Thanks ill try that out, Because i know about the FatslStrikeStep i tried doing it but wasnt working so decided to post, Ill let you know if this works.
-.- patch 5580 new recieving / sending packet adress?
private const int SendPacketAddress = 0x713F5A;
private const int NetworkClass = 0x9E3030;
private const int receivePacketAdress = 0x716B7B;
Quote:
Originally Posted by kudo2002
I got the new address, but i need the jump function address .
or can someone explain more about FatslStrikeStep and the packet structure .
Length: 27
Type: 1004
....
the rest of the packet
.....
and to resend this packet to client .
What are you talking about, the ninja shift ?
If so then once you start the Fatal Strike skill you only send an attack packet 1022 to the server and the server will respond back with the 10010 packet that will shift the client near the target.
Thanks Angelius
He means for jumping and using the ninja fatal strike step.
@Kudo is with general data packet (10010) 2 Types, Jump and Ninja Step/Shift
Can anyone tell me the reasons for disconnecting???
I know that if I send any wrong packet, the client will be d/ced. If the time taken between packets is too short, the client will also be d/ced. But are there any other reasons for that?
What will be the advantages of using other hooking methods rather than Advanced Hooking? I don't have the time neither the knowledge to develop one, should I try any other method like EasyHook?
You also get dced if you tell your char to stand on invalid cords or on objects in the map that the char is not supposed to be able to stand on. I think you also get dced if you shift to a monster that is way too far away from you.
I'm not always getting dc's. Sometimes I get dc frequently due to high ping but other times I get dc after 30 minutes or so. Is there any way to avoid being dc? Any change in the conquer.exe?
You also get dced if you tell your char to stand on invalid cords or on objects in the map that the char is not supposed to be able to stand on. I think you also get dced if you shift to a monster that is way too far away from you.
When I move my char, I only move to a point where a monster is standing or to a predefined point. I guess there is no problem with that. What is the limit to the shift offset? I'm using max shift distance < 19
When I move my char, I only move to a point where a monster is standing or to a predefined point. I guess there is no problem with that. What is the limit to the shift offset? I'm using max shift distance < 19
I believe the max Distance you can jump which is like 16
[RELEASE] Make a more Advanced NPC 02/02/2011 - CO2 PServer Guides & Releases - 55 Replies This guide will show you how to make a NPC. I will update this post daily with new things to add to your NPC.
First. We are going to take this NPC from Paralyzer and modify this a little bit. here is the link if you have never made a simple NPC.
http://www.elitepvpers.com/forum/co2-pserver-guide s-releases/492901-release-how-code-decent-npc-npcs -txt-entry.html
Easiest stuff first.
How to make an NPC check for a specific level.
To make an NPC check for a level we can do this by adding...
Advanced Tribalwars Bot Release 05/31/2010 - Browsergames - 20 Replies Ein Bot für das Browsergame "Die Stämme".
Features:
Multiaccountfähig
baut Dörfer selbstständig aus
Bot merkt sich, wann ein Gebäude gebaut werden kann, bzw. wann es fertiggestellt ist
Information: Bei "Server" z.B. de60.die-staemme.de o.ä. eingeben.
ReViSiOn [Advanced Public Release] 02/13/2009 - WarRock Hacks, Bots, Cheats & Exploits - 5 Replies http://i295.photobucket.com/albums/mm150/gfx_forum s/revvv3.png
ReViSiOn Public Beta 1.2
_____
Working features:
No Recoil
No Spread