The second one doesn't crash the client but doesn't produce output
PHP Code:
public void SendPacket(byte[] packet)
{
int packetAddr = (int)this.Dbg.AllocateMemory((uint)packet.Length);
this.Dbg.WriteByteArray(packet, (int)packetAddr);
using (MemoryStream ms = new MemoryStream())
using (BinaryWriter writer = new BinaryWriter(ms))
{
// push packet size
writer.Write((byte)0x68);
writer.Write(packet.Length);
public void SendPacket(byte[] packet) { int packetAddr = (int)this.Dbg.AllocateMemory((uint)packet.Length); this.Dbg.WriteByteArray(packet, (int)packetAddr);
using (MemoryStream ms = new MemoryStream()) using (BinaryWriter writer = new BinaryWriter(ms)) { // push packet size writer.Write((byte)0x68); writer.Write(packet.Length);
I already tried with chat packets but no use. I can't make it work. If anyone wants to help I can send my code via PM.
Edit:
I don't know what can be wrong. After I try to send the packet the handleSentPacket function should be called but it is not so I guess the function this.Dbg.ExecuteCode(ms.ToArray()) is not working properly.
I returns me 259, but I guess it should return -1 in case of faillure as it returns when not hooked at the client.
Hello, can some upload AdvancedHooking library Source code in c# .
if can someone make some tutorial about how to get SendPacket Address using ollydbg .
Just read the thread. Belth said how to do it and so have i
I have read the whole thread searching for tutorial about how to get the SendPacket and RecPacket address, I couldn't find anything useful, actually someone said search for Reverse Engineer .
but this is not what i mean't, I want someone show us how get those address .
Hello guys, i have found the new address to the new client .
but i have a new problem, I don't know why my cpu loaded 100% .
So i need help with that .
Hello guys, i have found the new address to the new client .
but i have a new problem, I don't know why my cpu loaded 100% .
So i need help with that .
PS: sorry for my bad english .
Happens when you hook Conquer.exe not all the time but it does happen, Conquer starts to run really slow and the cpu usage jumps up.
I`m not sure but i think its related to the AdvancedHooking Library it self So many Exceptions/access validations/etc
And the only way to fix that is by making some changes to the debug loop inside the dll.
Not sure its just a theory. it happens that i`m coding my own hooker lib and same thing happened cept that after handling those Exceptions it went away.
Happens when you hook Conquer.exe not all the time but it does happen, Conquer starts to run really slow and the cpu usage jumps up.
I`m not sure but i think its related to the AdvancedHooking Library it self So many Exceptions/access validations/etc
And the only way to fix that is by making some changes to the debug loop inside the dll.
Not sure its just a theory. it happens that i`m coding my own hooker lib and same thing happened cept that after handling those Exceptions it went away.
I've noticed this exact same thing among other issues; some related to the library and some (I assume) related to anti-debugging routines in the client. See my earlier post:
P. S. I've also created my own library which resolved some of these issues.
The server's response to the jump packet does not update the the coords you see on screen. Most people use the "FatalStrikeStep" packet to update the client.
[RELEASE] Make a more Advanced NPC 02/02/2011 - CO2 PServer Guides & Releases - 55 Replies This guide will show you how to make a NPC. I will update this post daily with new things to add to your NPC.
First. We are going to take this NPC from Paralyzer and modify this a little bit. here is the link if you have never made a simple NPC.
http://www.elitepvpers.com/forum/co2-pserver-guide s-releases/492901-release-how-code-decent-npc-npcs -txt-entry.html
Easiest stuff first.
How to make an NPC check for a specific level.
To make an NPC check for a level we can do this by adding...
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Features:
Multiaccountfähig
baut Dörfer selbstständig aus
Bot merkt sich, wann ein Gebäude gebaut werden kann, bzw. wann es fertiggestellt ist
Information: Bei "Server" z.B. de60.die-staemme.de o.ä. eingeben.
ReViSiOn [Advanced Public Release] 02/13/2009 - WarRock Hacks, Bots, Cheats & Exploits - 5 Replies http://i295.photobucket.com/albums/mm150/gfx_forum s/revvv3.png
ReViSiOn Public Beta 1.2
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Working features:
No Recoil
No Spread