Quote:
Originally Posted by ~Yuki~
That was sarcasm...its logical it has to be async.
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It doesn't have to be asynchronous to be logical, I'm sorry but you deplete your own argument.
Yes a major downfall in CoEmu is the sockets, I wouldn't even recommend using CoEmu.
So setting up the login and game server is fairly easy.
Here's something to munch on, despite the fact that I hate almost all msdn examples, it was the only one I could fine.