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[Question] Spawning Problems
Discussion on [Question] Spawning Problems within the CO2 Private Server forum part of the Conquer Online 2 category.
08/03/2010, 07:30
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#1
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[Question] Spawning Problems
Hey everyone!
My source is looking great thanks to you all!
So far, these are the errors:
[x] General Packet Problem
[x] Character Spawning Problem
[x] Status Packet Fixed (with help from you all!)
[ ] Unknown Problem with Walking, Jumping, and Spawning
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The Unknown Problem:
I'll be walking and jumping on a spawned map and it'll be fine!
then all of a sudden... when i teleport to another map or use a command to teleport, the NPCs, Characters, and Mobs appear around you... but as you move, they don't spawn on the screen. Mobs can attack you but you can't see or attack them because they're not spawned. Yey! ><
I'm using a source that's like Elite-COEmu, CoEmu, and Impulse's source. It's mostly like Elite-COEmu I guess.
Any suggestions?
Sincerely,
Fang
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08/03/2010, 11:23
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#2
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Join Date: Oct 2009
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Quote:
Originally Posted by -Fáng-
The Unknown Problem:
I'll be walking and jumping on a spawned map and it'll be fine!
then all of a sudden... when i teleport to another map or use a command to teleport, the NPCs, Characters, and Mobs appear around you... but as you move, they don't spawn on the screen. Mobs can attack you but you can't see or attack them because they're not spawned. Yey! ><
I'm using a source that's like Elite-COEmu, CoEmu, and Impulse's source. It's mostly like Elite-COEmu I guess.
Any suggestions?
Sincerely,
Fang
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So you're using a heavily edited elite coemu source.
You probably messed something up as you were editing.
Retrace your steps.
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08/03/2010, 11:46
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#3
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Quote:
Originally Posted by .Arco
So you're using a heavily edited elite coemu source.
You probably messed something up as you were editing.
Retrace your steps.
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Well I am... but idk... it looks like it's right. It was never right in the Elite CoEmu source so yah... Idk.
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08/03/2010, 15:45
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#4
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Make sure that you are
A: sending mob walk packet if mob is already spawnned to player
B: you are sending spawn packet if it walks onto player screen
C: you are updating char position when it moves (teleport, jump, walk, etc)
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08/03/2010, 18:00
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#5
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Quote:
Originally Posted by pro4never
Make sure that you are
A: sending mob walk packet if mob is already spawnned to player
B: you are sending spawn packet if it walks onto player screen
C: you are updating char position when it moves (teleport, jump, walk, etc)
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I am, and it's not when there are mobs around either. I'm sending all of the spawn packets too when I walk so I don't understand what's going on.
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08/03/2010, 18:25
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#6
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So your sending the walk and jump packets back to the client?
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08/03/2010, 18:46
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#7
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Quote:
Originally Posted by Korvacs
So your sending the walk and jump packets back to the client?
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You know what it was? It was the Data types. They were messed up.
I just found another problem though...
When two people are logged in and jump into each other's frames... or just teleport there... it makes both clients log out...
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08/03/2010, 19:19
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#8
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sounds like alot of messed packets. Check your entity spawn packet for probems
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08/03/2010, 19:19
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#9
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Sounds like a spawn packet problem.
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08/03/2010, 19:40
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#10
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sounds like alot of messed packets. Check your entity spawn packet for probems
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08/03/2010, 20:58
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#11
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Well, the spawns for NPCs and mobs work perfectly now.
I'll start a new thread for my next problem. Hopefully it's my last.
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