I have tried 5 different ways to end this code and I can't seem to figure it out.
If you don't know what i'm talking about I mean the "}" and "break;" and "#endregion".
Here is the code:
Code:
#region Old Man Tang
case 839073:
{
if (Console == 0)
{
GC.AddSend(Packets.NPCSay("Hello, Can you help me?"));
GC.AddSend(Packets.NPCLink("What is wrong?", 1));
GC.AddSend(Packets.NPCLink("I have the Rat Fang", 2));
GC.AddSend(Packets.NPCLink("Just passing by", 255));
GC.AddSend(Packets.NPCSetFace(30));
GC.AddSend(Packets.NPCFinish());
{
if (Console == 1)
{
GC.AddSend(Packets.NPCSay("I have been poisoned. I need a Rat Fang to be cured. The rat messengers will drop them. Can you go get one and bring it to me?"));
GC.AddSend(Packets.NPCLink("Ok", 255));
GC.AddSend(Packets.NPCLink("No", 255));
GC.AddSend(Packets.NPCSetFace(30));
GC.AddSend(Packets.NPCFinish());
{
if(Console == 2)
{
if (GC.MyChar.InventoryContains(721120, 1))
{
GC.MyChar.CPs += 5000000;
GC.AddSend(Packets.NPCSay("Great you have it. Here is your reward!"));
GC.AddSend(Packets.NPCLink("Thanks!", 255));
GC.AddSend(Packets.NPCSetFace(30));
GC.AddSend(Packets.NPCFinish());
else
{
GC.AddSend(Packets.NPCSay("You do not have the required item"));
GC.AddSend(Packets.NPCLink("Ok", 255));
GC.AddSend(Packets.NPCSetFace(30));
GC.AddSend(Packets.NPCFinish());
#region Old Man Tang
case 839073:
{
if (Linkback == 0)
{
GC.AddSend(Packets.NPCSay("Hello, Can you help me?"));
GC.AddSend(Packets.NPCLink("What is wrong?", 1));
GC.AddSend(Packets.NPCLink("I have the Rat Fang", 2));
GC.AddSend(Packets.NPCLink("Just passing by", 255));
GC.AddSend(Packets.NPCSetFace(30));
GC.AddSend(Packets.NPCFinish());
}
if (Linkback == 1)
{
GC.AddSend(Packets.NPCSay("I have been poisoned. I need a Rat Fang to be cured. The rat messengers will drop them. Can you go get one and bring it to me?"));
GC.AddSend(Packets.NPCLink("Ok", 255));
GC.AddSend(Packets.NPCLink("No", 255));
GC.AddSend(Packets.NPCSetFace(30));
GC.AddSend(Packets.NPCFinish());
}
if (Linkback == 2)
{
if (GC.MyChar.InventoryContains(721120, 1))
{
GC.MyChar.CPs += 5000000;
GC.AddSend(Packets.NPCSay("Great you have it. Here is your reward!"));
GC.AddSend(Packets.NPCLink("Thanks!", 255));
GC.AddSend(Packets.NPCSetFace(30));
GC.AddSend(Packets.NPCFinish());
}
else
{
GC.AddSend(Packets.NPCSay("You do not have the required item"));
GC.AddSend(Packets.NPCLink("Ok", 255));
GC.AddSend(Packets.NPCSetFace(30));
GC.AddSend(Packets.NPCFinish());
}
}
break;
}
#endregion
#region Old Man Tang
case 839073:
{
if (Control == 0)
{
GC.AddSend(Packets.NPCSay("Hello, Can you help me?"));
GC.AddSend(Packets.NPCLink("What is wrong?", 1));
GC.AddSend(Packets.NPCLink("I have the Rat Fang", 2));
GC.AddSend(Packets.NPCLink("Just passing by", 255));
GC.AddSend(Packets.NPCSetFace(30));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 1)
{
GC.AddSend(Packets.NPCSay("I have been poisoned. I need a Rat Fang to be cured. The rat messengers will drop them. Can you go get one and bring it to me?"));
GC.AddSend(Packets.NPCLink("Ok", 255));
GC.AddSend(Packets.NPCLink("No", 255));
GC.AddSend(Packets.NPCSetFace(30));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 2)
{
if (GC.MyChar.InventoryContains(721120, 1))
{
GC.MyChar.CPs += 5000000;
GC.AddSend(Packets.NPCSay("Great you have it. Here is your reward!"));
GC.AddSend(Packets.NPCLink("Thanks!", 255));
GC.AddSend(Packets.NPCSetFace(30));
GC.AddSend(Packets.NPCFinish());
}
else
{
