|
You last visited: Today at 00:50
Advertisement
Dev: Custom Conquer Client
Discussion on Dev: Custom Conquer Client within the CO2 Programming forum part of the Conquer Online 2 category.
04/30/2015, 21:03
|
#1
|
elite*gold: 0
Join Date: Aug 2010
Posts: 992
Received Thanks: 1,110
|
Dev: Custom Conquer Client
Content Removed.
I decided that this forum doesn't deserve or appreciate my work and I am not going to support it by releasing/maintaining my work and generating traffic for it.
|
|
|
04/30/2015, 21:18
|
#2
|
elite*gold: 0
Join Date: Jul 2014
Posts: 402
Received Thanks: 540
|
:\
Edit:
Nevermind, it's fixed.
|
|
|
05/01/2015, 23:43
|
#3
|
elite*gold: 0
Join Date: Aug 2010
Posts: 992
Received Thanks: 1,110
|
Quote:
Originally Posted by Best Coder 2014
:\
Edit:
Nevermind, it's fixed.
|
Yeah you must have clicked the video link like 2 minutes after I posted it lol.
|
|
|
05/02/2015, 01:11
|
#4
|
elite*gold: 0
Join Date: Jul 2006
Posts: 2,216
Received Thanks: 794
|
Nice work, always happy to see people working with graphics.
|
|
|
05/02/2015, 13:17
|
#5
|
elite*gold: 0
Join Date: Mar 2013
Posts: 41
Received Thanks: 0
|
Acts of Arabs show their intelligence and say they are not as foreigners in this site. You are the best continued.
Egypt <3
|
|
|
05/02/2015, 14:12
|
#6
|
elite*gold: 0
Join Date: Sep 2006
Posts: 774
Received Thanks: 8,580
|
Quote:
Originally Posted by abdaboda
Acts of Arabs show their intelligence and say they are not as foreigners in this site. You are the best continued.
Egypt <3
|
You sure seem intelligent.
|
|
|
05/02/2015, 16:46
|
#7
|
elite*gold: 21
Join Date: Jul 2005
Posts: 9,193
Received Thanks: 5,380
|
Looks good but would be nice to see it written in something designed for cross platform compatibility (web/facebook/mobile deployment would be pretty epic for any conquer project)
That being said I get that it's for personal use and conquer assets are convenient so that's more my old man grumblings rather than anything constructive.
|
|
|
05/02/2015, 16:54
|
#8
|
elite*gold: 0
Join Date: Jul 2014
Posts: 402
Received Thanks: 540
|
Quote:
Originally Posted by pro4never
Looks good but would be nice to see it written in something designed for cross platform compatibility (web/facebook/mobile deployment would be pretty epic for any conquer project)
That being said I get that it's for personal use and conquer assets are convenient so that's more my old man grumblings rather than anything constructive.
|
Last time I checked, C++ was pretty cross-platform friendly  .
|
|
|
05/02/2015, 18:22
|
#9
|
elite*gold: 0
Join Date: Jul 2006
Posts: 2,216
Received Thanks: 794
|
Quote:
Originally Posted by Best Coder 2014
Last time I checked, C++ was pretty cross-platform friendly  .
|
IF he uses OpenGL, though even if he doesn't, switching the DX part isn't a big hussle if that area is hidden under some nice interfaces.
|
|
|
05/02/2015, 19:14
|
#10
|
elite*gold: 0
Join Date: Jul 2014
Posts: 402
Received Thanks: 540
|
Quote:
Originally Posted by KraHen
IF he uses OpenGL, though even if he doesn't, switching the DX part isn't a big hussle if that area is hidden under some nice interfaces.
|
Yeah, TQ uses DirectX on Windows; that didn't stop them from making an Android, iOS, and Mac version of CO.
|
|
|
05/02/2015, 19:46
|
#11
|
elite*gold: 21
Join Date: Jul 2005
Posts: 9,193
Received Thanks: 5,380
|
Quote:
Originally Posted by Best Coder 2014
Yeah, TQ uses DirectX on Windows; that didn't stop them from making an Android, iOS, and Mac version of CO.
|
As I mentioned I skipped through it a bit. C++ is obviously a step up from C# in terms of cross platform. I wasn't aware it was easy to integrate into websites though. I'm probably just misinformed though as I've never done any real web dev (game or otherwise).
I did see he mentioned not using directx in the video though so that solves most of my questions
|
|
|
05/02/2015, 21:57
|
#12
|
elite*gold: 130
Join Date: Oct 2007
Posts: 1,655
Received Thanks: 705
|
If there are any plans with opengl and a web version, check this out:
|
|
|
05/03/2015, 16:28
|
#13
|
elite*gold: 0
Join Date: Aug 2010
Posts: 992
Received Thanks: 1,110
|
Quote:
Originally Posted by pro4never
I did see he mentioned not using directx in the video though so that solves most of my questions 
|
I am using Directx except that I switched from 8 to 11.x, However the graphics engine itself is easy to replace whether I chose to make it cross-platform or windows only.
Up until this point everything graphics related exists in a dll called DX_CORE and that just makes it much easier to replace in the future so I am not really worried about it :P
I thought about using Opengl but to be honest I have -1 experience with it and that made Directx even more pleasant to work with.
Quote:
Originally Posted by turk55
If there are any plans with opengl and a web version, check this out: 
|
Great stuff... I'll keep that in mind in case I change my mind about Directx
|
|
|
05/04/2015, 13:30
|
#14
|
elite*gold: 20
Join Date: Jan 2008
Posts: 2,012
Received Thanks: 2,885
|
Quote:
Originally Posted by pro4never
As I mentioned I skipped through it a bit. C++ is obviously a step up from C# in terms of cross platform. I wasn't aware it was easy to integrate into websites though. I'm probably just misinformed though as I've never done any real web dev (game or otherwise).
I did see he mentioned not using directx in the video though so that solves most of my questions 
|
I'm inclined to strongly disagree with this post. It's much easier to achieve cross platform with minimal with C# as opposed to the hoops you have to jump through with C++.
|
|
|
05/05/2015, 00:13
|
#15
|
elite*gold: 21
Join Date: Jul 2005
Posts: 9,193
Received Thanks: 5,380
|
Quote:
Originally Posted by InfamousNoone
I'm inclined to strongly disagree with this post. It's much easier to achieve cross platform with minimal with C# as opposed to the hoops you have to jump through with C++.
|
As said, I have literally 0 experience with cross platform/web deployment.
|
|
|
 |
|
Similar Threads
|
Custom Conquer Client - Not that far away :o
06/28/2014 - Conquer Online 2 - 43 Replies
Yep, im bored so Hybrid & myself have teamed up. we are gonna re-create the whole Conquer client in c#
Heres is a screenie of our "progress" - Not much mainly just for testing how things come together
http://img822.imageshack.us/img822/3571/lgtcedb.p ng
|
League of Legends client, how to I make the client connect to a custom server?
03/02/2014 - Technical Support - 7 Replies
So I have a fully functional server for League of Legends, but I have no idea how to hook the client to the server.
Does anyone know how to make it connect to a custom server?
I am fully aware that you have to edit some dll files or something for it to connect, but could anyone show me?
If anybody knows how to?
Thanks
|
League of Legends client, how to I make the client connect to a custom server?
02/14/2014 - League of Legends - 5 Replies
Does anyone around here know how to make LoL connect to an unoffical server?
Like, for login, playing and such?
Server stuff can be found here; https://github.com/Intline9/HeroWars
I take no credit for anything, but I really need help with this!
|
All times are GMT +1. The time now is 00:51.
|
|