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Set StatPoints

Discussion on Set StatPoints within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.

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Old   #1
 
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Set StatPoints

Ex:
/str 45
/vit 45
/spi 45
/agi 45
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Old 04/04/2010, 11:27   #2
 
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tkx : D
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Old 04/04/2010, 12:04   #3
 
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Simple, Basic, Good for noobs +Thanks
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Old 04/04/2010, 12:05   #4


 
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Im supprised this isnt already in the source, its one of the first commands i write in so i can correctly test equiping without having to manually edit the database.
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Old 04/05/2010, 04:00   #5
 
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Quote:
Originally Posted by Korvacs View Post
Im supprised this isnt already in the source, its one of the first commands i write in so i can correctly test equiping without having to manually edit the database.
Just wondering what does this have to do with have to do with manually editing the database. If this command isn't there then you would have to distribute the points manually by clicking the button thingies. Nothing to do with manually editing the database. -.-
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Old 04/05/2010, 04:23   #6
 
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Quote:
Originally Posted by .Arco View Post
Just wondering what does this have to do with have to do with manually editing the database. If this command isn't there then you would have to distribute the points manually by clicking the button thingies. Nothing to do with manually editing the database. -.-
you can set statpoints by going into the database and typing them in..
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Old 04/05/2010, 12:57   #7
 
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Quote:
Originally Posted by PeTe Ninja View Post
you can set statpoints by going into the database and typing them in..
And this command is for distributing stat points instead of clicking the button multiple times.
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Old 04/05/2010, 15:22   #8

 
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Korvacs wasn't talking about clicking the button to distribute the points but using commands to get the required attributes so he could test gear equipping.

So something like this.
Code:
 if (Cmd[0] == "/agi")
                            GC.MyChar.Agi = ushort.Parse(Cmd[1]);
                        if (Cmd[0] == "/spi")
                            GC.MyChar.Spi = ushort.Parse(Cmd[1]);
                        if (Cmd[0] == "/str")
                            GC.MyChar.Str = ushort.Parse(Cmd[1]);
                        if (Cmd[0] == "/vit")
                            GC.MyChar.Vit = ushort.Parse(Cmd[1]);
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Old 04/05/2010, 19:08   #9
 
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Quote:
Originally Posted by Kiyono View Post
Korvacs wasn't talking about clicking the button to distribute the points but using commands to get the required attributes so he could test gear equipping.

So something like this.
Code:
 if (Cmd[0] == "/agi")
                            GC.MyChar.Agi = ushort.Parse(Cmd[1]);
                        if (Cmd[0] == "/spi")
                            GC.MyChar.Spi = ushort.Parse(Cmd[1]);
                        if (Cmd[0] == "/str")
                            GC.MyChar.Str = ushort.Parse(Cmd[1]);
                        if (Cmd[0] == "/vit")
                            GC.MyChar.Vit = ushort.Parse(Cmd[1]);
That's what I thought he might've been talking about.
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Old 04/06/2010, 00:28   #10


 
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Quote:
Originally Posted by .Arco View Post
Just wondering what does this have to do with have to do with manually editing the database. If this command isn't there then you would have to distribute the points manually by clicking the button thingies. Nothing to do with manually editing the database. -.-
It has everything to do with it, what you have done is exactly what i was describing, if this wasnt in then i would have to edit the database to set the values, or like you say spend forever giving myself specific values for stats, repeatedly clicking.
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