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Conquer Open Source Project
Discussion on Conquer Open Source Project within the CO2 Private Server forum part of the Conquer Online 2 category.
11/07/2010, 20:21
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#61
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I'll take a look at it tomorrow if i get chance to.
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11/08/2010, 12:54
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#62
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Ive taken a look at that command switches issue, im assuming your using windows vista/7, in xp you can tell a program to start with command line switches, and i dont believe this to be the case any more with vista/7. The primary purpose of the switches however is to allow a management app to launch the app with those command line switches, not to run the applications directly with the command line switches in place.
However you can do this using a shortcut, and putting the command line switches after the last quotes in the Target field, i have just tested this and it works perfectly.
Hope that solves your problem for you
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11/08/2010, 15:49
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#63
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Quote:
Originally Posted by Korvacs
Ive taken a look at that command switches issue, im assuming your using windows vista/7, in xp you can tell a program to start with command line switches, and i dont believe this to be the case any more with vista/7. The primary purpose of the switches however is to allow a management app to launch the app with those command line switches, not to run the applications directly with the command line switches in place.
However you can do this using a shortcut, and putting the command line switches after the last quotes in the Target field, i have just tested this and it works perfectly.
Hope that solves your problem for you 
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So this is intended to be run from Windows XP? And I didn't knew that shortcuts could do that, I used a batch file.
//edit Is Conquer.exe from 4267 Windows 7 incompatible? I used 192.168.1.150 as server ip (my static ip) 192.168.1.150 (and tried 127.0.0.1) in the server.dat but it says server maint while the auth and game servers are running (default ports).
The client is the 4267 client from the stickied thread.
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11/08/2010, 16:31
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#64
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No, its not intended to be run on Windows Xp, its intended to be used in conjunction with a management app like i said. I was merely stating that perviously in windows xp thats how you could do it, but in vista and 7 (which im using) you must use a shortcut. However i just debug.
No 4267 works fine on windows 7 and im also using the client from the stickied thread. By default ports do you mean that you didnt send one via command line to the game server? If thats the case then you will need to modify the authserver's packet handler so that the port is correct in the packet, also you need to modify settings.cs in Core so that the gameserverip is correct, currently these values arnt loaded from the database, however they will be in the future.
Sorry about that, unfortunately im still working on this and with so little input its difficult to correct minor issues like this that im unaware of.
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11/08/2010, 16:55
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#65
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Quote:
Originally Posted by Korvacs
No, its not intended to be run on Windows Xp, its intended to be used in conjunction with a management app like i said. I was merely stating that perviously in windows xp thats how you could do it, but in vista and 7 (which im using) you must use a shortcut. However i just debug.
No 4267 works fine on windows 7 and im also using the client from the stickied thread. By default ports do you mean that you didnt send one via command line to the game server? If thats the case then you will need to modify the authserver's packet handler so that the port is correct in the packet, also you need to modify settings.cs in Core so that the gameserverip is correct, currently these values arnt loaded from the database, however they will be in the future.
Sorry about that, unfortunately im still working on this and with so little input its difficult to correct minor issues like this that im unaware of.
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With default I meant the ports that were set up to be used (Auth listening on 9959 and Game on 5817) and the thing is that I correctly set it up and since this is a clean Windows 7 install, I shouldn't have conflicting programs running, I also added a exception to the firewall but it never seems to work =/
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11/08/2010, 17:33
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#66
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You will still need to change the settings.cs so that your ip is in there.
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11/08/2010, 17:59
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#67
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Quote:
Originally Posted by Korvacs
You will still need to change the settings.cs so that your ip is in there.
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I said 2 posts earlier that I used 192.168.1.150 (static ip) or are there more places to change the IP? As far as I know, settings.cs is the only place.
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11/08/2010, 18:53
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#68
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Correct thats the only place. If that and your server.dat is correct, then it must be a port issue. The connection handler doesnt mind if you use your network ip or localhost, it accepts either, you dont need to specify which.
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11/09/2010, 23:21
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#69
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I found out what I was doing wrong, the source set 9959 as auth port but it was supposed to be 9958.
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11/09/2010, 23:52
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#70
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Quote:
Originally Posted by Kiyono
I found out what I was doing wrong, the source set 9959 as auth port but it was supposed to be 9958.
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In Conquer 1.0, the game port is 9958 and the auth port is 9959... or at least it is in my source and it works perfectly. Are you sure that was the problem? (I'm not using this source so I can't tell you what's the problem).
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11/10/2010, 00:24
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#71
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Quote:
Originally Posted by FuriousFang
In Conquer 1.0, the game port is 9958 and the auth port is 9959... or at least it is in my source and it works perfectly. Are you sure that was the problem? (I'm not using this source so I can't tell you what's the problem).
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The ****?
Afaik the game port has always been 5816.
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11/10/2010, 00:45
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#72
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inb4 ports dont matter
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11/10/2010, 02:08
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#73
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I completely forgot about that, i modified my client ages ago and changed the auth port so that i could proxy and work on the server at the same time without having to worry about various other things. Ill change the source and my client back tomorrow.
And no the game port doesnt matter, the server tells the client what it is so it can be whatever you want.
Kind of shows how many people are using this since its only just been pointed out that no one can actually login...
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11/10/2010, 04:07
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#74
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Quote:
Originally Posted by Korvacs
I completely forgot about that, i modified my client ages ago and changed the auth port so that i could proxy and work on the server at the same time without having to worry about various other things. Ill change the source and my client back tomorrow.
And no the game port doesnt matter, the server tells the client what it is so it can be whatever you want.
Kind of shows how many people are using this since its only just been pointed out that no one can actually login...
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I'd love to help but I'm working on mine atm. Maybe I can take it on... I just can't figure out how to download it. It gives me the link but I don't want another program to be started up with Windows on my laptop. I like it fast. If you uploaded it to a new location, then I'd download it and lend a helping hand >< Sorry.. =[
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11/10/2010, 05:04
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#75
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Quote:
Originally Posted by FuriousFang
I'd love to help but I'm working on mine atm. Maybe I can take it on... I just can't figure out how to download it. It gives me the link but I don't want another program to be started up with Windows on my laptop. I like it fast. If you uploaded it to a new location, then I'd download it and lend a helping hand >< Sorry.. =[
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If your not capable of downloading it don't bother.
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