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player in different map
Discussion on player in different map within the CO2 Private Server forum part of the Conquer Online 2 category.
06/11/2010, 16:48
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#1
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player in different map
I know this is a stupid question.
I have searched everywhere for it, cuz i know it is there.
Anybody can find it.
example:
Quote:
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Players in arena can kill players in other map
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06/11/2010, 16:59
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#2
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What?
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06/11/2010, 17:09
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#3
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Quote:
Originally Posted by .Summer
I know this is a stupid question.
I have searched everywhere for it, cuz i know it is there.
Anybody can find it.
example:
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It was already discussed. Look for one of terroare's posts and you'll find the solution.
This is caused because of a '(' and a ')' miss.
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06/11/2010, 18:22
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#4
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Quote:
Originally Posted by -impulse-
It was already discussed. Look for one of terroare's posts and you'll find the solution.
This is caused because of a '(' and a ')' miss.
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Okay thanks 
I will search for it :P
I searched all day, but didnt find, but thanks for reply. Now i know who posted
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06/12/2010, 00:51
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#5
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Quote:
Originally Posted by .Summer
Okay thanks 
I will search for it :P
I searched all day, but didnt find, but thanks for reply. Now i know who posted 
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I THINK this was posted in my 5165 bugs thread.
try looking in there.
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06/12/2010, 01:27
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#6
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I already fixed it long time ago, when impulse pasted post :P
else thanks !
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06/12/2010, 05:01
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#7
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I thought it was a dmap problem? I used to get the same error when somebody was in pka and another char was in lottery lol. I am pretty sure the char in lottery was able to kill a char in pka >.<
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06/12/2010, 20:25
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#8
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Sounds like you need to check the map of the target(s) when attacking.
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06/12/2010, 20:28
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#9
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is fixed kinshi 
else thanks
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06/12/2010, 21:23
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#10
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Could you tell me how did you fix it?
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06/12/2010, 21:51
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#11
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in world.cs
search for:
public static void Spawns(Character C, bool Check)
replace all with:
Code:
public static void Spawns(Character C, bool Check)
{
try
{
COPacket CSpawn = Packets.SpawnEntity(C);
foreach (Character CC in H_Chars.Values)
{
if (CC != C && CC.Loc.Map == C.Loc.Map && MyMath.InBox(C.Loc.X, C.Loc.Y, CC.Loc.X, CC.Loc.Y, 17) && (!MyMath.InBox(C.Loc.PreviousX, C.Loc.PreviousY, CC.Loc.X, CC.Loc.Y, 17) || !Check))
{
C.MyClient.AddSend(Packets.SpawnEntity(CC));
if (CC.MyGuild != null)
C.MyClient.AddSend(Packets.String(CC.MyGuild.GuildID, (byte)StringType.GuildName, CC.MyGuild.GuildName));
CC.MyClient.AddSend(CSpawn);
if (C.MyGuild != null)
CC.MyClient.AddSend(Packets.String(C.MyGuild.GuildID, (byte)StringType.GuildName, C.MyGuild.GuildName));
}
}
Hashtable MapMobs = (Hashtable)H_Mobs[C.Loc.Map];
if (MapMobs != null)
{
foreach (Mob M in MapMobs.Values)
if (M.Alive && MyMath.InBox(C.Loc.X, C.Loc.Y, M.Loc.X, M.Loc.Y, 16) && (!MyMath.InBox(C.Loc.PreviousX, C.Loc.PreviousY, M.Loc.X, M.Loc.Y, 16) || !Check))
C.MyClient.AddSend(Packets.SpawnEntity(M));
}
Hashtable MapItems = (Hashtable)H_Items[C.Loc.Map];
if (MapItems != null)
{
foreach (DroppedItem DI in MapItems.Values)
if (MyMath.InBox(C.Loc.X, C.Loc.Y, DI.Loc.X, DI.Loc.Y, 14) && (!MyMath.InBox(C.Loc.PreviousX, C.Loc.PreviousY, DI.Loc.X, DI.Loc.Y, 14) || !Check))
C.MyClient.AddSend(Packets.ItemDrop(DI));
}
foreach (NPC N in H_NPCs.Values)
if (N.Loc.Map == C.Loc.Map && MyMath.InBox(C.Loc.X, C.Loc.Y, N.Loc.X, N.Loc.Y, 14) && (!MyMath.InBox(C.Loc.PreviousX, C.Loc.PreviousY, N.Loc.X, N.Loc.Y, 14) || !Check))
{
if (N.MaxHP == 0)
C.MyClient.AddSend(Packets.SpawnNPC(N));
else
C.MyClient.AddSend(Packets.SpawnNPCWithHP(N));
}
foreach (Features.PersonalShops.Shop S in H_PShops.Values)
if (S.NPCInfo.Loc.Map == C.Loc.Map && MyMath.InBox(C.Loc.X, C.Loc.Y, S.NPCInfo.Loc.X, S.NPCInfo.Loc.Y, 14) && (!MyMath.InBox(C.Loc.PreviousX, C.Loc.PreviousY, S.NPCInfo.Loc.X, S.NPCInfo.Loc.Y, 14) || !Check))
{
C.MyClient.AddSend(Packets.SpawnNamedNPC(S.NPCInfo, S.Name));
if (S.Hawk != "")
C.MyClient.AddSend(Packets.ChatMessage(26514, S.Owner.Name, "ALL", S.Hawk, 2104, 0));
}
foreach (Companion Cmp in H_Companions.Values)
if (Cmp.Loc.Map == C.Loc.Map && MyMath.InBox(C.Loc.X, C.Loc.Y, Cmp.Loc.X, Cmp.Loc.Y, 16) && (!MyMath.InBox(C.Loc.PreviousX, C.Loc.PreviousY, Cmp.Loc.X, Cmp.Loc.Y, 16) || !Check))
C.MyClient.AddSend(Packets.SpawnEntity(Cmp));
Features.GuildWars.ThePole.Spawn(C, Check);
Features.GuildWars.TheLeftGate.Spawn(C, Check);
Features.GuildWars.TheRightGate.Spawn(C, Check);
}
catch { }
}
credits:
terroare
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06/14/2010, 20:06
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#12
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Join Date: Feb 2009
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thanks your the best summer
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06/15/2010, 02:55
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#13
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Join Date: Jun 2010
Posts: 95
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lol thanks
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