|
You last visited: Today at 04:52
Advertisement
C3 Mesh/Animation Structure and Code
Discussion on C3 Mesh/Animation Structure and Code within the CO2 Programming forum part of the Conquer Online 2 category.
05/23/2013, 01:39
|
#1
|
elite*gold: 0
Join Date: Mar 2005
Posts: 1,425
Received Thanks: 1,565
|
C3 Mesh/Animation Structure and Code
Information deleted. it appears its already been leached from here onto other forums.
|
|
|
05/23/2013, 01:52
|
#2
|
elite*gold: 0
Join Date: Dec 2012
Posts: 606
Received Thanks: 67
|
oh men i cannot w8 the day come for clients that are not illegal anymore.
|
|
|
05/23/2013, 03:03
|
#3
|
elite*gold: 0
Join Date: Jan 2008
Posts: 1,434
Received Thanks: 1,147
|
Thanks. It's clearly one of the most useful release
I'll check to do few things based on that.
|
|
|
05/23/2013, 08:02
|
#4
|
elite*gold: 12
Join Date: Jul 2011
Posts: 8,211
Received Thanks: 4,114
|
Quote:
Originally Posted by LordGragen.
oh men i cannot w8 the day come for clients that are not illegal anymore.
|
That's not really the point of this at all... no matter what, the client would still be illegal because the models, maps, and interface are all owned by NetDragon Websoft. To make a legal client would be to not tie it into Conquer Online or any copyrighted game at all.
|
|
|
05/23/2013, 08:15
|
#5
|
elite*gold: 0
Join Date: Dec 2012
Posts: 606
Received Thanks: 67
|
well if you can re create a client from c# i am sure its super possible making all the maps etc.
|
|
|
05/23/2013, 12:14
|
#6
|
elite*gold: 28
Join Date: Jun 2010
Posts: 2,223
Received Thanks: 867
|
Nothing odd here.
Awesomeness as usual.
|
|
|
05/23/2013, 13:05
|
#7
|
elite*gold: 0
Join Date: Mar 2013
Posts: 118
Received Thanks: 95
|
Very nice
|
|
|
05/23/2013, 14:39
|
#8
|
elite*gold: 0
Join Date: Dec 2012
Posts: 1,761
Received Thanks: 946
|
Not that I'd ever really need this, but it's truly amazing
|
|
|
05/23/2013, 20:54
|
#9
|
elite*gold: 20
Join Date: Mar 2006
Posts: 6,125
Received Thanks: 2,518
|
Is the omission of this 'Liberate.Core.C3.Key' intentional?
|
|
|
05/24/2013, 02:00
|
#10
|
elite*gold: 0
Join Date: Mar 2005
Posts: 1,425
Received Thanks: 1,565
|
Quote:
Originally Posted by Korvacs
Is the omission of this 'Liberate.Core.C3.Key' intentional?
|
My badd.. added
|
|
|
05/25/2013, 14:05
|
#11
|
elite*gold: 0
Join Date: Mar 2005
Posts: 1,425
Received Thanks: 1,565
|
#Request delete- Info has already been leached onto other forums..
PS: Korvacs - Snide comments like that in the real =
|
|
|
05/25/2013, 14:14
|
#12
|
elite*gold: 0
Join Date: Jan 2008
Posts: 1,434
Received Thanks: 1,147
|
Quote:
Originally Posted by Ultimation
#Request delete- Info has already been leached onto other forums..
PS: Korvacs - Snide comments like that in the real =
|
Well, it was predictable. There is always somebody to leach the info and post it somewhere...
Could you move it to the underground ? I was working on the parser in C++
|
|
|
05/25/2013, 14:26
|
#13
|
elite*gold: 0
Join Date: Dec 2012
Posts: 606
Received Thanks: 67
|
dont you think its better to leave the codes?
i understand its suxs to see how they took and maybe gived credit there self, but this way they win,
removing the code maybe even makes them happy,
i think the codes must stay and i know and i am 99% sure 1 day someone is going to post the same codes here and that's just gonna make things worst.
i am a new c# student so i don't understand the single code you added, i dont want you think i am saying this to get the codes my self, its just there are many people in the forum who know the code is made by you and we thank you for that, i am sure that's all it matters,
|
|
|
05/25/2013, 14:51
|
#14
|
elite*gold: 21
Join Date: Jul 2005
Posts: 9,193
Received Thanks: 5,376
|
Totally understand the frustration. And respect your right to remove the release.
That being said... any chance of this coming back in the underground section? It was a very, very valuable resource and I'd love to be able to tinker with it some day down the road when I have the time.
|
|
|
05/25/2013, 14:51
|
#15
|
elite*gold: 0
Join Date: Mar 2005
Posts: 1,425
Received Thanks: 1,565
|
they are gonna moved to the underground section
|
|
|
|
|
Similar Threads
|
Packet Structure
02/24/2013 - SRO Coding Corner - 5 Replies
Hi all :) , i need help to get the good structure for any packet from SRO_Client.exe with ollydbg , i don't know how to use it , and thxs
|
[Question]Animation,bonesrigged and Mesh
01/26/2013 - SRO Private Server - 4 Replies
My question is,
I would like the pk2. convertieren to 3dsmax 3dsmax want to have downloaded a file obj with bones convertieren and animation that is also possible, if so how?
sry for my bad english.
|
ANIMATION || Short Minecraft Animation || MB
03/14/2012 - Minecraft - 4 Replies
Hallo liebe Community,
Heute zeige ich Euch meine bisher dritte Animation aus den bereich Minecraft.
Die Animation ist mit Blender gerendert.
Bei genug anfragen wird es mehr Animationen geben.
Link : Minecraft - Short Animation - YouTube
Viel spaß
|
[HELP] in my code the gw gate mesh 12tails source
07/13/2011 - CO2 Private Server - 5 Replies
I believe this code, is to change the mesh of the gate when it is open, but is not working, can someone tell me why?
public void Die(Game.Entity killer)
{
if (MapID == 1038)
{
if (UID != 6700)
{
if (Hitpoints != 0 || Mesh != 251 && Mesh != 287)
{
|
SQL-DB structure
05/29/2010 - Silkroad Online - 0 Replies
Hey folks,
does anyone happen to have the structure of the official SRO SQL-DB? I need no more than the column names and their associated table names (usually located in the DB "INFORMATION_SCHEMA").
|
All times are GMT +2. The time now is 04:52.
|
|