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[HELP]{5165}LoginServer

Discussion on [HELP]{5165}LoginServer within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old   #1
 
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Question [HELP]{5165}LoginServer

how hard would it be to setup a Loginserver and gameserver for this and what all would need to be done to do this i want some info of how to do it not a guide for it because im doing this just for the point of doing it xD

im looking at coemu v2 trying to find out how it works



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Old 01/24/2010, 20:43   #2
 
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socket would need to be asynchronous and pretty much recreate/reorganize the source itself


a7x. is offline  
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Old 01/25/2010, 00:07   #3
 
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Originally Posted by a7x. View Post
socket would need to be asynchronous and pretty much recreate/reorganize the source itself
Lmao.
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Old 01/25/2010, 00:10   #4
 
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Originally Posted by ~Yuki~ View Post
Lmao.
Why are you laughing? Hes correct x.x


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Old 01/25/2010, 03:13   #5
 
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Originally Posted by ~Yuki~ View Post
Lmao.
O.O

@OP
If you want to learn how to code a server, please read this first.


If you want to learn how to set up the 5165 server, read this.


Or if you want CoEmuv2, read this.
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Old 01/25/2010, 03:39   #6
 
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i was wanting to no someinfo i may need to no when changing the 5165 source to have a loginserver and gameserver
taylor2846 is offline  
Old 01/25/2010, 05:08   #7
 
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Originally Posted by taylor2846 View Post
i was wanting to no someinfo i may need to no when changing the 5165 source to have a loginserver and gameserver
Look at the CoEmu source to see how they have it setup and go from there maybe.
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Old 01/25/2010, 05:44   #8
 
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Quote:
Originally Posted by spare2 View Post
O.O

@OP
If you want to learn how to code a server, please read this first.


If you want to learn how to set up the 5165 server, read this.


Or if you want CoEmuv2, read this.
He wasn't asking about any of those, he was asking about making 5165 have a login+game server.
Arcо is offline  
Old 01/25/2010, 13:37   #9
 
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That was sarcasm...its logical it has to be async.
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Old 01/25/2010, 14:19   #10
 
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Originally Posted by ~Yuki~ View Post
That was sarcasm...its logical it has to be async.
It doesn't have to be asynchronous to be logical, I'm sorry but you deplete your own argument.

Yes a major downfall in CoEmu is the sockets, I wouldn't even recommend using CoEmu.

So setting up the login and game server is fairly easy.

Here's something to munch on, despite the fact that I hate almost all msdn examples, it was the only one I could fine.
Asynchronous Server Socket Example
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Old 01/25/2010, 15:27   #11
 
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okay wheres the point of making an synchronus socket?
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Old 01/25/2010, 15:28   #12
 
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Originally Posted by ~Yuki~ View Post
okay wheres the point of making an synchronus socket?
It exists and some people actually use it, when there is the need to block the thread till a client connects..
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Old 01/27/2010, 02:51   #13
 
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i use asynchronous.


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