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Dev: Custom Conquer Client

Discussion on Dev: Custom Conquer Client within the CO2 Programming forum part of the Conquer Online 2 category.

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Old   #1
 
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Dev: Custom Conquer Client

Content Removed.
I decided that this forum doesn't deserve or appreciate my work and I am not going to support it by releasing/maintaining my work and generating traffic for it.
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Old 04/30/2015, 21:18   #2
 
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:\

Edit:
Nevermind, it's fixed.
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Old 05/01/2015, 23:43   #3
 
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Originally Posted by Best Coder 2014 View Post
:\

Edit:
Nevermind, it's fixed.
Yeah you must have clicked the video link like 2 minutes after I posted it lol.
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Old 05/02/2015, 01:11   #4


 
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Nice work, always happy to see people working with graphics.
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Old 05/02/2015, 13:17   #5
 
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Acts of Arabs show their intelligence and say they are not as foreigners in this site. You are the best continued.

Egypt <3
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Old 05/02/2015, 14:12   #6
 
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Acts of Arabs show their intelligence and say they are not as foreigners in this site. You are the best continued.

Egypt <3
You sure seem intelligent.
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Old 05/02/2015, 16:46   #7
 
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Looks good but would be nice to see it written in something designed for cross platform compatibility (web/facebook/mobile deployment would be pretty epic for any conquer project)


That being said I get that it's for personal use and conquer assets are convenient so that's more my old man grumblings rather than anything constructive.
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Old 05/02/2015, 16:54   #8
 
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Originally Posted by pro4never View Post
Looks good but would be nice to see it written in something designed for cross platform compatibility (web/facebook/mobile deployment would be pretty epic for any conquer project)


That being said I get that it's for personal use and conquer assets are convenient so that's more my old man grumblings rather than anything constructive.
Last time I checked, C++ was pretty cross-platform friendly .
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Old 05/02/2015, 18:22   #9


 
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Last time I checked, C++ was pretty cross-platform friendly .
IF he uses OpenGL, though even if he doesn't, switching the DX part isn't a big hussle if that area is hidden under some nice interfaces.
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Old 05/02/2015, 19:14   #10
 
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IF he uses OpenGL, though even if he doesn't, switching the DX part isn't a big hussle if that area is hidden under some nice interfaces.
Yeah, TQ uses DirectX on Windows; that didn't stop them from making an Android, iOS, and Mac version of CO.
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Old 05/02/2015, 19:46   #11
 
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Yeah, TQ uses DirectX on Windows; that didn't stop them from making an Android, iOS, and Mac version of CO.
As I mentioned I skipped through it a bit. C++ is obviously a step up from C# in terms of cross platform. I wasn't aware it was easy to integrate into websites though. I'm probably just misinformed though as I've never done any real web dev (game or otherwise).


I did see he mentioned not using directx in the video though so that solves most of my questions
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Old 05/02/2015, 21:57   #12
 
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If there are any plans with opengl and a web version, check this out:
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Old 05/03/2015, 16:28   #13
 
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I did see he mentioned not using directx in the video though so that solves most of my questions
I am using Directx except that I switched from 8 to 11.x, However the graphics engine itself is easy to replace whether I chose to make it cross-platform or windows only.

Up until this point everything graphics related exists in a dll called DX_CORE and that just makes it much easier to replace in the future so I am not really worried about it :P

I thought about using Opengl but to be honest I have -1 experience with it and that made Directx even more pleasant to work with.

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If there are any plans with opengl and a web version, check this out:
Great stuff... I'll keep that in mind in case I change my mind about Directx
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Old 05/04/2015, 13:30   #14
 
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Originally Posted by pro4never View Post
As I mentioned I skipped through it a bit. C++ is obviously a step up from C# in terms of cross platform. I wasn't aware it was easy to integrate into websites though. I'm probably just misinformed though as I've never done any real web dev (game or otherwise).


I did see he mentioned not using directx in the video though so that solves most of my questions
I'm inclined to strongly disagree with this post. It's much easier to achieve cross platform with minimal with C# as opposed to the hoops you have to jump through with C++.
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Old 05/05/2015, 00:13   #15
 
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I'm inclined to strongly disagree with this post. It's much easier to achieve cross platform with minimal with C# as opposed to the hoops you have to jump through with C++.


As said, I have literally 0 experience with cross platform/web deployment.
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