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[Development] 4267 conquer server.
Discussion on [Development] 4267 conquer server. within the CO2 Private Server forum part of the Conquer Online 2 category.
03/12/2010, 16:15
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#226
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Join Date: Nov 2009
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Upcoming updates;
- Implementing GuildWar atm
Updates:
- PKSystem implemented.
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03/12/2010, 18:39
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#227
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Join Date: Apr 2008
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Quote:
Originally Posted by ImmuneOne
Upcoming updates;
- Implementing GuildWar atm
Updates:
- PKSystem implemented.
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wow nice, i don't get the most of the last 4 pages of posts, but i do ge tthis  , nice :P
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03/13/2010, 11:22
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#228
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elite*gold: 20
Join Date: Mar 2006
Posts: 6,126
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Does anyone remember what the original fireworks seller in market was called? I cant find the correct npc =x
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03/13/2010, 12:58
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#229
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Quote:
Originally Posted by Korvacs
Does anyone remember what the original fireworks seller in market was called? I cant find the correct npc =x
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I remember buying them from the Pharmacist NPC, and it didn`t sell potions. It had skills and fireworks if I remember right.
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03/13/2010, 13:00
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#230
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Join Date: Mar 2006
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Yeah, i thought it was a Pharmacist aswell, but theres only 3 in my npc.ini and one of them isnt a shop (probably the one in birth village), so that leaves 2, and im already using them both (1 in tc the other in pc), i think the client i have has a messed up npc.ini >_>"
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03/13/2010, 14:45
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#231
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You could add another one anytime :P Btw, could you add my MSN? I`d like to talk to you :P
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03/13/2010, 15:55
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#232
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Quote:
Originally Posted by Korvacs
Yeah, i thought it was a Pharmacist aswell, but theres only 3 in my npc.ini and one of them isnt a shop (probably the one in birth village), so that leaves 2, and im already using them both (1 in tc the other in pc), i think the client i have has a messed up npc.ini >_>"
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Id -> 141
Look -> 32
MapId -> 1036
MapX -> 198
MapY -> 181
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03/13/2010, 18:46
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#233
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Yeah my client is missing npcs, if anyone has a complete npc.ini please upload it here for me.
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03/13/2010, 20:48
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#234
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Quote:
Originally Posted by Korvacs
Yeah my client is missing npcs, if anyone has a complete npc.ini please upload it here for me.
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Your client is normal... TQ use the same id for the market NPC that for the TC one... I wrote 32 but it's 3 if you remove the direction.
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03/15/2010, 21:08
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#235
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-SOB's implemented.
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03/16/2010, 14:32
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#236
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dunno what it means but nice work!
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03/16/2010, 20:33
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#237
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Any ETA on that Open Beta phase? Alpha, Etc.. Can't wait to try it out.
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03/16/2010, 21:26
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#238
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Quote:
Originally Posted by zenos
dunno what it means but nice work!
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SOB = son of a ****
Just kidding, it`s those stuff like Xmas tree, furnitures, etc.
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03/16/2010, 21:32
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#239
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Quote:
Originally Posted by ElDeRnEcRo
SOB = son of a ****
Just kidding, it`s those stuff like Xmas tree, furnitures, etc.
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Basicly terrain npcs.
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03/17/2010, 02:13
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#240
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Terrain NPC's Consist of Guild Gates , Guild Pole, and other monsters than can talk and have hp. Just in case anyone was wondering.
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