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[RELEASE][.NET] Hooking library, take two
Discussion on [RELEASE][.NET] Hooking library, take two within the CO2 Programming forum part of the Conquer Online 2 category.
05/31/2012, 21:06
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#31
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also need the new mapinfo address if anyone can get the updated address
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06/04/2012, 02:26
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#32
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What else changed? Can click the checkbox to get a "autohunt enabled" message but writing it gives no message so does that mean packets changed?
And PKDemon I'm going to hazard a guess that the new mapinfopointer is "8B7CA4"? I can't see it properly on the laptop I'm using for whatever reasons BUT I was able to see parts of it and have to assume it's issues with the laptop and the screen resolutions. Been trying to get the laptop working properly since I have had the chance to use it.
Test it and let me know if it is correct, I can't properly test until I'm back at home on my own computer which isn't happening for another two weeks >.<
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06/19/2012, 12:50
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#33
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client will close after attaching its process to the application with the new patch.
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06/19/2012, 15:47
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#34
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Quote:
Originally Posted by xmen01235
client will close after attaching its process to the application with the new patch.
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Yes and it will keep crashing because TQ has just added some anti-debugging tricks.. ***** like its gonna do them any good
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06/19/2012, 16:38
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#35
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Have you tried hooking IsDebuggerPresent?
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06/19/2012, 19:57
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#36
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Quote:
Originally Posted by IAmHawtness
Have you tried hooking IsDebuggerPresent?
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I dont use this but couldnt u just patch the IsDebuggerPresent with mov eax,0
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06/19/2012, 20:47
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#37
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Quote:
Originally Posted by _fobos_
I dont use this but couldnt u just patch the IsDebuggerPresent with mov eax,0
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Yeah, true
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06/20/2012, 07:52
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#38
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Quote:
Originally Posted by IAmHawtness
Yeah, true
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How?
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06/20/2012, 15:19
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#39
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Quote:
Originally Posted by xmen01235
How?
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Seriously?? The answer is given lol...
Patch IsDebuggerPresent with mov eax,0
notice test eax,eax under IsDebuggerPresent? that's the answer it needs...
Read next time =P Of course there's more ways to do this, this is just an easy and simple fix, if you want to know more i'd suggest reading some debugging tutorials! Good luck!
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06/22/2012, 10:55
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#40
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Quote:
Originally Posted by _fobos_
Seriously?? The answer is given lol...
Patch IsDebuggerPresent with mov eax,0
notice test eax,eax under IsDebuggerPresent? that's the answer it needs...
Read next time =P Of course there's more ways to do this, this is just an easy and simple fix, if you want to know more i'd suggest reading some debugging tutorials! Good luck!
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I am an assembly idiot bro sorry for that...
SendPacketAddress = 0x6C9B69 ?
RecvPacketLoopAddress = 0x6C5E85 ?
With the address above, I can see the sendpacket but the receivepacket wont show at all. Please help me check if my address is correct.
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06/24/2012, 03:25
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#41
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Finally I made it to run but there was a problem, it will crashed once i will press F12 for screenshot.
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06/27/2012, 15:53
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#42
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Quote:
Originally Posted by xmen01235
How many had been 1day banned for using this library?
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" This library"shouldn't get anyone banned, as long as they use it correctly..
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06/27/2012, 17:17
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#43
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Quote:
Originally Posted by Zeroxelli
"This library"shouldn't get anyone banned, as long as they use it correctly..
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I think they have actually started detecting debuggers, and it's something other than IsDebuggerPresent/CheckRemoteDebuggerPresent.
I would advise people to not use this anymore until there's a fix.
Since there's like a thousand ways to detect a debugger, I doubt I have the patience to look into it though.
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06/27/2012, 17:56
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#44
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Quote:
Originally Posted by IAmHawtness
I think they have actually started detecting debuggers, and it's something other than IsDebuggerPresent/CheckRemoteDebuggerPresent.
I would advise people to not use this anymore until there's a fix.
Since there's like a thousand ways to detect a debugger, I doubt I have the patience to look into it though.
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Oh, wow.. TQ actually doing something smart, that makes sense? That's shocking. They must have hired some real coders for once.
I guess that kills memory based hacks for a bit.
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06/27/2012, 17:59
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#45
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Quote:
Originally Posted by Zeroxelli
Oh, wow.. TQ actually doing something smart, that makes sense? That's shocking. They must have hired some real coders for once.
I guess that kills memory based hacks for a bit.
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I know, I couldn't believe it either
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