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Speed hack question

Discussion on Speed hack question within the CO2 Programming forum part of the Conquer Online 2 category.

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Speed hack question

Okay...so it generally takes multiple days nowadays for a new speedhack to get released after a patch. I'd like to be able to make my own, just for personal use after a new patch. So I was just wondering how cyclone works. I tried using TSearch (same as ArtMoney) to find the value 0 when i had no cyclone, then 1 when i had cyclone, then 0 when i dont, etc. eventually it ruled out EVERY ADDRESS. So now I'm a little ******. That I'm so dumb. Can anyone tell me how this **** works? Are speedhacks made using a movespeed? like normal ms would be 300 and speeding would be 600? Or am I doing a search for a wrong value?

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Old 10/02/2008, 23:49   #2
 
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Quote:
Originally Posted by GeneralMcLean View Post
I'm so dumb.
lol.
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Old 10/03/2008, 04:36   #3
 
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Quote:
Originally Posted by GeneralMcLean View Post
Okay...so it generally takes multiple days nowadays for a new speedhack to get released after a patch. I'd like to be able to make my own, just for personal use after a new patch. So I was just wondering how cyclone works. I tried using TSearch (same as ArtMoney) to find the value 0 when i had no cyclone, then 1 when i had cyclone, then 0 when i dont, etc. eventually it ruled out EVERY ADDRESS. So now I'm a little ******. That I'm so dumb. Can anyone tell me how this **** works? Are speedhacks made using a movespeed? like normal ms would be 300 and speeding would be 600? Or am I doing a search for a wrong value?

Thanks,
TheGeneral
I'll help you out, first you need to make conquer non d/c I suggest u read Tanelipe's guide in this subforum, its a great guide, 3rd page.
Explains it easy, tho u need to update it for the current conquer client, wich isnt too hard, let your brains do the work

Then u all you need is the address wich is:

Code:
0057B58E
What u do is change the value into 128.

And youre done.
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Old 10/03/2008, 12:14   #4
 
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If you change the char effect to 128 and you are a player with a heavens blessing, you have to re-log before you can use any of the heavens blessing stuffs. (Client blocks these since it thinks that you're not blessed. Blessing = Has numerical value too, can't be abused have tested. :P)
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Old 10/03/2008, 13:08   #5
 
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Originally Posted by tanelipe View Post
If you change the char effect to 128 and you are a player with a heavens blessing, you have to re-log before you can use any of the heavens blessing stuffs. (Client blocks these since it thinks that you're not blessed. Blessing = Has numerical value too, can't be abused have tested. :P)
Being/not being a merchant also affects the address. To make a good speedhack, you'd have to know the value of a blessed merchant with cyclone . Unless there's something I'm forgetting
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Old 10/03/2008, 13:51   #6
 
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Thats how often im blessed
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Old 10/04/2008, 20:53   #7
 
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Yeah, all of the values are stored as one UINT64.

Each one adds onto eachother... so if you're bluenamed with cyclone it'll be the cyclone value + bluename, etc on with all the values...

My suggestion(Don't know if it would work...) is to read the value already on the memory adress, store it, then just add to that adress, and when they turn it off, write the stored variable..

It'll still cause some problems if the server updates the value(if you go bluenamed or rednamed, start casting luckytime, or stop something like that...)

If you're using C#... kernel32.dll -- WriteProcessMemory/ReadProcessMemory.

I don't think the Marshal class has a method to write unsigned values, possibly you could write it as signed? Doubt it though....
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Old 10/06/2008, 12:35   #8
 
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I now recall what i did to avoid this problem and it was kind of easy to fix in a kind of sloppy way (as long as it works right).
Anyway i just looped the write process memory function if the 'buffer' didnt equal what i wanted it to be it would rewrite the value that i wanted ofcourse also having a loop that looks if its the correct window handle so it will still speedhack on background (came in handy with SV ^^)
Anyway everyone does it their own way, i prefer the simple fix
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Old 10/12/2008, 07:41   #9
 
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thank u
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Old 10/12/2008, 09:42   #10
 
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Cyclone is only a flag, and most skills which show effects on yourself are just flags being added to the same address, so the simplest way to find the address is to make a new account with no effects at all and aslong as its a trojan get to level 3 or w/e it is to get cyclone and when u have cyclone check for value changed from 0 to 128, bare in mind this is not Non-DC
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Old 11/19/2008, 15:57   #11
 
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tyya man
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