|
You last visited: Today at 02:32
Advertisement
Pure Skill Ideas
Discussion on Pure Skill Ideas within the CO2 Private Server forum part of the Conquer Online 2 category.
04/28/2010, 08:52
|
#1
|
elite*gold: 0
Join Date: Sep 2009
Posts: 159
Received Thanks: 9
|
Pure Skill Ideas
Seeing how Dodge, Reflect and Counter-Kill don't work on
5165 anyone have any ideas on how i can edit them so they are of some use?
|
|
|
04/29/2010, 21:14
|
#2
|
elite*gold: 0
Join Date: Apr 2010
Posts: 109
Received Thanks: 55
|
dodge is damage calculations for ranging.
then make the damage less for more dodge.
Reflect is just a skill, just make it return damage taken.
then make it check if damage is +2000.
Then it should just give 2000 in damage.
|
|
|
04/29/2010, 21:50
|
#3
|
elite*gold: 0
Join Date: Sep 2009
Posts: 159
Received Thanks: 9
|
would be easier if i knew how to code lol
|
|
|
04/29/2010, 21:59
|
#4
|
elite*gold: 0
Join Date: Apr 2010
Posts: 109
Received Thanks: 55
|
try the programming area, there is some tuts else you could search at google
|
|
|
04/29/2010, 22:33
|
#5
|
elite*gold: 21
Join Date: Jul 2005
Posts: 9,193
Received Thanks: 5,380
|
Quote:
Originally Posted by greasontim
Seeing how Dodge, Reflect and Counter-Kill don't work on
5165 anyone have any ideas on how i can edit them so they are of some use?
|
All of the above are very easy to code...
Simplest way for reflect for example is to add a check in your attack code to see if the attacked target has the skill. If so do a calculation to see if reflect goes off (so like 2-5 percent chance of activation?) and then return the damage (cap it or do w/e dmg calculation you want for it)
Counter kill is somewhat similar depending on how you code it but you need more things like cooldown time, if the skill is active or not, etc.
Dodge is same as stig really... just see if it's active when taking dmg from bows and if so reduce it by x percent.
Skills are really not that hard to code. Also I thought all of them already worked in 5165... try looking at an improved 5165 source.
|
|
|
04/30/2010, 13:40
|
#6
|
elite*gold: 0
Join Date: May 2006
Posts: 297
Received Thanks: 58
|
Little of Pro4Never:
Youre reflect code must contain little something like: (dont copy, the spelling is incorrect xd)
If MyChar has/Contains/Use SkillId .... And ChanceSuccess(60);
|
|
|
04/30/2010, 16:11
|
#7
|
elite*gold: 21
Join Date: Jul 2005
Posts: 9,193
Received Thanks: 5,380
|
Quote:
Originally Posted by pintser
Little of Pro4Never:
Youre reflect code must contain little something like: (dont copy, the spelling is incorrect xd)
If MyChar has/Contains/Use SkillId .... And ChanceSuccess(60);
|
Which is exactly what I said... Check that the character has the skill... do a percent success calculation, then do the damage return calculation...
It's all very simple stuff I just didn't go into any specifics because I don't use lotf at all. It's the same in any source really, just the wording will change.
|
|
|
04/30/2010, 16:11
|
#8
|
elite*gold: 0
Join Date: Sep 2009
Posts: 159
Received Thanks: 9
|
anyone know a source that has every skill working for all classes
just trying to get a Private server for me and my friends to PK on cause the TQ CO takes too much time to level and some stuff makes PKing a bit unfair
just wondering cause my source editting skills is limited down to Adding NPCs, Changeing what skills you get from reborning, and well editting Nobility so everyone can get King/Queen
|
|
|
04/30/2010, 16:13
|
#9
|
elite*gold: 21
Join Date: Jul 2005
Posts: 9,193
Received Thanks: 5,380
|
Quote:
Originally Posted by greasontim
anyone know a source that has every skill working for all classes
just trying to get a Private server for me and my friends to PK on cause the TQ CO takes too much time to level and some stuff makes PKing a bit unfair
|
Modified versions of coemu have almost all skills working (no counter kill, freezing arrow) but they are incredibly unstable.
none of the released sources that have skills working are very stable... although you could try elite coemu... not sure if it has skills implemented but it should be at least a bit more stable than the other modified coemu and a hell of alot better than 5165 lotf.
