guys, i need a little help here... I trying to add into the statuseffect, the event halos... I try to found a soluction into oldes threads... but found nothing...
Well... this flags are a bit shift... i'v do this for a TopGuildLeader...
well... on client side, i know it is 400000000...
and, when i try to test it on source... dam....
it works fine when i change to some unknown flag... But why doesnt not work for a new statuseffect ? someone here know what is this problem ? What i missing ?!
guys, i need a little help here... I trying to add into the statuseffect, the event halos... I try to found a soluction into oldes threads... but found nothing...
Well... this flags are a bit shift... i'v do this for a TopGuildLeader...
..
well... on client side, i know it is 400000000...
..
and, when i try to test it on source... dam....
..
it works fine when i change to some unknown flag... But why doesnt not work for a new statuseffect ? someone here know what is this problem ? What i missing ?!
To begin with, you barely told us anything... as usual. You didn't tell us what you did to copy the effect over - not even if you copied the images associated with the effect. Also, it's really not that hard to back track. All I had to do to find all files associated with that effect is search the ini folder for "gamemain" and I got a list of all references to copy over. Come on, man...
To begin with, you barely told us anything... as usual. You didn't tell us what you did to copy the effect over - not even if you copied the images associated with the effect. Also, it's really not that hard to back track. All I had to do to find all files associated with that effect is search the ini folder for "gamemain" and I got a list of all references to copy over. Come on, man...
Sorry man, when i do this thread... It was already to late here ... it's after 4 AM... :S
=================
Well...
As i sayed... I trying to add new status effects (flags)... I totaly add the effect on client side. I using a redux based source. When it type "/selfeffect gamemain" the effect works prettly good, sign it is correctly added on the client side... Ok... now i whant to make it a StatusFlag, just to Add or Remove when i whant... I try to follow the order of others flags, and this is ******* with the client... (dont understand why, it its corretly order)
Well, I decided to do another test, i see on the clienfeffects enums, has that some effects not used (Unknowns)
I take one of this to see if it works... and change the name of effect on the statuseffect.ini
The Unknown19 for example. In the game, when i add the effect to a player, it works fine....
So... The question is.... what could be happening? The source or client is limited to work only those standard effects? Can not add new ones?
You added it to statuseffect.ini, 3dtexture.ini, 3DEffect.ini, and 3DEffectObj.ini - and all associated files from c3/effect/other/gamemain or possibly from the client's WDF? I'm off to work right now, but I can do a deep search of the client when I return. What does the client's log state when you attempt to use the status effect?
You added it to statuseffect.ini, 3dtexture.ini, 3DEffect.ini, and 3DEffectObj.ini - and all associated files from c3/effect/other/gamemain or possibly from the client's WDF? I'm off to work right now, but I can do a deep search of the client when I return. What does the client's log state when you attempt to use the status effect?
yes... sure... added all of this files from client side... I believe this problem, is just a wrong number or the client doesn't support new effects... And the client generated no error log for this instance
yes... sure... added all of this files from client side... I believe this problem, is just a wrong number or the client doesn't support new effects... And the client generated no error log for this instance
The c3.wdb file?
And the original values are
0000000400000000 gamemain NULL
0000000800000000 gameassistant NULL
0000001000000000 gamemonth NULL
0000002000000000 gameweek NULL
0000004000000000 gamefighter NULL
0000008000000000 gamewarrior NULL
0000010000000000 gamebow NULL
0000020000000000 gamewater NULL
0000040000000000 gamefire NULL
0000080000000000 gamegulp NULL
Have you considered just upgrading your client and server to whatever patch you actually want?
The c3.wdb file?
And the original values are
0000000400000000 gamemain NULL
0000000800000000 gameassistant NULL
0000001000000000 gamemonth NULL
0000002000000000 gameweek NULL
0000004000000000 gamefighter NULL
0000008000000000 gamewarrior NULL
0000010000000000 gamebow NULL
0000020000000000 gamewater NULL
0000040000000000 gamefire NULL
0000080000000000 gamegulp NULL
Have you considered just upgrading your client and server to whatever patch you actually want?
Yes, I've thought about it a lot ... but I have a serious problem with packets ... I do not know anything about this part of communication with the client ... I have a good command for the code language C#... But to upgrade, to other version, for example... Version 5095, maintain the characteristics ... would be a suffocation to find the offsets again :/
--------------
I will see on the c3.wdb... will try to change, or anything... I come back if i get some progress...
Yes, I've thought about it a lot ... but I have a serious problem with packets ... I do not know anything about this part of communication with the client ... I have a good command for the code language C#... But to upgrade, to other version, for example... Version 5095, maintain the characteristics ... would be a suffocation to find the offsets again :/
--------------
I will see on the c3.wdb... will try to change, or anything... I come back if i get some progress...
I'm not trying to be rude, but after a full decade, you haven't learned enough about the server you run to modify it? A socket is just a file stream with read (receive) and write (send). A packet is just a file structure in binary. You gotta get with the program, man. There are so many examples as well... if you want to be on 5095 - just do it.
I'm not trying to be rude, but after a full decade, you haven't learned enough about the server you run to modify it? A socket is just a file stream with read (receive) and write (send). A packet is just a file structure in binary. You gotta get with the program, man. There are so many examples as well... if you want to be on 5095 - just do it.
No problems sir. I know that... I am very relaxed ... Sincerely I have never been so far in a source, as this time ... Who knows later, I do an upgrade ... This pro4never source is beautiful ... I liked it Of working with it ... Although the public version was very limited ... I've managed to fix it almost completely ... And now, I'm about to open my own server ... After almost 7 years without messing with this type of Thing ... Pity that I could not solve the problem ... But no problems ... in the future I will upgrade it ... I am persistent ... soon I will learn to work with packets ... Thank you fang.
Looking at a 5165 client... all references to gamewarrior (easier to search):
ini\3DEffect.ini:#0,#15
ini\3dtexture.ini:#0,#40
ini\3dtexture.ini:#40,#80
ini\c3.wdb:#0,#214853
ini\c3.wdb:#214853,#230225
ini\statuseffect.ini:#0,#35
c3\effect\other\gamewarrior\2.dds
Sorry man, when i do this thread... It was already to late here ... it's after 4 AM... :S
=================
Well...
As i sayed... I trying to add new status effects (flags)... I totaly add the effect on client side. I using a redux based source. When it type "/selfeffect gamemain" the effect works prettly good, sign it is correctly added on the client side... Ok... now i whant to make it a StatusFlag, just to Add or Remove when i whant... I try to follow the order of others flags, and this is ******* with the client... (dont understand why, it its corretly order)
Well, I decided to do another test, i see on the clienfeffects enums, has that some effects not used (Unknowns)
I take one of this to see if it works... and change the name of effect on the statuseffect.ini
The Unknown19 for example. In the game, when i add the effect to a player, it works fine....
So... The question is.... what could be happening? The source or client is limited to work only those standard effects? Can not add new ones?
See, the Halos are set after 34, so don't change any before that. Otherwise you will be taking used status (even if you don't use, something wont work correctly). Also, if you're working on 5095 or lower versions, you may use from 34-63, if you use anything higher than 63, even if you're handling it correctly on the server side and sending it on the next offset, you might be filling the Armor or Garment offset with status effect.
The client 5066 don't support flags above 31... I used another method to solve it.
Now i solved my problem here. Thanks to all who helped me. Thread can now be closed. ^^
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