Check your damage calculations for dodge.
Dodge is the defense against ranging.
What items use dodge?
Boots do.
Without dodge, you can't really protect archer damage.
Also check how high your damage of the archer is.
Then try make it smaller
[Huge Question] Events Triggered by Time [5165] 03/06/2010 - CO2 Private Server - 17 Replies Ok, I've been wanting to create events that happen at a certain time on the server. What I mean is, at an "x" time, i want something that will trigger an event that does "y".
For example:
------------
- I would like a "/c" command message to be sent to everyone at 5:00 pm saying "Event Test". (That's basicly what I've been trying to do)
My big question is, does the client support it? If it does, where do I put the even code? If it doesn't then can someone help me out? I've been working...
[Huge-Release] All-In-One Basic NPC Scripts For The 5165 Source! 02/19/2010 - CO2 PServer Guides & Releases - 30 Replies Well I'm sorry that I spammed the whole forum full of my posts So pro4never and .Ryu gave me the idea of making this All-In-One thread about all my NPC's! THESE ARE UPDATED DAILY!
NOTE: TO PEOPLE... SOME OF THE CODES ARE NOT MADE BY ME! I USUALLY JUST FIXED/UPDATED THE BASIC ONES! SORRY I'M LEARNING ON HOW TO CODE!
1. Birth-Island-NPC's(The NPC text is not from "REAL CONQUER" SORRY!...)
#region BirthOldGeneralYang
case 425:
{
[Release] Fix Archer/Taoist Damage and Huge Thunder/Fire Damage 04/20/2009 - CO2 PServer Guides & Releases - 14 Replies This is what you need to Fix Archer (Skills)/Taoist Damage and Huge Thunder/Fire Damage in LOTF source.
Open Other.cs
public static uint CalculateDamage(Character Attacker, Character Attacked, byte AttackType, ushort SkillId, byte SkillLvl)
Replace the whole method with the following method
public static uint CalculateDamage(Character Attacker, Character Attacked, byte AttackType, ushort SkillId, byte SkillLvl)
{