Hello guys, i am working now on monsters die system
now guards and players can kill the monsters...
but when the monster dies , it`s names still appears, and i have a timer system to remove all dead monsters from screen after 4 seconds , but my problem now its i think i pass a wrong flag to monsters...
so what exactly flags i shall pass to monster when died and before it`s disappear from screen to act like normal co and to fade-away the right way ?
currently i am passing this flags after monster die, and i am not sure if they are correct values or not for version 5017.
Die = 0x400
Frozen = 1UL << 59
Ghost = 0x20