<edit>
released my counter kill code for ppl who weren't sure on how to code that type of stuff.
|
|
|
04/30/2010, 19:52
|
#10
|
elite*gold: 0
Join Date: Apr 2010
Posts: 109
Received Thanks: 55
|
Quote:
Originally Posted by pro4never
All of the above are very easy to code...
Simplest way for reflect for example is to add a check in your attack code to see if the attacked target has the skill. If so do a calculation to see if reflect goes off (so like 2-5 percent chance of activation?) and then return the damage (cap it or do w/e dmg calculation you want for it)
Counter kill is somewhat similar depending on how you code it but you need more things like cooldown time, if the skill is active or not, etc.
Dodge is same as stig really... just see if it's active when taking dmg from bows and if so reduce it by x percent.
Skills are really not that hard to code. Also I thought all of them already worked in 5165... try looking at an improved 5165 source.
|
reflect have like 10-20% chance.
its always coming
|
|
|
04/30/2010, 20:13
|
#11
|
elite*gold: 0
Join Date: Sep 2009
Posts: 159
Received Thanks: 9
|
cant do anymore downloading till 2morrow when my DL amount drop back to 0/20 GBs i'll look into getting it than
|
|
|
04/30/2010, 20:55
|
#12
|
elite*gold: 21
Join Date: Jul 2005
Posts: 9,193
Received Thanks: 5,380
|
Quote:
Originally Posted by ©Hyperlink
reflect have like 10-20% chance.
its always coming 
|
Yah but that also makes it rather overpowered. That's why I always reduce the chance. You can set it to anything you like. It's super simple to change.
Hell you can change it based on amount of war rebirths even.
|
|
|
05/01/2010, 00:26
|
#13
|
elite*gold: 0
Join Date: May 2006
Posts: 297
Received Thanks: 58
|
Quote:
Originally Posted by pro4never
Which is exactly what I said... Check that the character has the skill... do a percent success calculation, then do the damage return calculation...
It's all very simple stuff I just didn't go into any specifics because I don't use lotf at all. It's the same in any source really, just the wording will change.
|
Yes i know  ..
I just wonted to speak it out in C# a little, so he knows a little how to start  ..
Nice explenation of u  ..
Just translated it in C#
|
|
|
 |
Similar Threads
|
OASIS-Wtt Lvl 65 Glaiver Pure Str For Nuker Pure Int S/s, ASk for screenshots, simila
03/17/2010 - Silkroad Online Trading - 0 Replies
Server Oasis..
In Gap 5 Farming... Skills Nicely Rised
its PURE str, Glaiver
If you need Screenshots ask me
Male Char
Has a Decent Set With +4 Wep and some gold
1 day Gold ticket...
_Jeankee_
|
LASS SKILL TREE...IDEAS?
09/18/2009 - Grand Chase - 7 Replies
i woz just wondering about lass skill tree and when itl be out....i just wnna here some ideas of the moves of lass's skill tree if u hav any post thnx =]:mofo:
|
Pure Ninja Skill
12/28/2008 - Conquer Online 2 - 1 Replies
I wanted to do A PURE ninja(130ninja-130ninja-137ninja)
But if there a skill if u are pure ninja some people says that there this substitutes things but i cannot find anythings about this :rtfm:
So my question is :Did pure ninja got skill named substitute???
|
[Ideas?] Need Some Ideas For My Public Source
09/23/2008 - CO2 Private Server - 11 Replies
hey i need some ideas for the source that im coding (lotf) and when it is done i go public it, so someone got some great ideas? (Serious answers only please:p)
Examples:
Quests
Events
NPCs
|
All times are GMT +1. The time now is 02:33.
|
|