well, a friend was doing the 1st rb in a source, and i began to try to get the formula for the stat points that u get after the rb (i like the maths ^^) and i got this.
Why is level defined as a 'double' (instead of an int)?
Why is job defined as a 'byte' (instead of an int or an enumeration)?
Why is the return value defined as a 'byte' (instead of an int)?
Why is level defined as a 'double' (instead of an int)?
Why is job defined as a 'byte' (instead of an int or an enumeration)?
Why is the return value defined as a 'byte' (instead of an int)?
1.- if u change the level to an int, the return value changes too.
2.- i don't see the difference between make it byte or an integer (i wish u can let me know why) and isn't an enum because i see it more "global" to use since no every source have the same jobs enum name.
3.- same than 2 :s.
but i lost the step of it at
Strength + Agility + Vitality + Spirit + AddPoint;
and
BaseFunc.GetRebirthAddPointBonus
The first bit is so you don't lose stats from being over 130.
The second bit (GetRebirthAddPointBonus) simply accesses an array of the points given based on your level:
The first bit is so you don't lose stats from being over 130.
The second bit (GetRebirthAddPointBonus) simply accesses an array of the points given based on your level:
Code:
{ 1, 3, 6, 10, 15, 21, 28, 36, 45, 55 }
i see, so what i posted is like GetRebirthAddPointBonus but i added 14 * 3 for each level from 1 to 15... the way that i saw in most of the public sources.
thanks
#EDIT
Another question :$
when u define
var attrib = Strength + Agility + Vitality + Spirit + AddPoint;
for example, what mean Strenght? the Strength points before reborn, asigned after reborn for the level or what? srry to keep asking u about this, but i'm a bit interested in it
i see, so what i posted is like GetRebirthAddPointBonus but i added 14 * 3 for each level from 1 to 15... the way that i saw in most of the public sources.
thanks
#EDIT
Another question :$
when u define
var attrib = Strength + Agility + Vitality + Spirit + AddPoint;
for example, what mean Strenght? the Strength points before reborn, asigned after reborn for the level or what? srry to keep asking u about this, but i'm a bit interested in it
This method is located in my main User class, thus they refer to the actual user's strength, agility, etc. values.
umm i got a code source for calculator , the exp bar is bugged (wasn't coded correctly)
here's the link of the tool : here is the code source :
wish that was helpful , be kind that was my second educational project on c# ^^
P.S ignore the exp ball / level rate , just have a look about how it calculate the att. points when reborn , second reborn
umm i got a code source for calculator , the exp bar is bugged (wasn't coded correctly)
here's the link of the tool :
here is the code source :
wish that was helpful , be kind that was my second educational project on c# ^^
P.S ignore the exp ball / level rate , just have a look about how it calculate the att. points when reborn , second reborn
i'll check it right now, thanks, a word says more than 1000 thanks button but anyways there u go ^^
The first bit is so you don't lose stats from being over 130.
The second bit (GetRebirthAddPointBonus) simply accesses an array of the points given based on your level:
Code:
{ 1, 3, 6, 10, 15, 21, 28, 36, 45, 55 }
Is that the complete array? If not could you share it? This could come in handy. I always love official formulas.
Is that the complete array? If not could you share it? This could come in handy. I always love official formulas.
It's 10 elements long so it should be representing the bonuses from reborning between 120-130. Water taos balance out their bonus point for getting 110-120 iirc and then add the same bonuses for 121-130 which this array covers.
Keep in mind I'm operating off very casual memory of how the system works here but should be correct.
[Q] Zu Verteilende Statpoints? (DB!) 02/13/2012 - Flyff - 0 Replies Heyho liebe Com :'D
Habe eine einfache und denke auch relativ leichte Frage.
Und zwa wo wird in der Datenbank der Wert eines Characters angegeben, den er noch zum verteilen übrig hat?
Character_tbl:
m_nStr > Gibt die Grund Str an
m_nSta > Gibt die Grund Sta an
m_nDex > Gibt die Grund Dex an
Statpoints pro Level Up ändern? 09/18/2011 - Flyff Private Server - 5 Replies Hallo,
Wo ist denn die Anzahl der Statpoints die man bekommt definiert?
Set StatPoints 04/06/2010 - CO2 PServer Guides & Releases - 9 Replies Ex:
/str 45
/vit 45
/spi 45
/agi 45
if (Cmd == "/str")
{
if (GC.MyChar.StatPoints >= ushort.Parse(Cmd))
{
GC.MyChar.Str += ushort.Parse(Cmd);
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[Help]StatPoints!! 09/30/2008 - CO2 Private Server - 7 Replies Hello.
My str and vit and agi and spi not saving..
Help me,tranks a all!!:handsdown: