so yeah NAGC was down for a little early today. i successfully used ZID and got hacks and junk that was fine. but when i reloaded the game again with the same addresses they didnt work so i found new ones.
Main point:do we have to find new addresses again every time we log on >.<?
so yeah NAGC was down for a little early today. i successfully used ZID and got hacks and junk that was fine. but when i reloaded the game again with the same addresses they didnt work so i found new ones.
Main point:do we have to find new addresses again every time we log on >.<?
yup, the addresses change randomly or should i say mostly..
so yeah NAGC was down for a little early today. i successfully used ZID and got hacks and junk that was fine. but when i reloaded the game again with the same addresses they didnt work so i found new ones.
Main point:do we have to find new addresses again every time we log on >.<?
kk ty thats all i asked for. a little bit hectic but whatever maybe its worth it xP. btw. when using 1hit ko can it possibly disconnect other players in the room? ive experienced it alot O.o.
kk ty thats all i asked for. a little bit hectic but whatever maybe its worth it xP. btw. when using 1hit ko can it possibly disconnect other players in the room? ive experienced it alot O.o.
as far as i know...
one hit hack doesn't have to do with disconnecting other players in the room...
it's simply because you and your coplayers have different type of connections or isps...
which results to unsynchronized data transfer speed... and to minimize the log... player with low speed connection is programmed to be automatically forced out of the game to ensure smooth gameplay of other players...
one hit hack doesn't have to do with disconnecting other players in the room...
it's simply because you and your coplayers have different type of connections or isps...
which results to unsynchronized data transfer speed... and to minimize the log... player with low speed connection is programmed to be automatically forced out of the game to ensure smooth gameplay of other players...
if your co players are getting disconnected, that has something to do with their internet connection, not your cheat. u might even notice sometimes ur lagging but not to much, because main.exe process is attached to ur CE and therefore whenever u run a game, if ur connection is bad, u will be the one that will experience force exit.
Which Bot you(will) use after recent bans? 12/02/2009 - Aion - 27 Replies Hey there,
I want to see your personal opinion what bot you will use after the recent mass bans, for those who got banned and of course for those who are still running.
Im doing this to help me (and other people) who have concerns about where to spend your money and where you will have the best advantage/$
If one of your prefered bots isn't at list, feel free to post.
Let's talk about the recent patch and changes 09/10/2009 - CO2 Programming - 57 Replies TQ patched the mob/player structure, that's for sure. What I have found so far is:
PlayerBaseAddress = (the read value of that address, not the address itself)
PlayerBaseAddress + 0x8D4 = x coordinate
PlayerBaseAddress + 0x8D8 = y coordinate
TargetBaseAddress + 0x18C = x coordinate
Q>about d recent patch offset setting thx. 07/29/2009 - Perfect World - 5 Replies helow i'm ussing MHS-Bot-PW v2.3 nd i'm playing at phil, d old offset setting doesnt work anymore on d new patch, can anyone kind enaf can give me d new setting thx, sory for d wrong spelling coz i'm using my phone, thank you
Massive Reduction in Metdoves after Recent Patch 07/28/2006 - Conquer Online 2 - 5 Replies Has anyone else noticed this? I bot metzone like 5-6 hours a day, and today I log on to do it again, and I quickly realize that there is probably 1/2 the ammount of Doves as there has been in the past. Did TQ remove a majority of them after the patch or what? Because currently metzone looks empty as hell compared to how it used to be.