Quote:
Originally Posted by tommyboy1212
Oh **** really? not even like a network programming class? well i figure at least this class will show me the basics so i have a start lmao.. gotta start somewhere :P
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Creating a bot is far more about logic as well as reverse engineering imo.
You need to look at how something works ingame and have a good understanding of how that same thing would (or should) be coded. You can then use that knowledge to find exploits in the code or simply emulate how a normal player should act.
EG: if you cannot figure out the sequence of events involved with jumping (client>server>client) then you're going to have a very difficult time doing a hunt bot... seeing as you cannot jump ^^. That has more to do with knowledge of the game's protocol (or aptitude for figuring such things out) then the programming language itself.