Just so you know, what i posted works just fine, the code is being called by the mob object which has its own location, so really there isnt any need to check which map the character is in, makes more sense to check which map the mob is in.
No fall dmg as WL 10/04/2008 - General Gaming Releases - 0 Replies Might be common sense, same as mage blink in WoW. Jump off a slope/cliff and use pounce to take no fall dmg. I'm certain this will be patched/addressed but for now it works great. Using it in stonetroll is win for grabbing the flag and bailing off the side.
No Fall DMG 11/11/2006 - WoW Exploits, Hacks, Tools & Macros - 19 Replies http://youtube.com/watch?v=8RUVotXODx4
hf
Freier Fall 09/19/2006 - Off Topic - 9 Replies Durch einen Fallversuch soll die Tiefe eines Brunnen bestimmt werden. Man hört den Aufschlag des Steines nach 10 Sekunden. Berechne die Brunnentiefe.
Es soll der Freie Fall sein -> Vakuum -> Wasser wäre Gasförmig -> Man hört nichts ;-D
Freier Fall = Vakuum = kein Schall oder?
Irgendwie komm ich net drauf...alle Formeln klappen nicht, weil immer was fehlt :(
habt ihr nen rat?
Pheasants changed into other monsters? only image 01/10/2006 - Conquer Online 2 - 11 Replies I know there is a way to rename the files of pheasant action so they would look like a Gibbon or a bigger monster.. I tried to modify monster.dat and was unsuccessful, any of you know how to do this?/\
(Btw i want it for Qonquer since only pheasants and turtledoves are the monsters)
Edit: Just found out that monsters are classified by IDs, what is the ID for Gibbon and for Pheasant and for Turtledove please?
no fall damage 07/19/2004 - General Gaming Discussion - 0 Replies startet euer game in der window mode und springt von nem hohen objekt.. bevor ihr auf dem boden aufkommt müsst ihr auf den oberen Rand eures DAoC windows klicken, wenn ihr alles richtig gemacht habt solltet ihr kein kratzer abbekommen haben ;)