Quote:
Originally Posted by TheFadedOne
I have searched everywhere for the client side ID in GUI.ini that's responsible for OfflineTG when pressing escape on the client, Would someone be a darling if you know it could you lemmie know <3
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Depending on the patch you are running, Spirited put together this informative guide to help you with identifying the element's ID.
Edit:
Pulled up a command I created in Bauss' CandyConquer source.
Code:
case "gui":
player.ClientSocket.Send(new Models.Packets.Client.DataExchangePacket
{
ExchangeType = Enums.ExchangeType.PostCmd,
ClientId = player.ClientId,
Data1 = 3276
});
return true;
Subtype of the packet was 116, along with the identifier being the identifier of the player calling the command, and the data at offset 8 being 3276). I believe this command was 5517 era. So may be different depending on what patch you're running.