also, a better way to represent this (at least I think)
Code:
PlayerBaseAddress = [0064ff48] (the read value of that address, not the address itself)
PlayerBaseAddress + 0x8D4 = x coordinate
PlayerBaseAddress + 0x8D8 = y coordinate
is
Code:
ClientInfo = 0x0064ff48;
int PlayerBaseAddress = *(int*)ClientInfo;
PlayerBaseAddress + 0x8D4 = x coordinate
PlayerBaseAddress + 0x8D8 = y coordinate
Also the moblist is the same. I may post up the new address later. My only problem is that I rather people learn how to find things rather then just copy and pasting.
are u guys talking about the character x,y coordinate address?
it is at x-coordinate 0x64E6CC and +4 for y-coordinate
We're talking about that the addresses that store the x and y coordinate (along with Player ID, animation, etc.) are now dynamic and not static as they used to be.
Quote:
Originally Posted by high6
Also the moblist is the same. I may post up the new address later. My only problem is that I rather people learn how to find things rather then just copy and pasting.
Yeah, about that.. did you find out at what offset the name is stored ?
Also the moblist is the same. I may post up the new address later. My only problem is that I rather people learn how to find things rather then just copy and pasting.
i have absolutely np finding it myself, i personally prefer to learn how to find things myself then to just be told what it is, only thing is, not sure how to find that address everything else i can find w/o a problem
Puts a pointer to the name of the mob ur attacking into ECX, where EDI is equal to num1 (our first parameter)... And the mob name used to be inside the mob structure b4 the new patch & the first parameter of this attack function used to be the pointer to the struct.... So im guessing since after the patch it still is the pointer to the struct, but they have introduced this new num2 which i think didn't exist b4 the patch.
B4 the new patch, i think i found a pointer value inside the mob structure that leads back to the DequeEx parent structure (i can't really remember)... and the first pointer value inside the mob struct i found when attacking a monster lead to that mob list start address i posted up the top of this message.
Just not 100% sure, bcuz its alot longer than i expected.
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