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[Request]Conquer Auto closing sometimes.

Discussion on [Request]Conquer Auto closing sometimes. within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old   #1
 
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Post [Request]Conquer Auto closing sometimes.

Well guys...
I take a long time to create this thread. But I think I can not keep trying to fix it myself ... As I've said a few times, communicating with the client, is
not part of my programming skills...My problem is that sometimes the client simply closes. I have a hard time finding the correct values ​​to send them. Once, I found a post from Fang, saying that this problem could be caused by sending some wrong package to the client. Well, I could not find this problem on my own. I would like to know if anyone here is interested in helping with this problem. Maybe just check the packages I have sent ... I can pay for this solution. For those who know the communication well, it may be simple to solve.
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Old 03/23/2017, 21:37   #2
 
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If the client crashes it means you have wrong encryption or packet sizes. Most common cause is sending packets that are too large.
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Old 03/24/2017, 07:02   #3
 
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Quote:
Originally Posted by pro4never View Post
If the client crashes it means you have wrong encryption or packet sizes. Most common cause is sending packets that are too large.
I use the Redux source based... just updated the item packet to see the Progress of new compose... :/
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Old 03/24/2017, 08:08   #4
 
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I would start logging your packets. That way, when the client crashes, you'll have a log of exactly what the transaction was before the crash. Chris is right though, it's very likely a bad packet length somewhere.
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Old 03/24/2017, 15:43   #5
 
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Quote:
Originally Posted by zakkwilde_17 View Post
I use the Redux source based... just updated the item packet to see the Progress of new compose... :/
Then that's your issue. That source needs months/years of work to be worth using. Dont bother.
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Old 03/24/2017, 15:48   #6
 
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Quote:
Originally Posted by Spirited View Post
I would start logging your packets. That way, when the client crashes, you'll have a log of exactly what the transaction was before the crash. Chris is right though, it's very likely a bad packet length somewhere.
Hummm... The client debug logs can help ? I got de folder from a player and see the logs....

