Register for your free account! | Forgot your password?

Go Back   elitepvpers > MMORPGs > Conquer Online 2 > CO2 Private Server
You last visited: Today at 17:47

  • Please register to post and access all features, it's quick, easy and FREE!

Advertisement



[Development] 4267 conquer server.

Discussion on [Development] 4267 conquer server. within the CO2 Private Server forum part of the Conquer Online 2 category.

Reply
 
Old 05/03/2010, 19:48   #391
 
ImmuneOne's Avatar
 
elite*gold: 0
Join Date: Nov 2009
Posts: 754
Received Thanks: 544
Last update[3-05-2010]

No bugs found so far after a month fixup.
ImmuneOne is offline  
Old 05/03/2010, 20:59   #392
 
elite*gold: 0
Join Date: Sep 2008
Posts: 178
Received Thanks: 62
Quote:
Originally Posted by ImmuneOne View Post
Anyhow good news, I decided to face the reality and we're recoding cpx again and this time in C++.
------------------

Quote:
Originally Posted by ImmuneOne View Post
Last update[3-05-2010]

No bugs found so far after a month fixup.
that is not c #?
.Kob is offline  
Old 05/03/2010, 21:02   #393
 
Nullable's Avatar
 
elite*gold: 0
Join Date: Nov 2009
Posts: 390
Received Thanks: 321
I'm totally out of this project due to personal matters. Don't know if Ali is taking it on or not, this is my last notice on this thread.
Nullable is offline  
Thanks
1 User
Old 05/13/2010, 15:03   #394


 
Korvacs's Avatar
 
elite*gold: 20
Join Date: Mar 2006
Posts: 6,126
Received Thanks: 2,518
Is anyone still working on their 4267 sources?

Ive recently been looking into monster ai, and currently im having a play with finite state machines, and looking into using them as the driving force behind all of my monster related AI. Its a pretty interesting topic the monsters will react to changes in their enviroment, and will make decisions based on various randomised variables.

Im currently working on the basic states which will apply to all monsters, these being Idle, Wondering, Attacking, Retreating, ReturningToSpawn. From these all sorts of outcomes can be coded and arrived at, some events will trigger a change in state aswell, for example if a monster is attacked, its state will be changed to attacking, from there it will proceed to approach and attack its aggressor, if it finds that the aggressor is too strong it may decide to retreat, or fight to the death, if it defeats its aggressor it will return to its previous state and go about its business.

AI is pretty fun, you guys should experiment with it if you havent already.
Korvacs is offline  
Old 05/13/2010, 16:00   #395
 
ImmuneOne's Avatar
 
elite*gold: 0
Join Date: Nov 2009
Posts: 754
Received Thanks: 544
Quote:
Originally Posted by Korvacs View Post
Is anyone still working on their 4267 sources?
Ive recently been looking into monster ai, and currently im having a play with finite state machines, and looking into using them as the driving force behind all of my monster related AI. Its a pretty interesting topic the monsters will react to changes in their enviroment, and will make decisions based on various randomised variables.

Im currently working on the basic states which will apply to all monsters, these being Idle, Wondering, Attacking, Retreating, ReturningToSpawn. From these all sorts of outcomes can be coded and arrived at, some events will trigger a change in state aswell, for example if a monster is attacked, its state will be changed to attacking, from there it will proceed to approach and attack its aggressor, if it finds that the aggressor is too strong it may decide to retreat, or fight to the death, if it defeats its aggressor it will return to its previous state and go about its business.

AI is pretty fun, you guys should experiment with it if you havent already.
I still am.
ImmuneOne is offline  
Old 05/13/2010, 21:58   #396
 
lostsolder05's Avatar
 
elite*gold: 20
Join Date: Jan 2006
Posts: 890
Received Thanks: 241
Quote:
Originally Posted by Korvacs View Post
Is anyone still working on their 4267 sources?

