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Packet 1105 FB/SS Tele Glitch

Discussion on Packet 1105 FB/SS Tele Glitch within the CO2 Private Server forum part of the Conquer Online 2 category.

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Packet 1105 FB/SS Tele Glitch

So Long story short Same As This Topic Since it's Closed And I'm using Old Jump on New Client



This is problem I've noticed. If you fastblade/scentsword in the air on your character it shows you have fastbladed/scentsworded in the air where you click while jumping, whereas on other clients that can see you it doesn't do that, it makes you auto-jump to the location you was jumping to then it auto-fastblades and it shows that to others while to you, you are still in the air.
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It's not a source issue. And those ppl in that thread had half a clue. The reason why other clients perceive you as teleporting is because after you fb, you have an animation.
On your client, if you fb in mid air, you do this swing animation after you land, whereas, remote clients will teleport you to that location to do that animation immediately since that is not a valid animation while in the air.
So unless you can somehow stop that animation just after fbing.
Good luck
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Quote:
Originally Posted by Envy\Craft View Post
It's not a source issue. And those ppl in that thread had half a clue. The reason why other clients perceive you as teleporting is because after you fb, you have an animation.
On your client, if you fb in mid air, you do this swing animation after you land, whereas, remote clients will teleport you to that location to do that animation immediately since that is not a valid animation while in the air.
So unless you can somehow stop that animation just after fbing.
Good luck
Already Tested it with Unmodified Client Same Issue .
And I'm Attacking In mid air with long jumps 16 long
so I'm sure packets are Sent in the Correct way!!
still Same
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Quote:
Originally Posted by TimoMazzika View Post
Already Tested it with Unmodified Client Same Issue .
And I'm Attacking In mid air with long jumps 16 long
so I'm sure packets are Sent in the Correct way!!
still Same

Sigh... It's not something you can fix. It's in ALL conquer clients. Has nothing to do with the server side of things.
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Originally Posted by Yupmoh View Post
Sigh... It's not something you can fix. It's in ALL conquer clients. Has nothing to do with the server side of things.
Right Now I have to Use Thread Sleep If any attacks after jumps are line attacks
It Made it Better 70% but Not that Good Hope I Find A better Solution
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Not sure how you would consider that making it better.
- How silly would it be to delay fb coming out, you fb at This time, but it comes out later.
- now you have this delay, and you have a ton of fb'ers going at it. you will have sleeps constantly firing off.

This is something I whipped up

This is before:
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Originally Posted by Envy\Craft View Post
Not sure how you would consider that making it better.
- How silly would it be to delay fb coming out, you fb at This time, but it comes out later.
- now you have this delay, and you have a ton of fb'ers going at it. you will have sleeps constantly firing off.

This is something I whipped up


This is before:
so I can't use olly and that stuff

I guess my Only option now is looking at Old Game 3dmotion Files to figure this out If maybe I can Disable It without c++ and shit

Quote:
Originally Posted by Envy\Craft View Post
Not sure how you would consider that making it better.
- How silly would it be to delay fb coming out, you fb at This time, but it comes out later.
- now you have this delay, and you have a ton of fb'ers going at it. you will have sleeps constantly firing off.

This is something I whipped up


This is before:
Well I Removed Some Of spell casting animation
And I Failed The Client Will look for next best animation
so if i removed FB animation will load normal attack one
and the other issue that some attacks won't have the correct animation
ugh ... I Have Failed

How Did you manage to do it!!
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[QUOTE=Envy\Craft;38560021]

This is something I whipped up

How did you do it?
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