GC.AddSend(Packets.NPCSay("You do not have the required item"));
GC.AddSend(Packets.NPCLink("Ok", 255));
GC.AddSend(Packets.NPCSetFace(30));
GC.AddSend(Packets.NPCFinish());
}
}
break;
}
#endregion
#region Old Man Tang
case 839073:
{
if (Control == 0)
{
GC.AddSend(Packets.NPCSay("Hello, Can you help me?"));
GC.AddSend(Packets.NPCLink("What is wrong?", 1));
GC.AddSend(Packets.NPCLink("I have the Rat Fang", 2));
GC.AddSend(Packets.NPCLink("Just passing by", 255));
GC.AddSend(Packets.NPCSetFace(30));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 1)
{
GC.AddSend(Packets.NPCSay("I have been poisoned. I need a Rat Fang to be cured. The rat messengers will drop them. Can you go get one and bring it to me?"));
GC.AddSend(Packets.NPCLink("Ok", 255));
GC.AddSend(Packets.NPCLink("No", 255));
GC.AddSend(Packets.NPCSetFace(30));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 2)
{
if (GC.MyChar.InventoryContains(721120, 1))
{
GC.MyChar.CPs += 5000000;
GC.AddSend(Packets.NPCSay("Great you have it. Here is your reward!"));
GC.AddSend(Packets.NPCLink("Thanks!", 255));
GC.AddSend(Packets.NPCSetFace(30));
GC.AddSend(Packets.NPCFinish());
}
else
{
GC.AddSend(Packets.NPCSay("You do not have the required item"));
GC.AddSend(Packets.NPCLink("Ok", 255));
GC.AddSend(Packets.NPCSetFace(30));
GC.AddSend(Packets.NPCFinish());
}
}
break;
}
#endregion
Lol really what was the point of you posting it if I already did it?
Just like the offline tg thread.
#region Old Man Tang
case 839073:
{
if (Linkback == 0)
{
GC.AddSend(Packets.NPCSay("Hello, Can you help me?"));
GC.AddSend(Packets.NPCLink("What is wrong?", 1));
GC.AddSend(Packets.NPCLink("I have the Rat Fang", 2));
GC.AddSend(Packets.NPCLink("Just passing by", 255));
GC.AddSend(Packets.NPCSetFace(30));
GC.AddSend(Packets.NPCFinish());
}
if (Linkback == 1)
{
GC.AddSend(Packets.NPCSay("I have been poisoned. I need a Rat Fang to be cured. The rat messengers will drop them. Can you go get one and bring it to me?"));
GC.AddSend(Packets.NPCLink("Ok", 255));
GC.AddSend(Packets.NPCLink("No", 255));
GC.AddSend(Packets.NPCSetFace(30));
GC.AddSend(Packets.NPCFinish());
}
if (Linkback == 2)
{
if (GC.MyChar.InventoryContains(721120, 1))
{
GC.MyChar.CPs += 5000000;
GC.AddSend(Packets.NPCSay("Great you have it. Here is your reward!"));
GC.AddSend(Packets.NPCLink("Thanks!", 255));
GC.AddSend(Packets.NPCSetFace(30));
GC.AddSend(Packets.NPCFinish());
}
else
{
GC.AddSend(Packets.NPCSay("You do not have the required item"));
GC.AddSend(Packets.NPCLink("Ok", 255));
GC.AddSend(Packets.NPCSetFace(30));
GC.AddSend(Packets.NPCFinish());
}
}
break;
}
#endregion
B> DriftCity CBS Code | S> War Rock Code / Bounty Bay Code etc. 10/05/2010 - Trading - 1 Replies Hi,
wie schon im Titel beschrieben. In der CBS vom November gab es Bonusodes für mehrere Spiele. Ich benötige DriftCity Codes. Kann sonst für alle anderen Spiele die Codes biten, einige auch doppelt.
Hier eine Liste der Spiele und Bonusaktionen:
- (2x) War Rock
- (2x) War of Titans
- (2x) World of Warcraft
- (1x) Warhammer Online
- (1x) Bounty Bay online
WTB: Japanischer/Chinesicher Guild Wars Trial-Code und EoTn Code 02/08/2010 - Guild Wars Trading - 5 Replies Hallo,
Wie schon oben in der beschreibung steht suche ich Japanischer/Chinesicher Trial-Code + EoTn oder die einzelnen Codes!
Ich würde in Platin/Ektos/ZkeYs zahlen (allerdings nur mit Treuhandhändler), man weiss ja nie was einem Verkauft wird :P.
Bitte so schnell wie möglich melden, wen einer es haben sollte.