum doesn't deserve or appreciate my work and I am not going to support it by releasing/maintaining my work and generating traffic for it.
Looks good but would be nice to see it written in something designed for cross platform compatibility (web/facebook/mobile deployment would be pretty epic for any conquer project)
That being said I get that it's for personal use and conquer assets are convenient so that's more my old man grumblings rather than anything constructive.
Looks good but would be nice to see it written in something designed for cross platform compatibility (web/facebook/mobile deployment would be pretty epic for any conquer project)
That being said I get that it's for personal use and conquer assets are convenient so that's more my old man grumblings rather than anything constructive.
Last time I checked, C++ was pretty cross-platform friendly .
Yeah, TQ uses DirectX on Windows; that didn't stop them from making an Android, iOS, and Mac version of CO.
As I mentioned I skipped through it a bit. C++ is obviously a step up from C# in terms of cross platform. I wasn't aware it was easy to integrate into websites though. I'm probably just misinformed though as I've never done any real web dev (game or otherwise).
I did see he mentioned not using directx in the video though so that solves most of my questions
I did see he mentioned not using directx in the video though so that solves most of my questions
I am using Directx except that I switched from 8 to 11.x, However the graphics engine itself is easy to replace whether I chose to make it cross-platform or windows only.
Up until this point everything graphics related exists in a dll called DX_CORE and that just makes it much easier to replace in the future so I am not really worried about it :P
I thought about using Opengl but to be honest I have -1 experience with it and that made Directx even more pleasant to work with.
Quote:
Originally Posted by turk55
If there are any plans with opengl and a web version, check this out:
Great stuff... I'll keep that in mind in case I change my mind about Directx
As I mentioned I skipped through it a bit. C++ is obviously a step up from C# in terms of cross platform. I wasn't aware it was easy to integrate into websites though. I'm probably just misinformed though as I've never done any real web dev (game or otherwise).
I did see he mentioned not using directx in the video though so that solves most of my questions
I'm inclined to strongly disagree with this post. It's much easier to achieve cross platform with minimal with C# as opposed to the hoops you have to jump through with C++.
I'm inclined to strongly disagree with this post. It's much easier to achieve cross platform with minimal with C# as opposed to the hoops you have to jump through with C++.
As said, I have literally 0 experience with cross platform/web deployment.
Custom Conquer Client - Not that far away :o 06/28/2014 - Conquer Online 2 - 43 Replies Yep, im bored so Hybrid & myself have teamed up. we are gonna re-create the whole Conquer client in c#
Heres is a screenie of our "progress" - Not much mainly just for testing how things come together
http://img822.imageshack.us/img822/3571/lgtcedb.p ng
League of Legends client, how to I make the client connect to a custom server? 03/02/2014 - Technical Support - 7 Replies So I have a fully functional server for League of Legends, but I have no idea how to hook the client to the server.
Does anyone know how to make it connect to a custom server?
I am fully aware that you have to edit some dll files or something for it to connect, but could anyone show me?
If anybody knows how to?
Thanks
League of Legends client, how to I make the client connect to a custom server? 02/14/2014 - League of Legends - 5 Replies Does anyone around here know how to make LoL connect to an unoffical server?
Like, for login, playing and such?
Server stuff can be found here; https://github.com/Intline9/HeroWars
I take no credit for anything, but I really need help with this!