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New CO1 Server Development (Lots of client mods/fixes)
Discussion on New CO1 Server Development (Lots of client mods/fixes) within the CO2 Private Server forum part of the Conquer Online 2 category.
12/03/2017, 21:21
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#31
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elite*gold: 0
Join Date: Nov 2017
Posts: 24
Received Thanks: 7
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Wow, that's impressive.
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12/10/2017, 02:25
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#32
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elite*gold: 0
Join Date: Feb 2014
Posts: 397
Received Thanks: 205
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Godamn.
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12/13/2017, 22:20
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#33
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elite*gold: 0
Join Date: Dec 2006
Posts: 684
Received Thanks: 238
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Quote:
Originally Posted by Nusku
Here is a powerlevel testing video (which I actually noticed 2 bugs in!):
Here's another quick video - nothing too interesting really, you can just get a feel of how the client/server run together
In this video, it's running via a remote database (so things such as item drops are slightly delayed due to latency - however this is not visible at all when running with the db locally). Also the mouse is goofy... I guess the recording software didn't record it correctly
Here is a screenshot of some of the statistics we record:

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Super dope. Can't wait for the testing phase.
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12/17/2017, 02:40
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#34
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elite*gold: 0
Join Date: Sep 2016
Posts: 55
Received Thanks: 64
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If anyone wants to join and chat until I'm ready for public testing, I setup a discord channel
Link:
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01/21/2018, 17:23
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#35
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elite*gold: 0
Join Date: Sep 2016
Posts: 55
Received Thanks: 64
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Good news!
I finally put up a test client for download! The download link is available here:
You can register a new account, and join in on testing! Currently, all rates are bumped up about 5-10x so we can make testing easier.
Make sure to also join us on Discord:
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01/23/2018, 08:04
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#36
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elite*gold: 0
Join Date: Jul 2006
Posts: 21
Received Thanks: 2
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good server!
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01/23/2018, 11:34
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#37
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elite*gold: 0
Join Date: Sep 2016
Posts: 55
Received Thanks: 64
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Thanks!
I'm currently doing a ton of bug fixes and enhancements based on feedback from several players who have been bug testing (Scellow/BelgianWarGod especially!).
Further development changelogs and issue tracking is done on this github page:
Past changelogs (since going public) can be found here via milestones:
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01/27/2018, 05:59
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#38
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elite*gold: 0
Join Date: Sep 2016
Posts: 55
Received Thanks: 64
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Quite a lot more progress has been made since going alpha! Over 50 issues resolved within the first few days !(  )
The server is getting close to being ready for full release. I will post an update this weekend to let everyone know for sure what date I am planning on going live.
Also, here is a screenshot of a recent update to the ground items:
Quality and + is visible for everyone, and I've added a background to make it easier to notice items on the ground
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01/28/2018, 17:31
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#39
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elite*gold: 0
Join Date: May 2006
Posts: 113
Received Thanks: 60
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Wicked, best of luck with your development - looks good.
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01/31/2018, 03:02
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#40
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elite*gold: 0
Join Date: Sep 2016
Posts: 55
Received Thanks: 64
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Thanks!
Big update guys! The server will be released on Friday, February 2nd at 4:00 PM EST!
Here is a countdown timer:
Make sure to join us on Discord as well!
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01/31/2018, 05:26
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#41
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elite*gold: 12
Join Date: Jul 2011
Posts: 8,282
Received Thanks: 4,190
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Quote:
Originally Posted by Nusku
Thanks!
Big update guys! The server will be released on Friday, February 2nd at 4:00 PM EST!
Here is a countdown timer:
Make sure to join us on Discord as well!
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Good luck with your server launch.
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02/01/2018, 18:45
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#42
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elite*gold: 0
Join Date: Jul 2006
Posts: 21
Received Thanks: 2
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i'll join tomorow!
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02/03/2018, 18:53
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#43
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elite*gold: 0
Join Date: Sep 2016
Posts: 55
Received Thanks: 64
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The server has been launched! Everything is working smoothly so far  , nearly 24 hours uptime without any major issues since it was put up.
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02/04/2018, 03:35
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#44
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elite*gold: 0
Join Date: Sep 2006
Posts: 30
Received Thanks: 1
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Great server!! Just needs more people now. I've played soo many private servers. This is the closest to 1.0 ever.
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02/05/2018, 01:01
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#45
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elite*gold: 0
Join Date: Feb 2006
Posts: 550
Received Thanks: 81
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+1 server is great, just needs a few quality of life improvements!
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