Im currently working on a source for 5325, and for some odd reason the NPCs dont want to spawn. The packets are sending at the correct time etc, so its something with the packet. The current packet i have is this:
WORD Size;
WORD Type;
DWORD NpcID;
DWORD StatusFlag;
WORD X;
WORD Y;
WORD NpcType;
WORD Interaction;
WORD wUnknown;
/* where StringCount>0, the first string is the name */
BYTE StringCount;
{
BYTE Length;
char Value[Length];
} Strings[StringCount];
The first block of code Infamous shows you is the packet structure(?) and the second one is the INpc interface. I know nothing about C++ so I could be wrong.
The first code block is a constructor for CNpcEntity class.
The second code block looks like a pseudo-struct (since the last part about the strings isn't correct syntax-wise) for the packet.
However that's probably a snippet from a proxy/client-emulator.
[Request] Packet Structure for CharData Packet 05/16/2011 - Silkroad Online - 4 Replies can someone tell me which structure the CharData packet has? i would really appreciate this, since im still noob in such things. its just too high for me/ too much information for my head. :handsdown:
S->C(3013)...
[Question] Spawn Packet of 5290 source 08/31/2010 - CO2 Private Server - 5 Replies :handsdown:Entity SendSpaw packet (10014):handsdown:
When I use tow account 5290 client login game.
One Role can not see another Role
I think the problem is in Packet: Entity SendSpaw
The following is the structure of 5165
Packet change in patch 4312 08/14/2006 - CO2 Guides & Templates - 62 Replies Disappointed with TQ...all they do is just change Packet ID 0x3f2...causing QOProxy not functioning...take less than an hour to fix most error...Since Cotobo also use Packet ID 0x3f2 to get the coor...this maybe why the orc dropper is not working...
I have confirm that Cotobo ore dropper fail due to coor,
solution 1 : wait for Chocoman to fix it
solution 2 : use QOProxy to detect the dropitem packet and correct it
solution 3 : write a new autominer from QOProxy code
I used solution 3,...