once u clicked on search for all intermodulair calls just type in sleep and then u see sleep in the list. u dont need to enter the word in a bar or w/e.
Thx Alot i do it...But i can't find
00482E95 8D51 19 LEA EDX,DWORD PTR DS:[ECX+19]
Can u help me to find it...It's better if it will be screen...?
Thx alot again..
i know this is the wrong section to ask for this ...... but i want to know is it possible to make the function of FOLLOW on team goes to JUMP not walk !!!! buy editing Co directly not makin a Bot !!!!!
i know this is the wrong section to ask for this ...... but i want to know is it possible to make the function of FOLLOW on team goes to JUMP not walk !!!! buy editing Co directly not makin a Bot !!!!!
DLL Inject to Conquer.exe, modify over assembly code. Technically "Editing" Conquer.exe, yes?
(or)
Open Conquer.exe with olly, add your own function to beable to jump to the team leader (oh this'll be one hell of a ***** to do PURELY in assembly, especially in olly), replace the call (and pushes) to the walk function for following the teamleader with a call to your function.
Possible, Worth it without DLL Injection? **** no.
DLL Inject to Conquer.exe, modify over assembly code. Technically "Editing" Conquer.exe, yes?
(or)
Open Conquer.exe with olly, add your own function to beable to jump to the team leader (oh this'll be one hell of a ***** to do PURELY in assembly, especially in olly), replace the call (and pushes) to the walk function for following the teamleader with a call to your function.
Possible, Worth it without DLL Injection? **** no.
yes i know it is "possible" but the work needed in order to do this is waaaaaaaay not worth your time doing (as u've explained)... i've seen people do things such as make the "Path Find" button into a speedhack button etc. but to change the follow function into a function that finds the the player's coord, calls the jump function, and have an algorithm to determine how far you can jump, where u can jump is just way too much work, might as well just make an autofollower (there already are some out there)
simply put... i say "not possible" because that's just the easier way to get things through EGY's heads
yes i know it is "possible" but the work needed in order to do this is waaaaaaaay not worth your time doing (as u've explained)... i've seen people do things such as make the "Path Find" button into a speedhack button etc. but to change the follow function into a function that finds the the player's coord, calls the jump function, and have an algorithm to determine how far you can jump, where u can jump is just way too much work, might as well just make an autofollower (there already are some out there)
simply put... i say "not possible" because that's just the easier way to get things through EGY's heads
Then don't say obviously impossible, say possible, but you wouldn't go through the effort to do it. How far you jump is easy as hell, just do it the good ol' tq way, if (max(abs(x2-x1),abs(y2-y1)) <= #), Where you can jump is easy too if you understand dmaps and how they're loaded into the client, lol.
How far you jump is easy as hell, just do it the good ol' tq way, if (max(abs(x2-x1),abs(y2-y1)) <= #), Where you can jump is easy too if you understand dmaps and how they're loaded into the client, lol.
Then don't say obviously impossible, say possible, but you wouldn't go through the effort to do it. How far you jump is easy as hell, just do it the good ol' tq way, if (max(abs(x2-x1),abs(y2-y1)) <= #), Where you can jump is easy too if you understand dmaps and how they're loaded into the client, lol.
You don't really need to know where you can jump, since the client already checks that inside the jump function. And if you're unable to jump on a spot, it'll just push the "You can't stop here" error, or whatever it is.
Then don't say obviously impossible, say possible, but you wouldn't go through the effort to do it. How far you jump is easy as hell, just do it the good ol' tq way, if (max(abs(x2-x1),abs(y2-y1)) <= #), Where you can jump is easy too if you understand dmaps and how they're loaded into the client, lol.
I don't think that works. I tried using that before and I kept getting different numbers than CalcDistance.
CalcDistance(int DestX, int DestY, int CurX, int CurY, int Type) = 0x004CAE35
public static sbyte CalculateDistance(ushort ox, ushort oy, ushort nx, ushort ny)
{
return (sbyte)Math.Sqrt(Math.Pow(nx - ox, 2) + Math.Pow(ny - oy, 2));
}
And then there's this..
PHP Code:
public static sbyte CalculateDistance(ushort ox, ushort oy, ushort nx, ushort ny)
{
int dx = nx - ox;
int dy = ny - oy;
dx = dx * dx;
dy = dy * dy;
int add = dy + dx;
return (sbyte)Math.Sqrt(add);
}
It's really the same but it converts the values to integer inside the function. (It looked like they weren't using doubles in the code so this might work better.)
How to use OllyDBG 12/13/2009 - 12Sky2 - 1 Replies Is there any tutorial for this program? I want to learn how to hack 12Sky but I don't know how to use it. I know some basics but nothing more. I know to work in CE and in AutoIT really well.
[Help]Ollydbg. 12/10/2009 - Mabinogi - 4 Replies I didnt have problems until today.
For some reason, when i open any dll with ollydbg this error message pops up.
If you dont mind, help me with this problem.
Ollydbg help 08/03/2009 - Dekaron - 23 Replies I am trying to get a GM hack working, but I am still pretty noob with olly and assembly language. Is there anybody who would be willing to help me along, or work on it with me? I'm not asking for somebody to tell me what to do, just for somebody to give me a few pointers and tips and such to get this going.
What I did was backtrack a few of the gm commands using the call tree, and I ended up at the same offset for each code (0050CE37). So, I'm assuming that is the line that determines if...
OllyDBG 07/16/2009 - Perfect World - 5 Replies hey can i have question what can i do with ollydbg at pw all? can i change my atk or gold with them? pls tell me what all can i do with this programm at pw:handsdown:
OllyDBG Help 03/25/2008 - General Coding - 4 Replies Hi,i recently heard you could dupe items in ROSE Online with OllyDBG,it's patched already,and i was wondering if this works with any game.If so,could someone release a Tutorial or something to help me understand how to use OllyDBG better?
I'm sorry if there is one already posted,i searched and couldnt find any.