Register for your free account! | Forgot your password?

Go Back   elitepvpers > MMORPGs > Conquer Online 2 > CO2 Private Server
You last visited: Today at 03:21

  • Please register to post and access all features, it's quick, easy and FREE!

Advertisement



[Question] Spawn Packet of 5290 source

Discussion on [Question] Spawn Packet of 5290 source within the CO2 Private Server forum part of the Conquer Online 2 category.

Reply
 
Old   #1
 
elite*gold: 0
Join Date: Aug 2010
Posts: 11
Received Thanks: 0
Unhappy [Question] Spawn Packet of 5290 source

Entity SendSpaw packet (10014)

When I use tow account 5290 client login game.

One Role can not see another Role

I think the problem is in Packet: Entity SendSpaw

The following is the structure of 5165

Version 5165
Character Spawning
Packet Layout Offset Type Value
0 ushort 138 + Character_Name
2 ushort 10014
4 uint Character_ModelID
8 uint Character_ID
12 ushort Character_GuildID
14 ushort Character_GuildRank
16 ulong Character_Status
24 uint Character_Helm_ID
28 uint Character_Armour_ID
32 uint Character_Garment_ID
36 uint Character_LeftHand_ID
40 uint Character_RightHand_ID
44 uint Character_Steed_ID
56 ushort Character_HairStyle
58 ushort Character_CordX
60 ushort Character_CordY
62 byte Character_Direction
63 byte Character_Action
68 byte Character_Reborn
69 byte Character_Level
88 byte Character_Nobility
92 ushort Armour_Colour
94 ushort leftHand_Colour
96 ushort HeadGear_Colour
98 uint Character_QuizPoints
102 ushort Linage
108 uint Linage_Points
136 byte String_Count
137 byte Character_Name_Length
138 string Character_Name

but i can't fix it ! please help me ! i want the fixed packet
442077771 is offline  
Old 08/31/2010, 02:14   #2
 
elite*gold: 0
Join Date: Oct 2008
Posts: 342
Received Thanks: 66
packet wiki.
µ~Xero~µ is offline  
Thanks
1 User
Old 08/31/2010, 03:33   #3
 
Arcо's Avatar
 
elite*gold: 0
Join Date: Oct 2009
Posts: 8,783
Received Thanks: 5,304
Why are you using a 5165 packet struct for 5290?
the Hero Packet is the one that changes the most, so of course the structure is gonna be different. Bas posted the packet struct here.
Arcо is offline  
Thanks
2 Users
Old 08/31/2010, 05:25   #4
 
elite*gold: 0
Join Date: Aug 2010
Posts: 11
Received Thanks: 0
Quote:
Originally Posted by .Arco View Post
Why are you using a 5165 packet struct for 5290?
the Hero Packet is the one that changes the most, so of course the structure is gonna be different. Bas posted the packet struct here.
thankyou ! You release the connection, it's only Contain login packets and Hero packet, two packets because Until now,No one Release 5290 Source.
I only use 5180 Source Modify Packet.
and I use 5290 Client can login game. but can't see other players in game
================================================== =====

Final,i found the wrong in the packet;
I Tested many times, the wrong is :
(in version 5200)
Entity Spawn packet X,Y is not the same with
(in version 5290)
Entity Spawn packet X,Y point

when I Modify the char Spawn Packet , I can see other players in the game;

442077771 is offline  
Old 08/31/2010, 05:49   #5
 
elite*gold: 0
Join Date: Aug 2010
Posts: 11
Received Thanks: 0
Quote:
Originally Posted by .Arco View Post
Why are you using a 5165 packet struct for 5290?
the Hero Packet is the one that changes the most, so of course the structure is gonna be different. Bas posted the packet struct here.
Quote:
Originally Posted by µ~Xero~µ View Post
packet wiki.
I see the packet wiki,but it's in ( Version 5250 10014 - Entity Spawn)
is nothing.
442077771 is offline  
Old 08/31/2010, 09:07   #6


 
Korvacs's Avatar
 
elite*gold: 20
Join Date: Mar 2006
Posts: 6,126
Received Thanks: 2,518
Thats because the spawn packet at version 5250 had not been altered from the changes in version 5165.
Korvacs is offline  
Thanks
2 Users
Reply


Similar Threads Similar Threads
[Release] 5290+ Source (Immune's)
03/05/2011 - CO2 PServer Guides & Releases - 119 Replies
ok so there has been so many people who have already made their own sources for new patches or upgraded existing ones and me and others have released some info on how to go about it... This has caused a bunch of 'nubs' (there are exceptions, talking in general here) to start begging for a working 5290 base to experiment with. While I agree with the argument that it's super easy to upgrade with the information already provided, I do understand that not everyone has access to a proxy to log...
[Project] 5290+ source
11/19/2010 - CO2 Private Server - 86 Replies
Ok so as promised... project tracking thread for my source. In the last couple days of messing around with the concept for this project it's gone through a ton of changes so lemme lay out what's happening here. Custom Source: I am still planning to do a custom source... but doubt I'll be releasing that (if it ever gets done). Patch: As of right now I got lazy and decided to use an existing source to test things so that I knew what I was doing (that way I have a reference and can...
5290+ source montser spawn code??
09/12/2010 - CO2 Private Server - 1 Replies
first , thank pro4ever,Immu..rel this source!! I want try spawn monster like this code: (but not work!) public class MobSpawn : ExodusPacket { public MobSpawn(uint UID,Status type,ulong value)
pro4never's 5290 source ???
09/03/2010 - CO2 Private Server - 2 Replies
who can work it online...and login no error please help me how to setup one by one
where can i download 5290 c# Source
09/02/2010 - CO2 Private Server - 19 Replies
hello I saw some people talking about the new 5290 C# Source. if any one have it or know from where can i download Source. Tell ME Please (If it is full or not, there are my friends will be working In IT ) They Learned C# Language Sorry For My Bad English:p



All times are GMT +1. The time now is 03:22.


Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Support | Contact Us | FAQ | Advertising | Privacy Policy | Terms of Service | Abuse
Copyright ©2026 elitepvpers All Rights Reserved.