Register for your free account! | Forgot your password?

You last visited: Today at 22:19

  • Please register to post and access all features, it's quick, easy and FREE!

Advertisement



OllyDBG & CO

Discussion on OllyDBG & CO within the CO2 Programming forum part of the Conquer Online 2 category.

Closed Thread
 
Old 11/20/2008, 14:26   #91
 
elite*gold: 0
Join Date: Jul 2006
Posts: 88
Received Thanks: 0
always dc client after patch 5076 and i upgrade Co YETI tool i still face same problem dc , i need help
ace_heart is offline  
Old 11/20/2008, 16:09   #92
 
elite*gold: 0
Join Date: Sep 2008
Posts: 490
Received Thanks: 595
Quote:
Originally Posted by ace_heart View Post
always dc client after patch 5076 and i upgrade Co YETI tool i still face same problem dc , i need help
Not if u use my loader or multi
_fobos_ is offline  
Old 11/20/2008, 22:10   #93
 
elite*gold: 0
Join Date: Sep 2008
Posts: 7
Received Thanks: 1
I have the same problem: dc to jump or run with speed.
Conquer is the spanish version but so far I have not had a problem to follow the thread. In previous patches I've changed ok.
I searched several different memory addresses to save the counter but the result is the same: invalid jump / invalid walk
dc not be the first jump. only if I followed several and the run equally, if I run far then dc.

any suggestions or checkings?
clipper is offline  
Old 11/21/2008, 13:15   #94
 
elite*gold: 0
Join Date: Jul 2006
Posts: 88
Received Thanks: 0
i try many exe , i try exe by _fobos_ and UCo exe and same result dc
i think a problem from TQ to give result invalid jump / invalid walk
Dr Yeti learn me how can update his tool and i do all goods and for 2 days i try to find good
memory addresses to keep speed without dc but all same
note: original exe for TQ is dc and give invalid jump / invalid walk
ace_heart is offline  
Old 11/21/2008, 13:25   #95
 
elite*gold: 0
Join Date: Sep 2008
Posts: 490
Received Thanks: 595
Quote:
Originally Posted by ace_heart View Post
i try many exe , i try exe by _fobos_ and UCo exe and same result dc
i think a problem from TQ to give result invalid jump / invalid walk
Dr Yeti learn me how can update his tool and i do all goods and for 2 days i try to find good
memory addresses to keep speed without dc but all same
note: original exe for TQ is dc and give invalid jump / invalid walk
Fine, ill update my multi so it wont d/c on walk,
Seriously it works perfectly for jumping.
unless you run around, Ill fix the running too.

edit: alright, added so it wont d/c on running aswell,
i kind of liked the idea that people could only use speed to jump lol
_fobos_ is offline  
Old 11/21/2008, 15:03   #96
 
elite*gold: 0
Join Date: Sep 2008
Posts: 7
Received Thanks: 1
_fobos_, unfortunately i can't use your multi because i play the spanish version. Give us a clue where this problem. There are more calls to gettime? There are some later validation that can be modified on the client? we must relocate the code where they do not bother? we have to find the push of error (strres.ini) to patch too?
Tell us the direction that we move
clipper is offline  
Old 11/21/2008, 15:07   #97
 
elite*gold: 0
Join Date: Sep 2008
Posts: 490
Received Thanks: 595
Quote:
Originally Posted by clipper View Post
_fobos_, unfortunately i can't use your multi because i play the spanish version. Give us a clue where this problem. There are more calls to gettime? There are some later validation that can be modified on the client? we must relocate the code where they do not bother? we have to find the push of error (strres.ini) to patch too?
Tell us the direction that we move
BP them all and start eliminating ^_^
_fobos_ is offline  
Thanks
1 User
Old 11/21/2008, 15:56   #98
 
elite*gold: 0
Join Date: Feb 2006
Posts: 151
Received Thanks: 58
GW Gate/Wall Jump:
search for/all referenced text strings "MsgAction.cpp"
double click the very last one(below "Mine")
nine lines below you should see(the address could be different)
Code:
004D720F   .^\E9 40F8FFFF   JMP Conquer.004D6A54
004D7214   >  8B5B 3C       MOV EBX,DWORD PTR DS:[EBX+3C]            ;  Case 6C of switch 004D6A68
all we need to do is double click and change the "MOV EBX,DWORD PTR DS:[EBX+3C]"
into "JMP 004D6A54" making sure fill with NOP's is checked it should end up something like:
Code:
004D720F   .^\E9 40F8FFFF   JMP Conquer.004D6A54
004D7214    ^ E9 3BF8FFFF   JMP Conquer.004D6A54
004D7219      90            NOP
004D721A      90            NOP
004D721B      90            NOP
004D721C      90            NOP
save as normal and bobs your uncle.
Im not sure if this is the right way to go about it but it works fine for me.
Im also not sure but you may have to of edited the high wall jump
explained here
oh and also a big thank you to *M* for releasing some source.
trash is offline  
Thanks
4 Users
Old 11/21/2008, 17:54   #99
 
elite*gold: 20
Join Date: Aug 2005
Posts: 1,734
Received Thanks: 1,001
I personally never wanted to release the GW walljump, this way I could "control" the cheating on pvp places a little bit. (Even that I explained how to do various things I dislike people who cheat on PvP)

