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OllyDBG & CO

Discussion on OllyDBG & CO within the CO2 Programming forum part of the Conquer Online 2 category.

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Old 06/16/2009, 17:24   #241
 
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Quote:
Originally Posted by killermanx0 View Post
once u clicked on search for all intermodulair calls just type in sleep and then u see sleep in the list. u dont need to enter the word in a bar or w/e.
Thx Alot i do it...But i can't find
00482E95 8D51 19 LEA EDX,DWORD PTR DS:[ECX+19]

Can u help me to find it...It's better if it will be screen...?
Thx alot again..
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Old 06/18/2009, 00:58   #242
 
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Quote:
Originally Posted by dondale8 View Post
Thx Alot i do it...But i can't find
00482E95 8D51 19 LEA EDX,DWORD PTR DS:[ECX+19]

Can u help me to find it...It's better if it will be screen...?
Thx alot again..
1) search for all intermodular calls

2) type in sleep

3) select sleep

4) look/scroll a bit up and u find a line ending with 19 and a line ending with [ECX+19] there are like 2 or 3 lines between these 2




then



change both the 19's u see above sleep.
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Old 06/18/2009, 01:25   #243
 
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#Request Close/Delete - Yah I'm not updating this **** anymore so just lock it up.
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Old 06/18/2009, 01:32   #244
 
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Originally Posted by tanelipe View Post
#Request Close/Delete - Yah I'm not updating this **** anymore so just lock it up.
why lock it?
people who are not lazy just search through the posts here to get theyre answers about how to edit the things they want.

in fact this is a WHOLE guide with everything in it even if its not in 1 post.

closing this wil cause that people make lots of threads about how to change this and that.

u opened the main ollyDbg topic
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Old 06/18/2009, 02:14   #245
 
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i know this is the wrong section to ask for this ...... but i want to know is it possible to make the function of FOLLOW on team goes to JUMP not walk !!!! buy editing Co directly not makin a Bot !!!!!
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Old 06/18/2009, 03:03   #246
 
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i know this is the wrong section to ask for this ...... but i want to know is it possible to make the function of FOLLOW on team goes to JUMP not walk !!!! buy editing Co directly not makin a Bot !!!!!
no, obviously not possible
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Old 06/21/2009, 00:10   #247
 
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Quote:
Originally Posted by ookamocka View Post
no, obviously not possible
DLL Inject to Conquer.exe, modify over assembly code. Technically "Editing" Conquer.exe, yes?

(or)
Open Conquer.exe with olly, add your own function to beable to jump to the team leader (oh this'll be one hell of a ***** to do PURELY in assembly, especially in olly), replace the call (and pushes) to the walk function for following the teamleader with a call to your function.

Possible, Worth it without DLL Injection? **** no.
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Old 06/21/2009, 02:03   #248
 
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Quote:
Originally Posted by InfamousNoone View Post
DLL Inject to Conquer.exe, modify over assembly code. Technically "Editing" Conquer.exe, yes?

(or)
Open Conquer.exe with olly, add your own function to beable to jump to the team leader (oh this'll be one hell of a ***** to do PURELY in assembly, especially in olly), replace the call (and pushes) to the walk function for following the teamleader with a call to your function.

Possible, Worth it without DLL Injection? **** no.
yes i know it is "possible" but the work needed in order to do this is waaaaaaaay not worth your time doing (as u've explained)... i've seen people do things such as make the "Path Find" button into a speedhack button etc. but to change the follow function into a function that finds the the player's coord, calls the jump function, and have an algorithm to determine how far you can jump, where u can jump is just way too much work, might as well just make an autofollower (there already are some out there)

simply put... i say "not possible" because that's just the easier way to get things through EGY's heads
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Old 06/21/2009, 04:44   #249
 
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Originally Posted by ookamocka View Post
yes i know it is "possible" but the work needed in order to do this is waaaaaaaay not worth your time doing (as u've explained)... i've seen people do things such as make the "Path Find" button into a speedhack button etc. but to change the follow function into a function that finds the the player's coord, calls the jump function, and have an algorithm to determine how far you can jump, where u can jump is just way too much work, might as well just make an autofollower (there already are some out there)

simply put... i say "not possible" because that's just the easier way to get things through EGY's heads
Then don't say obviously impossible, say possible, but you wouldn't go through the effort to do it. How far you jump is easy as hell, just do it the good ol' tq way, if (max(abs(x2-x1),abs(y2-y1)) <= #), Where you can jump is easy too if you understand dmaps and how they're loaded into the client, lol.
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Old 06/21/2009, 05:56   #250
 
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How far you jump is easy as hell, just do it the good ol' tq way, if (max(abs(x2-x1),abs(y2-y1)) <= #), Where you can jump is easy too if you understand dmaps and how they're loaded into the client, lol.
alright... have fun doing that in ASM
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Old 06/21/2009, 20:17   #251
 
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Quote:
Originally Posted by InfamousNoone View Post
Then don't say obviously impossible, say possible, but you wouldn't go through the effort to do it. How far you jump is easy as hell, just do it the good ol' tq way, if (max(abs(x2-x1),abs(y2-y1)) <= #), Where you can jump is easy too if you understand dmaps and how they're loaded into the client, lol.
You don't really need to know where you can jump, since the client already checks that inside the jump function. And if you're unable to jump on a spot, it'll just push the "You can't stop here" error, or whatever it is.
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Old 06/22/2009, 04:29   #252
 
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Quote:
Originally Posted by InfamousNoone View Post
Then don't say obviously impossible, say possible, but you wouldn't go through the effort to do it. How far you jump is easy as hell, just do it the good ol' tq way, if (max(abs(x2-x1),abs(y2-y1)) <= #), Where you can jump is easy too if you understand dmaps and how they're loaded into the client, lol.
I don't think that works. I tried using that before and I kept getting different numbers than CalcDistance.

CalcDistance(int DestX, int DestY, int CurX, int CurY, int Type) = 0x004CAE35

And the max jump distance is 0x10.
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Old 06/22/2009, 14:51   #253
 
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I'm getting the correct distances with pythagora.

PHP Code:
        public static sbyte CalculateDistance(ushort oxushort oyushort nxushort ny)
        {
            return (
sbyte)Math.Sqrt(Math.Pow(nx ox2) + Math.Pow(ny oy2));
        } 
And then there's this..

PHP Code:
  public static sbyte CalculateDistance(ushort oxushort oyushort nxushort ny)
        {
            
int dx nx ox;
            
int dy ny oy;
            
dx dx dx;
            
dy dy dy;

            
int add dy dx;
 
            return (
sbyte)Math.Sqrt(add);
        } 
It's really the same but it converts the values to integer inside the function. (It looked like they weren't using doubles in the code so this might work better.)
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Old 06/22/2009, 14:58   #254
 
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dunno, maybe I am getting mixed up. Very tired atm.
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Old 06/22/2009, 19:07   #255
 
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nice work man +k from me
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