Uploading to a separate location just makes more work for me, more work for you, and you dont have the massive advantage of being able to right click on the repo and click -> tortoisehg and then click update and receiving the latest upto date version, not to mention the advantages of branch management.
Its not like anouther application will make a massive difference, especially one like tortoisehg which does practically nothing.
I completely forgot about that, i modified my client ages ago and changed the auth port so that i could proxy and work on the server at the same time without having to worry about various other things. Ill change the source and my client back tomorrow.
And no the game port doesnt matter, the server tells the client what it is so it can be whatever you want.
Kind of shows how many people are using this since its only just been pointed out that no one can actually login...
Well the people that use this could have decided to not tell you.
Well, seeing as this is an open source project, feel free to implement one in place of the quadtree and see what you think is best if it proves to be more efficient while still having the functionality required then ill certainly consider replacing the quadtree at some stage.
Im sorry if my opinion doesnt meet your standarts. But since we store everything with a (U)ID it would get a performance plus if im not mistaken. Correct me if im wrong.
Im sorry if my opinion doesnt meet your standarts. But since we store everything with a (U)ID it would get a performance plus if im not mistaken. Correct me if im wrong.
For looking up information based on UIDs, yes.
The purpose of a quadtree is not to look up information based on keys, but rather to look up entities based on location (relative to another location). Searching through a binary tree that way offers no performance gain (and is actually slower than indexing an array).
Just downloaded the repo, going to take a look at it. Perhaps use it for my own project, even if I do this, as a thanks for the source, I'll fwd all bugs/issues I find onto you. Thanks again mate. =)
Open Beta Conquer 1.0 Project 07/29/2009 - CO2 Private Server - 54 Replies Justin:
meh, me(justin), impulse(alexbigfoot), lostsolder05(real lostsold), junior(master15) have decided to start working together, we also decided on using a scratch source... so... the server will be off for awhile, untill we can get sumthing half decent out, the current source is just gabrage, it shouldnt be long before we can get sumthing out though, sorry for any inconvience
Open Source Project: SREmu 01/25/2009 - Silkroad Online - 18 Replies I am just making this topic to bring your attention to recent development at SREmu.
SREmu has gone from a VB6 project to an open-source C++ project hosted on SourceForge.
At the moment I am the only one working on it, but I would like to see it a community driven project. To clarify: I'm not looking for a team, I'm looking for knowledgable people that code in C++, preferably with some experience with x86 assembler, packet logging / parsing, subversion, visual studio, etc.
About the...