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[HELP] 5017 RUNNING TWO SERVERS, look here.

Discussion on [HELP] 5017 RUNNING TWO SERVERS, look here. within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old   #1
 
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[HELP] 5017 RUNNING TWO SERVERS, look here.

I was wondering how I'd be able to RUN two server's of the same source on the same IP without it crashing, also how would the server.dat look like? I've tried a few times and the server.dat didn't work out.
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Old 03/15/2010, 19:47   #2
 
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I doubt it, I can't even run 2 servers of DIFFERENT sources at the same time.
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Old 03/15/2010, 19:50   #3
 
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idk maybe like what aicd-co did gives u an option on start-up
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Old 03/15/2010, 19:57   #4
 
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Quote:
Originally Posted by Paralyzer[GM] View Post
idk maybe like what aicd-co did gives u an option on start-up
What are you talking about?
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Old 03/15/2010, 20:02   #5
 
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I did this before.. different ports for auth and gameserver then i changed the auth response to fit each server
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Old 03/15/2010, 20:42   #6
 
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its even better with sql servers if u set them up properly u can use the same log in unlike for flatfile its hopelessly too much effort to do such a thing.
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Old 03/15/2010, 23:11   #7
 
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Dam, well I'm going to keep trying..
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Old 03/15/2010, 23:24   #8
 
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Quote:
Originally Posted by CompacticCo View Post
Dam, well I'm going to keep trying..
Since you're using Lotf I'm guessing you're using mysql aswell;

Code:
[B]Client -> LoginServer
LoginServer -> Database
Database -> if ClientServerName equals DatabaseServerName
LoginServer -> Contact right GameServer

I would use 5816 for the first and 5819 for the second.[/B]
Meh.
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Old 03/16/2010, 00:00   #9
 
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Quote:
Originally Posted by ImmuneOne View Post
Since you're using Lotf I'm guessing you're using mysql aswell;

Code:
[B]Client -> LoginServer
LoginServer -> Database
Database -> if ClientServerName equals DatabaseServerName
LoginServer -> Contact right GameServer

I would use 5816 for the first and 5819 for the second.[/B]
Meh.
Nope, using ini.
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Old 03/16/2010, 00:47   #10
 
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Use one auth server and two game servers.
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Old 03/16/2010, 09:00   #11
 
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Quote:
Originally Posted by Paralyzer[GM] View Post
idk maybe like what aicd-co did gives u an option on start-up
AcidCO has 3 Different Source's... AACO by Toy Soldier, EACO By Ultimation, And the test one which is EACO's Stuff Thats gonna be release'd... Theres 3 Different Host's, On Different PC's, Also the startup just tells HybridDefender.dll which is used to connect to the server and Defend against Bots.
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Old 03/16/2010, 11:54   #12


 
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You have a few options;

1) Make a copy of your source and change the auth port and game port for your second source.

2) Modify your auth server so that it is seperate from your game server and, then run 2 game servers with seperate soruces with different ports and have the auth server send the client to the different game servers.

3) Have your game servers lookup their ip and port from a database and have the auth server send the client to the correct game server (this is how i do mine), i can run as many game servers as i like using the same source and it grabs the correct port from the database, this reduces human error dramatically as the server will not start if the server is already running somewhere.

My auth server does no communicate with the game server either, it uses a little known client feature to determine which character to load.
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Old 03/16/2010, 13:27   #13
 
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if u use a 5095 source its very easy to add codes into the login server to redirect to differant game servers with very very little effort. idk how 5017 works since i believe thats what you use.
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Old 03/16/2010, 18:20   #14
 
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Quote:
Originally Posted by xI NiNJA DuCKey View Post
AcidCO has 3 Different Source's... AACO by Toy Soldier, EACO By Ultimation, And the test one which is EACO's Stuff Thats gonna be release'd... Theres 3 Different Host's, On Different PC's, Also the startup just tells HybridDefender.dll which is used to connect to the server and Defend against Bots.
EACO gonna be release'd ? O.O The source? o.o
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Old 03/16/2010, 18:35   #15
 
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I can guarantee you it will NOT be released lmao
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