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New Encryption (Key) [Patch 5509]

Discussion on New Encryption (Key) [Patch 5509] within the CO2 Programming forum part of the Conquer Online 2 category.

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Old 07/15/2011, 22:44   #16
 
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RSA is for password encryption (or was) if I'm not mistaken.
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Old 07/15/2011, 23:13   #17
 
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I thought it was only Blowfish, RC5, and the new one.
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Old 07/16/2011, 01:02   #18
 
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only 2 packet changes noticable after the encryption change. Character info/init and spawn entity. I guess these changes are to do with the armor/garment appearance selection. Not much else seems to be different packet wise.
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Old 07/16/2011, 04:17   #19


 
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Quote:
Originally Posted by .Kinshi View Post
RSA is for password encryption (or was) if I'm not mistaken.
RC5 + a new layer not related to RSA or anything. But anyway, the application isn't really optimized... The Blowfish implementation and the DH implementation may be from OpenSSL or something else and TQ just add the entire thing in the project... RSA headers can be in the project, but never used. And by memory, CO2 never use RSA.
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Old 07/16/2011, 07:10   #20
 
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you don't set up RSA with a key like they do (previously or now).
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Old 07/16/2011, 22:07   #21
 
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*cough* Check the proxy paradise thread. It's updated to new encryption now

Credit for the encryption updates goes to fang.
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Old 07/16/2011, 22:30   #22
 
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I haven't played conquer in months, but since i saw the encryption changed or whatever, i just checked if hell raiser still works, it does just packets need updated.

**** PROXIES.
haven't updated hellraisers core since may of 2010 hahah
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