Ive recently been looking into monster ai, and currently im having a play with finite state machines, and looking into using them as the driving force behind all of my monster related AI. Its a pretty interesting topic the monsters will react to changes in their enviroment, and will make decisions based on various randomised variables.

Im currently working on the basic states which will apply to all monsters, these being Idle, Wondering, Attacking, Retreating, ReturningToSpawn. From these all sorts of outcomes can be coded and arrived at, some events will trigger a change in state aswell, for example if a monster is attacked, its state will be changed to attacking, from there it will proceed to approach and attack its aggressor, if it finds that the aggressor is too strong it may decide to retreat, or fight to the death, if it defeats its aggressor it will return to its previous state and go about its business.

AI is pretty fun, you guys should experiment with it if you havent already.
i pretty much finished mine...over a month ago. i still have some minor thing(s) to complete (not all dialogs are done, not all spells are done,etc). but, rather then that i have all the main systems working. so, if anyone has any trouble with anything involving 1.0(4267) i could probably help. i think the thing i had the most trouble with was market stalls (the client chooses the uid instead of the server,etc).
lostsolder05 is offline  
Old 05/14/2010, 00:36   #397
 
ImFlamedCOD's Avatar
 
elite*gold: 0
Join Date: Jun 2009
Posts: 378
Received Thanks: 141
Ive been working on a 4276 source , maybe ill test on it later and help out.
ImFlamedCOD is offline  
Old 05/14/2010, 00:39   #398
 
Sion~'s Avatar
 
elite*gold: 0
Join Date: Oct 2007
Posts: 181
Received Thanks: 68
I'm also working on a 4267 source.. Again ._.
Sion~ is offline  
Old 05/14/2010, 04:08   #399
 
elite*gold: 0
Join Date: Feb 2006
Posts: 550
Received Thanks: 82
im working on a 1337 source, beat that.
ChingChong23 is offline  
Old 05/14/2010, 04:24   #400
 
elite*gold: 20
Join Date: Apr 2008
Posts: 2,281
Received Thanks: 913
Change to MySql for the Database, not flat-files...
kinshi88 is offline  
Old 05/14/2010, 05:28   #401
 
Arcо's Avatar
 
elite*gold: 0
Join Date: Oct 2009
Posts: 8,783
Received Thanks: 5,304
So you got 3 projects at once going on?
Cpx and the 2 exodus sources?
Arcо is offline  
Old 05/14/2010, 08:09   #402


 
KraHen's Avatar
 
elite*gold: 0
Join Date: Jul 2006
Posts: 2,216
Received Thanks: 794
I just started a project as well, 100% for educational purposes, I want to finish a source from scratch, though I won`t be doing stuff as fast as you guys
KraHen is offline  
Old 05/30/2010, 08:28   #403
 
scottdavey's Avatar
 
elite*gold: 0
Join Date: Dec 2006
Posts: 684
Received Thanks: 238
Any updates on anyones 4267, want to play a 1.0 server badly.

Modern conquer = epic fail.
scottdavey is offline  
Old 05/30/2010, 09:53   #404
 
ImmuneOne's Avatar
 
elite*gold: 0
Join Date: Nov 2009
Posts: 754
Received Thanks: 544
Quote:
Originally Posted by scottdavey View Post
Any updates on anyones 4267, want to play a 1.0 server badly.

Modern conquer = epic fail.
I'm in the progress of creating a new source, I'll keep you guys updated with big changes though.
ImmuneOne is offline  
Old 05/31/2010, 17:48   #405
 
elite*gold: 0
Join Date: Jan 2006
Posts: 36
Received Thanks: 14
Got a website i can check out wouldnt mind followin you guys and helpin out where i can.
JoshuaX is offline  
Reply




All times are GMT +1. The time now is 17:48.


Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Support | Contact Us | FAQ | Advertising | Privacy Policy | Terms of Service | Abuse
Copyright ©2026 elitepvpers All Rights Reserved.