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[Question]5119 Skills
Discussion on [Question]5119 Skills within the CO2 Private Server forum part of the Conquer Online 2 category.
01/23/2010, 02:05
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#16
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Quote:
Are any skills coded at all?
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01/23/2010, 02:06
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#17
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Quote:
Originally Posted by Sion~
Are any skills coded at all?
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Some skills are coded most of them arent so thats why im trying to code them :P
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01/23/2010, 02:08
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#18
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Quote:
Originally Posted by .Ryu
Some skills are coded most of them arent so thats why im trying to code them :P
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If skills are coded search the skill IDs: E.I - 1045 -1046. What source is this, I'll download it and check it out.
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01/23/2010, 02:10
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#19
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Quote:
Originally Posted by Sion~
If skills are coded search the skill IDs: E.I - 1045 -1046. What source is this, I'll download it and check it out.
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Ohh cool thanks lemme know if you figure it out imm try and searching skills ID
And its the 5119 newest co server
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01/23/2010, 02:11
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#20
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The load method just loads in skill details, where skills are used are:
SkillUse.use()
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01/23/2010, 02:13
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#21
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Link me to the source please.
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01/23/2010, 02:13
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#22
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Quote:
Originally Posted by Korvacs
The load method just loads in skill details, where skills are used are:
SkillUse.use()
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Wellgee korvacs how come you didnt just say that in the first place lol
#Edit didnt work korvacs
Quote:
Originally Posted by Sion~
Link me to the source please.
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Hold on ill PM you it
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01/23/2010, 02:18
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#23
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Quote:
Originally Posted by .Ryu
Wellgee korvacs how come you didnt just say that in the first place lol
#Edit didnt work korvacs
Hold on ill PM you it
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Why do you mean it didnt work? What exactly are you doing? Thats where it should go, if you follow the attack routine thats where it leads.
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01/23/2010, 02:20
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#24
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Quote:
Originally Posted by Korvacs
Why do you mean it didnt work? What exactly are you doing? Thats where it should go, if you follow the attack routine thats where it leads.
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I tryed searching it is what i meant ><
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01/23/2010, 02:23
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#25
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Search"
in the 'Skills.cs'
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01/23/2010, 02:24
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#26
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Quote:
Originally Posted by .Ryu
I tryed searching it is what i meant ><
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Goto Skill.cs
Then find SkillUse (its a struct)
Then find the Use() void within the struct and they are in there.
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01/23/2010, 02:28
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#27
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Quote:
Originally Posted by Korvacs
Goto Skill.cs
Then find SkillUse (its a struct)
Then find the Use() void within the struct and they are in there.
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Cant find SkillUse -.-
Is this what you mean
Quote:
#Edit at Sion~
Code:
if (Single == 6700 && GuildWars.War && User.MyGuild != null && User.MyGuild != GuildWars.LastWinner)
{
MiscTargets.Add(Single, GetDamage(GuildWars.ThePole.CurHP));
AimX = GuildWars.ThePole.Loc.X;
AimY = GuildWars.ThePole.Loc.Y;
}
else if (Single == 6701 && !GuildWars.TheLeftGate.Opened && GuildWars.War)
{
MiscTargets.Add(Single, GetDamage(GuildWars.TheLeftGate.CurHP));
AimX = GuildWars.TheLeftGate.Loc.X;
AimY = GuildWars.TheLeftGate.Loc.Y;
}
else if (Single == 6702 && !GuildWars.TheRightGate.Opened && GuildWars.War)
{
MiscTargets.Add(Single, GetDamage(GuildWars.TheRightGate.CurHP));
AimX = GuildWars.TheRightGate.Loc.X;
AimY = GuildWars.TheRightGate.Loc.Y;
}
}p
Is that right?
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01/23/2010, 02:32
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#28
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Quote:
Originally Posted by .Ryu
Cant find SkillUse -.-
Is this what you mean
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SkillUse is a struct:
You must go to the method Use(), within that struct more or less just search:
in the Skills.cs.
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01/23/2010, 02:32
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#29
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Quote:
Originally Posted by Korvacs
Goto Skill.cs
Then find SkillUse (its a struct)
Then find the Use() void within the struct and they are in there.
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Quote:
Originally Posted by .Ryu
Cant find SkillUse -.-
Is this what you mean
Quote:
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What do ya think?
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01/23/2010, 02:34
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#30
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@
Sion~
Haha look
Code:
public void Use()
{
try
{
uint Exp = 0;
foreach (DictionaryEntry DE in MiscTargets)
{
uint EntityID = (uint)DE.Key;
uint Damage = (uint)DE.Value;
if (EntityID == 6700)
GuildWars.ThePole.TakeAttack(User, Damage, 21);
if (EntityID == 6701)
GuildWars.TheLeftGate.TakeAttack(User, Damage, 21);
if (EntityID == 6702)
GuildWars.TheRightGate.TakeAttack(User, Damage, 21);
}
@Korvacs haha you are a very good helper :P
Ok so this is what i found so im guessing this is where i code them
Code:
case ExtraEffect.FatalStrike:
{
if (C.StatEff.Contains(StatusEffectEn.Ride))
{
C.StatEff.Remove(StatusEffectEn.Ride);
}
Buff B = new Buff();
B.Eff = Info.ExtraEff;
B.Lasts = Info.EffectLasts;
B.Value = Info.EffectValue;
B.Started = DateTime.Now;
B.StEff = StatusEffectEn.FatalStrike;
C.AddBuff(B);
break;
}
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