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OllyDBG & CO
Discussion on OllyDBG & CO within the CO2 Programming forum part of the Conquer Online 2 category.
06/16/2009, 17:24
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#241
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Join Date: Mar 2007
Posts: 389
Received Thanks: 23
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Quote:
Originally Posted by killermanx0
once u clicked on search for all intermodulair calls just type in sleep and then u see sleep in the list. u dont need to enter the word in a bar or w/e.
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Thx Alot i do it...But i can't find
00482E95 8D51 19 LEA EDX,DWORD PTR DS:[ECX+19]
Can u help me to find it...It's better if it will be screen...?
Thx alot again..
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06/18/2009, 00:58
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#242
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Join Date: Oct 2007
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Quote:
Originally Posted by dondale8
Thx Alot i do it...But i can't find
00482E95 8D51 19 LEA EDX,DWORD PTR DS:[ECX+19]
Can u help me to find it...It's better if it will be screen...?
Thx alot again..
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1) search for all intermodular calls
2) type in sleep
3) select sleep
4) look/scroll a bit up and u find a line ending with 19 and a line ending with [ECX+19] there are like 2 or 3 lines between these 2
then
change both the 19's u see above sleep.
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06/18/2009, 01:25
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#243
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elite*gold: 20
Join Date: Aug 2005
Posts: 1,734
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#Request Close/Delete - Yah I'm not updating this **** anymore so just lock it up.
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06/18/2009, 01:32
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#244
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Quote:
Originally Posted by tanelipe
#Request Close/Delete - Yah I'm not updating this **** anymore so just lock it up.
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why lock it?
people who are not lazy just search through the posts here to get theyre answers about how to edit the things they want.
in fact this is a WHOLE guide with everything in it even if its not in 1 post.
closing this wil cause that people make lots of threads about how to change this and that.
u opened the main ollyDbg topic
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06/18/2009, 02:14
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#245
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i know this is the wrong section to ask for this ...... but i want to know is it possible to make the function of FOLLOW on team goes to JUMP not walk !!!! buy editing Co directly not makin a Bot !!!!!
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06/18/2009, 03:03
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#246
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Quote:
Originally Posted by zezo2010
i know this is the wrong section to ask for this ...... but i want to know is it possible to make the function of FOLLOW on team goes to JUMP not walk !!!! buy editing Co directly not makin a Bot !!!!!
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no, obviously not possible
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06/21/2009, 00:10
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#247
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Join Date: Jan 2008
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Quote:
Originally Posted by ookamocka
no, obviously not possible
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DLL Inject to Conquer.exe, modify over assembly code. Technically "Editing" Conquer.exe, yes?
(or)
Open Conquer.exe with olly, add your own function to beable to jump to the team leader (oh this'll be one hell of a ***** to do PURELY in assembly, especially in olly), replace the call (and pushes) to the walk function for following the teamleader with a call to your function.
Possible, Worth it without DLL Injection? **** no.
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06/21/2009, 02:03
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#248
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Quote:
Originally Posted by InfamousNoone
DLL Inject to Conquer.exe, modify over assembly code. Technically "Editing" Conquer.exe, yes?
(or)
Open Conquer.exe with olly, add your own function to beable to jump to the team leader (oh this'll be one hell of a ***** to do PURELY in assembly, especially in olly), replace the call (and pushes) to the walk function for following the teamleader with a call to your function.
Possible, Worth it without DLL Injection? **** no.
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yes i know it is "possible" but the work needed in order to do this is waaaaaaaay not worth your time doing (as u've explained)... i've seen people do things such as make the "Path Find" button into a speedhack button etc. but to change the follow function into a function that finds the the player's coord, calls the jump function, and have an algorithm to determine how far you can jump, where u can jump is just way too much work, might as well just make an autofollower (there already are some out there)
simply put... i say "not possible" because that's just the easier way to get things through EGY's heads
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06/21/2009, 04:44
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#249
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Quote:
Originally Posted by ookamocka
yes i know it is "possible" but the work needed in order to do this is waaaaaaaay not worth your time doing (as u've explained)... i've seen people do things such as make the "Path Find" button into a speedhack button etc. but to change the follow function into a function that finds the the player's coord, calls the jump function, and have an algorithm to determine how far you can jump, where u can jump is just way too much work, might as well just make an autofollower (there already are some out there)
simply put... i say "not possible" because that's just the easier way to get things through EGY's heads
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Then don't say obviously impossible, say possible, but you wouldn't go through the effort to do it. How far you jump is easy as hell, just do it the good ol' tq way, if (max(abs(x2-x1),abs(y2-y1)) <= #), Where you can jump is easy too if you understand dmaps and how they're loaded into the client, lol.
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06/21/2009, 05:56
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#250
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Quote:
Originally Posted by InfamousNoone
How far you jump is easy as hell, just do it the good ol' tq way, if (max(abs(x2-x1),abs(y2-y1)) <= #), Where you can jump is easy too if you understand dmaps and how they're loaded into the client, lol.
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alright... have fun doing that in ASM
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06/21/2009, 20:17
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#251
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Quote:
Originally Posted by InfamousNoone
Then don't say obviously impossible, say possible, but you wouldn't go through the effort to do it. How far you jump is easy as hell, just do it the good ol' tq way, if (max(abs(x2-x1),abs(y2-y1)) <= #), Where you can jump is easy too if you understand dmaps and how they're loaded into the client, lol.
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You don't really need to know where you can jump, since the client already checks that inside the jump function. And if you're unable to jump on a spot, it'll just push the "You can't stop here" error, or whatever it is.
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06/22/2009, 04:29
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#252
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Join Date: May 2009
Posts: 98
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Quote:
Originally Posted by InfamousNoone
Then don't say obviously impossible, say possible, but you wouldn't go through the effort to do it. How far you jump is easy as hell, just do it the good ol' tq way, if (max(abs(x2-x1),abs(y2-y1)) <= #), Where you can jump is easy too if you understand dmaps and how they're loaded into the client, lol.
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I don't think that works. I tried using that before and I kept getting different numbers than CalcDistance.
CalcDistance(int DestX, int DestY, int CurX, int CurY, int Type) = 0x004CAE35
And the max jump distance is 0x10.
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06/22/2009, 14:51
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#253
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Join Date: Aug 2005
Posts: 1,734
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I'm getting the correct distances with pythagora.
PHP Code:
public static sbyte CalculateDistance(ushort ox, ushort oy, ushort nx, ushort ny)
{
return (sbyte)Math.Sqrt(Math.Pow(nx - ox, 2) + Math.Pow(ny - oy, 2));
}
And then there's this..
PHP Code:
public static sbyte CalculateDistance(ushort ox, ushort oy, ushort nx, ushort ny)
{
int dx = nx - ox;
int dy = ny - oy;
dx = dx * dx;
dy = dy * dy;
int add = dy + dx;
return (sbyte)Math.Sqrt(add);
}
It's really the same but it converts the values to integer inside the function. (It looked like they weren't using doubles in the code so this might work better.)
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06/22/2009, 14:58
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#254
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Join Date: May 2009
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dunno, maybe I am getting mixed up. Very tired atm.
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06/22/2009, 19:07
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#255
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elite*gold: 19
Join Date: Nov 2007
Posts: 248
Received Thanks: 30
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nice work man +k from me
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