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[Development] 4267 conquer server.
Discussion on [Development] 4267 conquer server. within the CO2 Private Server forum part of the Conquer Online 2 category.
05/03/2010, 19:48
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#391
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elite*gold: 0
Join Date: Nov 2009
Posts: 754
Received Thanks: 544
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Last update[3-05-2010]
No bugs found so far after a month fixup.
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05/03/2010, 20:59
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#392
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elite*gold: 0
Join Date: Sep 2008
Posts: 178
Received Thanks: 62
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Quote:
Originally Posted by ImmuneOne
Anyhow good news, I decided to face the reality and we're recoding cpx again and this time in C++.
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Quote:
Originally Posted by ImmuneOne
Last update[3-05-2010]
No bugs found so far after a month fixup.
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that is not c #?
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05/03/2010, 21:02
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#393
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elite*gold: 0
Join Date: Nov 2009
Posts: 390
Received Thanks: 321
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I'm totally out of this project due to personal matters. Don't know if Ali is taking it on or not, this is my last notice on this thread.
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05/13/2010, 15:03
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#394
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elite*gold: 20
Join Date: Mar 2006
Posts: 6,126
Received Thanks: 2,518
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Is anyone still working on their 4267 sources?
Ive recently been looking into monster ai, and currently im having a play with finite state machines, and looking into using them as the driving force behind all of my monster related AI. Its a pretty interesting topic the monsters will react to changes in their enviroment, and will make decisions based on various randomised variables.
Im currently working on the basic states which will apply to all monsters, these being Idle, Wondering, Attacking, Retreating, ReturningToSpawn. From these all sorts of outcomes can be coded and arrived at, some events will trigger a change in state aswell, for example if a monster is attacked, its state will be changed to attacking, from there it will proceed to approach and attack its aggressor, if it finds that the aggressor is too strong it may decide to retreat, or fight to the death, if it defeats its aggressor it will return to its previous state and go about its business.
AI is pretty fun, you guys should experiment with it if you havent already.
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05/13/2010, 16:00
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#395
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elite*gold: 0
Join Date: Nov 2009
Posts: 754
Received Thanks: 544
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Quote:
Originally Posted by Korvacs
Is anyone still working on their 4267 sources?
Ive recently been looking into monster ai, and currently im having a play with finite state machines, and looking into using them as the driving force behind all of my monster related AI. Its a pretty interesting topic the monsters will react to changes in their enviroment, and will make decisions based on various randomised variables.
Im currently working on the basic states which will apply to all monsters, these being Idle, Wondering, Attacking, Retreating, ReturningToSpawn. From these all sorts of outcomes can be coded and arrived at, some events will trigger a change in state aswell, for example if a monster is attacked, its state will be changed to attacking, from there it will proceed to approach and attack its aggressor, if it finds that the aggressor is too strong it may decide to retreat, or fight to the death, if it defeats its aggressor it will return to its previous state and go about its business.
AI is pretty fun, you guys should experiment with it if you havent already.
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I still am.
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05/13/2010, 21:58
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#396
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elite*gold: 20
Join Date: Jan 2006
Posts: 890
Received Thanks: 241
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Quote:
Originally Posted by Korvacs
Is anyone still working on their 4267 sources?
Ive recently been looking into monster ai, and currently im having a play with finite state machines, and looking into using them as the driving force behind all of my monster related AI. Its a pretty interesting topic the monsters will react to changes in their enviroment, and will make decisions based on various randomised variables.
Im currently working on the basic states which will apply to all monsters, these being Idle, Wondering, Attacking, Retreating, ReturningToSpawn. From these all sorts of outcomes can be coded and arrived at, some events will trigger a change in state aswell, for example if a monster is attacked, its state will be changed to attacking, from there it will proceed to approach and attack its aggressor, if it finds that the aggressor is too strong it may decide to retreat, or fight to the death, if it defeats its aggressor it will return to its previous state and go about its business.
AI is pretty fun, you guys should experiment with it if you havent already.
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i pretty much finished mine...over a month ago. i still have some minor thing(s) to complete (not all dialogs are done, not all spells are done,etc). but, rather then that i have all the main systems working. so, if anyone has any trouble with anything involving 1.0(4267) i could probably help. i think the thing i had the most trouble with was market stalls (the client chooses the uid instead of the server,etc).
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05/14/2010, 00:36
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#397
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elite*gold: 0
Join Date: Jun 2009
Posts: 378
Received Thanks: 141
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Ive been working on a 4276 source , maybe ill test on it later and help out.
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05/14/2010, 00:39
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#398
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elite*gold: 0
Join Date: Oct 2007
Posts: 181
Received Thanks: 68
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I'm also working on a 4267 source.. Again ._.
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05/14/2010, 04:08
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#399
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elite*gold: 0
Join Date: Feb 2006
Posts: 550
Received Thanks: 82
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im working on a 1337 source, beat that.
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05/14/2010, 04:24
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#400
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elite*gold: 20
Join Date: Apr 2008
Posts: 2,281
Received Thanks: 913
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Change to MySql for the Database, not flat-files...
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05/14/2010, 05:28
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#401
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elite*gold: 0
Join Date: Oct 2009
Posts: 8,783
Received Thanks: 5,304
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So you got 3 projects at once going on?
Cpx and the 2 exodus sources?
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05/14/2010, 08:09
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#402
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elite*gold: 0
Join Date: Jul 2006
Posts: 2,216
Received Thanks: 794
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I just started a project as well, 100% for educational purposes, I want to finish a source from scratch, though I won`t be doing stuff as fast as you guys
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05/30/2010, 08:28
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#403
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elite*gold: 0
Join Date: Dec 2006
Posts: 684
Received Thanks: 238
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Any updates on anyones 4267, want to play a 1.0 server badly.
Modern conquer = epic fail.
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05/30/2010, 09:53
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#404
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elite*gold: 0
Join Date: Nov 2009
Posts: 754
Received Thanks: 544
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Quote:
Originally Posted by scottdavey
Any updates on anyones 4267, want to play a 1.0 server badly.
Modern conquer = epic fail.
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I'm in the progress of creating a new source, I'll keep you guys updated with big changes though.
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05/31/2010, 17:48
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#405
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elite*gold: 0
Join Date: Jan 2006
Posts: 36
Received Thanks: 14
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Got a website i can check out wouldnt mind followin you guys and helpin out where i can.
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