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Packet change in patch 4312

Discussion on Packet change in patch 4312 within the CO2 Guides & Templates forum part of the Conquer Online 2 category.

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Old   #1
 
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Disappointed with TQ...all they do is just change Packet ID 0x3f2...causing QOProxy not functioning...take less than an hour to fix most error...Since Cotobo also use Packet ID 0x3f2 to get the coor...this maybe why the orc dropper is not working...

I have confirm that Cotobo ore dropper fail due to coor,
solution 1 : wait for Chocoman to fix it
solution 2 : use QOProxy to detect the dropitem packet and correct it
solution 3 : write a new autominer from QOProxy code

I used solution 3, have it working but is not user friendly(Need to write a GUI ).


The new Packet ID 0x3f2 is 24 byte in length with
byte 22 as the sub-function code.

x-coor for sub-function 0x68 and 0x56 is at byte 16 & 17
y-coor for sub-function 0x68 and 0x56 is at byte 18 & 19

x-coor for sub-function 0x85 is at byte 12 & 13
y-coor for sub-function 0x85 is at byte 14 & 15

sub-function 0x68 is used when startup
sub-function 0x56 is used when Warp or teleport
sub-function 0x85 is used when Jumping


Hope this infor help...good luck cracking.....



Etain is offline  
Old 05/30/2006, 15:31   #2
 
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I've got no clue what that means, but somehow it sounds promising.
I'll link another threat over to this one. They already requested these coords so they might just be blind and can't find your post.

(Flame me for spelling mistakes, please. I like correct spellings and grammar )


ballermon is offline  
Old 05/30/2006, 15:49   #3
 
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Helps alot
NocturnalG is offline  
Old 05/30/2006, 16:06   #4
 
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they changed only this ?


k4g4m1 is offline  
Old 05/30/2006, 16:31   #5
 
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i get it.. but where do we change these coordinates ?
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Old 05/30/2006, 16:35   #6
 
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lol djbotond ifu dont know that then this wont help u in anyway.U change it in the source code of ur bot
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Old 05/30/2006, 16:37   #7
 
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Lol sorry :P I just miss COtobot ( good luck working on it !!
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Old 05/30/2006, 16:51   #8
 
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sorry.. i still not sure about it.. can some one say it clear...
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Old 05/30/2006, 17:06   #9
 
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just wait for it, hub will work it out.. will u hub ?
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Old 05/30/2006, 19:52   #10
 
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i have no clue what to do.

can some1 post a tutorial or something for it please ?
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Old 05/30/2006, 21:00   #11
 
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*Edit Nvm
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Old 05/30/2006, 22:03   #12
 
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anyone that tried to change the packet?
they change so many thing in conquer
conquer.exe i tried to change it but still won't work
there is one way that u can get it
but it lags so badly that u thought it was better not to use it.
if pple wants to use Cotobo back we have to wait until Chocoman does his updates back until then we can't do anything....

TQ is LAME~!
koreanbattosai is offline  
Old 05/30/2006, 22:03   #13
 
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anyone that tried to change the packet?
they change so many thing in conquer
conquer.exe i tried to change it but still won't work
there is one way that u can get it
but it lags so badly that u thought it was better not to use it.
if pple wants to use Cotobo back we have to wait until Chocoman does his updates back until then we can't do anything....

TQ is LAME~!
koreanbattosai is offline  
Old 05/30/2006, 22:10   #14
 
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I'm working on a fix for Qonquers Proxy atm. Got it to run ok but the aimbot isn't fuctioning right. =/

Perhaps someone has the structure for the old 0x3f2 packet?
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Old 05/31/2006, 01:50   #15
 
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lol dont release it to public k?


Fataladmin is offline  
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