I KNOW WHY ITS x2 size... it reports number pairs (one after the other)... and THESE are the TWO parameters i can send to the attack function... im almost certain.
I'll release some autoit script to prove it soon.
Edit: Check it out, attached is the autoit script that shows the numbers i get from the DequeEx using that magic number.. I grouped it into pairs to show what i mean.
Edit: Have a look
From my olly (break point in attack function)
CPU Stack
Address Value ASCII Comments
0012EAF8 /0120B008 ; Arg1 = 120B008
0012EAFC |0FBC40A0 @ ; Arg2 = 0FBC40A0
From my autoit
0120B008:0FBC40A0
PERFECT MATCH
Edit: Added an additional column w/ the name of the mob as proof of correctness. Remember this is the [mob base address + 0xE4] (mob base address is 0120B008 in my example) (And also the pointer to the end of the string +0xE8 (from high6))
Okay, found the reason for the botjailing of multiclients. The memory addresses to the void "findbots" is pushed down by the new client, in multiclients it's still the old address. So the Bot Check is constantly sending data (This also makes you check people's gears randomly, like 5Bot does now), So of course, this is counted as bot activity (Automation) and you're sent to botjail. By the looks of the things, I haven't been botjailed at all for this toole. But as soon as I tried ANY tool on a hacked exe (Multiclient) I got botjailed after a night in tg.
It's a bit extensive, but it proves a point. This tool should still be safe, i.e. no botjail from use (even extended). So, again. My note was to developers, not users. Because for users, you don't have to worry about it the developers have your back.
Yep, all these changes are becoming a pain. Iv had to redo my packet structures about 3 times now x.x. My proxys still working fine tho so no real damage done since i can just get on a relog the packets everytime they update. Still though i would rather they would stop changing them >.>
Of course I have. I am not asking what is its static address, but whether or not someone has discovered how it's being stored dynamically now (e.g. where the pointer to it's base address is).
I am one of the first that discovered that things have been changed to DMA and I have found other values with the CharacterBaseAddress + offset, but CharName is being illusive - hence my question.
Of course I have. I am not asking what is its static address, but whether or not someone has discovered how it's being stored dynamically now (e.g. where the pointer to it's base address is).
I am one of the first that discovered that things have been changed to DMA and I have found other values with the CharacterBaseAddress + offset, but CharName is being illusive - hence my question.
Q>about d recent patch offset setting thx. 07/29/2009 - Perfect World - 5 Replies helow i'm ussing MHS-Bot-PW v2.3 nd i'm playing at phil, d old offset setting doesnt work anymore on d new patch, can anyone kind enaf can give me d new setting thx, sory for d wrong spelling coz i'm using my phone, thank you
Question about recent patch 07/18/2009 - Grand Chase Philippines - 13 Replies so yeah NAGC was down for a little early today. i successfully used ZID and got hacks and junk that was fine. but when i reloaded the game again with the same addresses they didnt work so i found new ones.
Main point:do we have to find new addresses again every time we log on >.<?
Patch 4354 all come and talk about it 04/29/2008 - Conquer Online 2 - 3 Replies does anyone here know how to fix the 4354 patch problem if anyone here know how to fix the log in problem then we stil lcould bot again
Massive Reduction in Metdoves after Recent Patch 07/28/2006 - Conquer Online 2 - 5 Replies Has anyone else noticed this? I bot metzone like 5-6 hours a day, and today I log on to do it again, and I quickly realize that there is probably 1/2 the ammount of Doves as there has been in the past. Did TQ remove a majority of them after the patch or what? Because currently metzone looks empty as hell compared to how it used to be.