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[Guide] Lets make a memory based bot
Discussion on [Guide] Lets make a memory based bot within the CO2 Programming forum part of the Conquer Online 2 category.
10/17/2013, 19:34
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#91
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Join Date: Mar 2013
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Quote:
Originally Posted by DeathByMoogles
You're Hawtness? What's up man, long time no see!
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Yes, hi bro, hehaerheae
Quote:
Originally Posted by denominator
Then I apologise Hawtness.
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Np, but really, you shouldn't be using that old library. It uses a ****** hooking technique that attaches to Conquer like a debugger which is EASILY detected. Unfortunately, there's not really any ways left to "hook" the Conquer process anymore without having to do some kind of editing of their anti-cheat system. They even check for executable code modifications now.
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10/26/2013, 15:03
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#92
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and another project thats going to end unfinished. ehh...
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10/28/2013, 15:27
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#93
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Join Date: May 2012
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probably the most useful tutorial on this topic; thanks a lot
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10/31/2013, 00:13
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#94
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11/01/2013, 11:50
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#95
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lol majick dat pic
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11/11/2013, 19:18
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#96
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Thank ye,
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01/14/2014, 00:07
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#97
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Join Date: Nov 2007
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question though,
can this bot be used for other games as well?
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01/14/2014, 08:04
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#98
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This technique in general, and theoretically, can be applied to any application using sockets (and which is not IL or JVM, you get the idea). Though the anti-debugging will always vary from app to app.
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02/01/2014, 14:53
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#99
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lol thats not a problem,
i have the plugins which i need to bypass almost every thingy.
And for gameguard, hackshield and stuff i have a bypass so really its not a problem! =)
Thanks for the info bro!
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02/06/2014, 01:50
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#100
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Join Date: Mar 2008
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thanks for that
now if i change 1 will not jump over 2 fun so i need to change 2 but
Code:
MOV ECX,DWORD PTR DS:[6BBF2158]
block me try to jump using JNZ terminated again
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02/07/2014, 03:19
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#101
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Quote:
Originally Posted by foxer2010
thanks for that
now if i change 1 will not jump over 2 fun so i need to change 2 but
Code:
MOV ECX,DWORD PTR DS:[6BBF2158]
block me try to jump using JNZ terminated again
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You are not making any sense, And the link you posted doesn't work so... sorry can't help you.
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02/07/2014, 22:57
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#102
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Join Date: Sep 2007
Posts: 442
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how can i make possible the superman killing with fatal strike movement?
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02/08/2014, 00:59
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#103
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Join Date: Mar 2008
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fixed
but there is a problem
plz see that video
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02/13/2014, 03:17
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#104
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Join Date: Sep 2007
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how could i make the melee of a superman use the fatal strike tele?
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06/22/2014, 16:28
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#105
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Join Date: Jun 2007
Posts: 32
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i havent touched this thing for a year and i can see alot has changed. Now I downloaded a fresh copy of the game, run it and attached to it with olly and seems like its not detecting the debugger, and i havent touched anything in the the tqanp and the anitrobot dlls ... I ve been like ingame for 1 hour with olly attached to it and it didnt kick me or something ... And the other thing i ve noticed when i tried to debug the conquer.exe, the stack shows only calls between the msvcr90 dll, the kernel dll and the conquer.exe. I did not see any calls or returns to tqanp.dll ..
So any tips on what has changed with the protection? Am i free to attach and do stuff with the game now? o.O
Tnx
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