But yah.. Nice guide. :P (If it works, haven't tested.)
tanelipe is offline  
Old 11/21/2008, 18:09   #100
 
elite*gold: 0
Join Date: Feb 2006
Posts: 151
Received Thanks: 58
well i figured seeing as *M* released some source that kinda just led me right to it
I didnt think it would hurt to much and i dont like the idea of only proxy users having it easy.
anyhow i can remove it if you wish, its not like its the modded exe.
trash is offline  
Old 11/21/2008, 21:33   #101
 
elite*gold: 0
Join Date: Oct 2005
Posts: 127
Received Thanks: 16
Currently I zero out 3deffect.ini and 3deffectobj.ini for TG clients, removing all effects to reduce lag. That worked fine until 5076, then it seems TQ started making use of the debug folder and I now have error logs reaching 2+ GB per day containing error reports about missing effects, etc. My question is, how to disable the error log creation via NOPing some code or whatever. I tried NOPing out the code where it opens/appends data to the file, tried changing the method it uses to open the file (from a+ to r). It stil manages to create and append to teh file.

Any clues anyone?
daveq is offline  
Old 11/22/2008, 00:21   #102
 
elite*gold: 0
Join Date: Sep 2008
Posts: 490
Received Thanks: 595
Quote:
Originally Posted by tanelipe View Post
I personally never wanted to release the GW walljump, this way I could "control" the cheating on pvp places a little bit. (Even that I explained how to do various things I dislike people who cheat on PvP)

But yah.. Nice guide. :P (If it works, haven't tested.)
I agree
_fobos_ is offline  
Thanks
1 User
Old 11/29/2008, 21:44   #103
 
elite*gold: 0
Join Date: Oct 2008
Posts: 29
Received Thanks: 4
They can add the settings for to use COSpeed?

Please I need it

Translated with google, I speak Spanish.
albert0 is offline  
Old 11/30/2008, 00:46   #104
 
Ian*'s Avatar
 
elite*gold: 0
Join Date: Nov 2006
Posts: 805
Received Thanks: 464
Quote:
Originally Posted by daveq View Post
Currently I zero out 3deffect.ini and 3deffectobj.ini for TG clients, removing all effects to reduce lag. That worked fine until 5076, then it seems TQ started making use of the debug folder and I now have error logs reaching 2+ GB per day containing error reports about missing effects, etc. My question is, how to disable the error log creation via NOPing some code or whatever. I tried NOPing out the code where it opens/appends data to the file, tried changing the method it uses to open the file (from a+ to r). It stil manages to create and append to teh file.

Any clues anyone?
JMP it, don't NOP it
Ian* is offline  
Thanks
1 User
Old 12/04/2008, 05:52   #105
 
elite*gold: 0
Join Date: Oct 2005
Posts: 127
Received Thanks: 16
Quote:
Originally Posted by Ian* View Post
JMP it, don't NOP it
Good idea ..+thanks, however I found an easier way...simply comment out a few lines in one of the ini files
daveq is offline  
Closed Thread


Similar Threads Similar Threads
How to use OllyDBG
12/13/2009 - 12Sky2 - 1 Replies
Is there any tutorial for this program? I want to learn how to hack 12Sky but I don't know how to use it. I know some basics but nothing more. I know to work in CE and in AutoIT really well.
[Help]Ollydbg.
12/10/2009 - Mabinogi - 4 Replies
I didnt have problems until today. For some reason, when i open any dll with ollydbg this error message pops up. If you dont mind, help me with this problem.
Ollydbg help
08/03/2009 - Dekaron - 23 Replies
I am trying to get a GM hack working, but I am still pretty noob with olly and assembly language. Is there anybody who would be willing to help me along, or work on it with me? I'm not asking for somebody to tell me what to do, just for somebody to give me a few pointers and tips and such to get this going. What I did was backtrack a few of the gm commands using the call tree, and I ended up at the same offset for each code (0050CE37). So, I'm assuming that is the line that determines if...
OllyDBG
07/16/2009 - Perfect World - 5 Replies
hey can i have question what can i do with ollydbg at pw all? can i change my atk or gold with them? pls tell me what all can i do with this programm at pw:handsdown:
OllyDBG Help
03/25/2008 - General Coding - 4 Replies
Hi,i recently heard you could dupe items in ROSE Online with OllyDBG,it's patched already,and i was wondering if this works with any game.If so,could someone release a Tutorial or something to help me understand how to use OllyDBG better? I'm sorry if there is one already posted,i searched and couldnt find any.



All times are GMT +1. The time now is 22:19.


Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Support | Contact Us | FAQ | Advertising | Privacy Policy | Terms of Service | Abuse
Copyright ©2025 elitepvpers All Rights Reserved.