I might make this public as well if others want to help/fill in things.
I'd love to contribute, new development is always fun! Besides, I'd like to have another .NET project to tinker with at home away from work, and what you have going on sounds very juicy
I'd love to contribute, new development is always fun! Besides, I'd like to have another .NET project to tinker with at home away from work, and what you have going on sounds very juicy
I'm pretty sure he was talking about making the "20 page spec of all core CO1 features" public.
yeah... sorry I meant just the document, not the code.
Here is the google doc with the spec... hopefully nobody will be a **** about it and mass-change it or something (luckily, there's versioning). Theres still a lot of missing detailed info, but it's mostly an overall view of the features, and some of the things to take into consideration when implementing them.
Also... got around to making a launcher as well
As you can see, I've gone with the name "ConquerGods" for the server.
One step closer to public alpha/beta!
Also... I got dynamic screen resolutions fully working now! It's no longer limited to hard-coded resolutions (as long as it's above 1024x768).. This theoretically means you can run it at full 4k resolution with dpi at 100% ( why on earth would a anyone do that??? )
Here are several of the main screens running at an 'ultra wide' resolution:
A lot of the elements mostly involved properly re-aligning them to the center, or stretching them (TQ used a LOT used a lot of magic numbers when positioning them which made it hard initially)
Here is the google doc with the spec... hopefully nobody will be a **** about it and mass-change it or something (luckily, there's versioning).
You can set it to read only for the public and then authorize specific users to edit it. I'd highly recommend doing that before someone comes in and trolls you, even if there is versioning.
Sorry for lack of contact... busy with a few things IRL, but back at it again!
I had to re-write majority of the attack system which also took some time. Decided to actually just reverse the CO server binary and pretty much look at it 'line by line' because there were some inconsistencies in attack damage, exp calculations, etc... Soo, that took a while :|
Anyhow, that's done now, which means the attack system is finally complete and up to TQ specs. All spells (damage, exp, range, target collection, etc) are done exactly as 1.0 used to be (pre-bp).
Aside from this, I've also done a LOT of fixes yet again during play testing and I've added a ton of stats tracking via redis (player deaths, kills, damage done, received,pvp k/d ratio, fb hits/misses, etc). All this info will be publicly available on our site
So, what does this all mean...?
The server is pretty much ready for alpha/beta testing! I'm currently working on a simple .net core site with user registration. The client/launcher is ready to go, and the dev server is already up and running.
I expect in 2-3 days I'll open it for public testing.
edit: I'll also try and get a quick video to show the progress within a day or two.
Sorry for lack of contact... busy with a few things IRL, but back at it again!
I had to re-write majority of the attack system which also took some time. Decided to actually just reverse the CO server binary and pretty much look at it 'line by line' because there were some inconsistencies in attack damage, exp calculations, etc... Soo, that took a while :|
Anyhow, that's done now, which means the attack system is finally complete and up to TQ specs. All spells (damage, exp, range, target collection, etc) are done exactly as 1.0 used to be (pre-bp).
Aside from this, I've also done a LOT of fixes yet again during play testing and I've added a ton of stats tracking via redis (player deaths, kills, damage done, received,pvp k/d ratio, fb hits/misses, etc). All this info will be publicly available on our site
So, what does this all mean...?
The server is pretty much ready for alpha/beta testing! I'm currently working on a simple .net core site with user registration. The client/launcher is ready to go, and the dev server is already up and running.
I expect in 2-3 days I'll open it for public testing.
edit: I'll also try and get a quick video to show the progress within a day or two.
Here is a powerlevel testing video (which I actually noticed 2 bugs in!):
Here's another quick video - nothing too interesting really, you can just get a feel of how the client/server run together
In this video, it's running via a remote database (so things such as item drops are slightly delayed due to latency - however this is not visible at all when running with the db locally). Also the mouse is goofy... I guess the recording software didn't record it correctly
Here is a screenshot of some of the statistics we record:
Fixes for GhostLoL - Fixes (UPDATING) 12/05/2014 - League of Legends Hacks, Bots, Cheats & Exploits - 2 Replies Hello, this thread is about GhostLoL issues and how to fix them.
Known issues:
1. PROBLEM - No internet connection when trying to reach lol download page (or another page..)
ANSWER - Open ie (internet explorer) and then search for tools>Internet Options>Advanced>Now scroll down untill you see TLS something (example: tls 1.0), and check them all (make them with V). In expample, I had tls 1.0, tls 2.0 and tls 3.0, then I checked them all and now it works.
CREDIT - murat65
WTS: Us region, lots of wins, lots of champs, lots of skins + rares. Check it out!! 08/05/2011 - League of Legends Trading - 3 Replies Hi guys wanna sell this account asap so buy it!
Ranked: 338wins 296losses
Normal: 900wins 100764 Monster/MinionKills
135RP and 1682IP on the account currently.
These are the champs that I own, there are 66 of them:
http://i54.tinypic.com/14rznp.jpg
WTS: Us region, lots of wins, lots of champs, lots of skins + rares. Check it out!! 08/05/2011 - League of Legends Trading - 13 Replies Hi guys wanna sell this account asap so buy it!
Ranked: 338wins 296losses
Normal: 900wins 100764 Monster/MinionKills
135RP and 1682IP on the account currently.
These are the champs that I own, there are 66 of them:
http://i54.tinypic.com/14rznp.jpg