Quote:
Originally Posted by Envy\Craft
Not sure how you would consider that making it better.
- How silly would it be to delay fb coming out, you fb at This time, but it comes out later.
- now you have this delay, and you have a ton of fb'ers going at it. you will have sleeps constantly firing off.
This is something I whipped up
This is before:

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so I can't use olly and that stuff
I guess my Only option now is looking at Old Game 3dmotion Files to figure this out If maybe I can Disable It without c++ and shit
Quote:
Originally Posted by Envy\Craft
Not sure how you would consider that making it better.
- How silly would it be to delay fb coming out, you fb at This time, but it comes out later.
- now you have this delay, and you have a ton of fb'ers going at it. you will have sleeps constantly firing off.
This is something I whipped up
This is before:

|
Well I Removed Some Of spell casting animation
And I Failed The Client Will look for next best animation
so if i removed FB animation will load normal attack one
and the other issue that some attacks won't have the correct animation
ugh ... I Have Failed

How Did you manage to do it!!