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mesh 1:
Game.World.SendMsgToAll(GC.MyChar.Name, ": " + Message.Remove(0, 3), 2011, 1);
mesh 2:
Game.World.SendMsgToAll(GC.MyChar.Name, ": " + Message.Remove(0, 3), 2011, 2);
mesh 3:
Game.World.SendMsgToAll(GC.MyChar.Name, ": " + Message.Remove(0, 3), 2011, 3);
this is just example of what the mesh is, as u can see is stored last in ur code:
uint Mesh)
And you could take a look on other messages, using mesh.
Or try putting numbers.
This is how many meshes there is possible:
0-4294967295.
(Since is uint, maxvalue = 4294967295).
try put 200, 1000, 50000, just try and see what different u get.
By reading your post I dont understand what your trying to.
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