Code:
Got a player with hero id! 2000765 -- Thu Mar 23 14:48:23 2017
Got a player with hero id! 2000764 -- Thu Mar 23 14:48:23 2017
Got a player with hero id! 2000327 -- Thu Mar 23 14:49:31 2017
Error: data/NpcFace/0.dds load failed in CAniX::Create(). -- Thu Mar 23 14:50:21 2017
Error: CreateNewAni(ani/NpcFace.Ani, Face0) failed. -- Thu Mar 23 14:50:21 2017
error data: [compose] of ini/3DEffect.ini -- Thu Mar 23 14:54:53 2017
Got a player with hero id! 2000327 -- Thu Mar 23 14:55:43 2017
”ļIF_SUC(pPlayer)”ļ failed in D:\CQ2ClientRelease-14.10.3\3DRole\Network\MsgName.cpp, 204 -- Thu Mar 23 14:59:31 2017
Error: data/NpcFace/0.dds load failed in CAniX::Create(). -- Thu Mar 23 15:00:28 2017
Error: CreateNewAni(ani/NpcFace.Ani, Face0) failed. -- Thu Mar 23 15:00:28 2017
”ļIF_SUC(pPlayer)”ļ failed in D:\CQ2ClientRelease-14.10.3\3DRole\Network\MsgName.cpp, 204 -- Thu Mar 23 15:01:17 2017
”ļIF_SUC(pPlayer)”ļ failed in D:\CQ2ClientRelease-14.10.3\3DRole\Network\MsgName.cpp, 204 -- Thu Mar 23 15:27:24 2017
error data: [compose] of ini/3DEffect.ini -- Thu Mar 23 17:45:58 2017
Error: data/NpcFace/0.dds load failed in CAniX::Create(). -- Thu Mar 23 17:47:46 2017
Error: CreateNewAni(ani/NpcFace.Ani, Face0) failed. -- Thu Mar 23 17:47:46 2017
”ļIF_SUC(pPlayer)”ļ failed in D:\CQ2ClientRelease-14.10.3\3DRole\Network\MsgName.cpp, 204 -- Thu Mar 23 17:51:35 2017
error data: [compose] of ini/3DEffect.ini -- Thu Mar 23 20:55:15 2017
”ļIF_SUC(pPlayer)”ļ failed in D:\CQ2ClientRelease-14.10.3\3DRole\Network\MsgName.cpp, 204 -- Thu Mar 23 20:56:27 2017
error data: [compose] of ini/3DEffect.ini -- Thu Mar 23 21:33:48 2017
Got a player with hero id! 2000398 -- Thu Mar 23 21:34:40 2017
”ļIF_SUC(pPlayer)”ļ failed in D:\CQ2ClientRelease-14.10.3\3DRole\Network\MsgName.cpp, 204 -- Thu Mar 23 21:34:40 2017
error data: [compose] of ini/3DEffect.ini -- Thu Mar 23 21:41:46 2017
”ļIF_SUC(pPlayer)”ļ failed in D:\CQ2ClientRelease-14.10.3\3DRole\Network\MsgName.cpp, 204 -- Thu Mar 23 21:43:38 2017
Got a player with hero id! 2000033 -- Thu Mar 23 21:47:18 2017
error data: [compose] of ini/3DEffect.ini -- Thu Mar 23 22:00:53 2017
”ļIF_SUC(pPlayer)”ļ failed in D:\CQ2ClientRelease-14.10.3\3DRole\Network\MsgName.cpp, 204 -- Thu Mar 23 22:02:46 2017
Error: data/NpcFace/0.dds load failed in CAniX::Create(). -- Thu Mar 23 22:22:28 2017
Error: CreateNewAni(ani/NpcFace.Ani, Face0) failed. -- Thu Mar 23 22:22:28 2017
Got a player with hero id! 2000513 -- Thu Mar 23 22:34:47 2017
Got a player with hero id! 2000522 -- Thu Mar 23 23:00:20 2017
Got a player with hero id! 2000556 -- Thu Mar 23 23:06:23 2017
”ļIF_SUC(pPlayer)”ļ failed in D:\CQ2ClientRelease-14.10.3\3DRole\Network\MsgName.cpp, 204 -- Thu Mar 23 23:06:44 2017
Ani Index [Item2132005] Not Found In [ani/ItemMinIcon.Ani] -- Thu Mar 23 23:08:05 2017
AniIndexInfo Not Found Item2132005 -- Thu Mar 23 23:08:05 2017
Error: CreateNewAni(ani/ItemMinIcon.Ani, Item2132005) failed. -- Thu Mar 23 23:08:05 2017
Got a player with hero id! 2000558 -- Thu Mar 23 23:09:51 2017
Got a player with hero id! 2000129 -- Thu Mar 23 23:12:09 2017
Got a player with hero id! 2000560 -- Thu Mar 23 23:13:48 2017
Got a player with hero id! 2000678 -- Thu Mar 23 23:20:42 2017
”ļIF_SUC(pPlayer)”ļ failed in D:\CQ2ClientRelease-14.10.3\3DRole\Network\MsgName.cpp, 204 -- Thu Mar 23 23:28:10 2017
Got a player with hero id! 2000747 -- Thu Mar 23 23:41:22 2017
Got a player with hero id! 2000748 -- Thu Mar 23 23:43:16 2017
error data: [compose] of ini/3DEffect.ini -- Thu Mar 23 23:55:46 2017
”ļIF_SUC(pPlayer)”ļ failed in D:\CQ2ClientRelease-14.10.3\3DRole\Network\MsgName.cpp, 204 -- Thu Mar 23 23:58:59 2017
Code:
”ļIF_SUC(pPlayer)”ļ failed in D:\CQ2ClientRelease-14.10.3\3DRole\Network\MsgName.cpp, 204 -- Fri Mar 24 10:54:08 2017
catch error in process msg:1022. -- Fri Mar 24 11:07:14 2017
8e e6 bf 1 c4 1a 6 0 c7 85 1e 0 4f 1 6c 2 2 0 0 0 0 0 0 0 0 0 0 0  -- Fri Mar 24 11:07:14 2017
cb ee bf 1 c4 1a 6 0 c7 85 1e 0 4f 1 6c 2 2 0 0 0 0 0 0 0 0 0 0 0  -- Fri Mar 24 11:07:16 2017
Got a player with hero id! 2000327 -- Fri Mar 24 11:07:17 2017
catch error in process msg:1022. -- Fri Mar 24 11:07:19 2017
b7 f6 bf 1 c4 1a 6 0 c7 85 1e 0 4f 1 6c 2 2 0 0 0 1 0 0 0 0 0 0 0  -- Fri Mar 24 11:07:19 2017
c1 ff bf 1 c4 1a 6 0 c7 85 1e 0 4f 1 6c 2 2 0 0 0 1 0 0 0 0 0 0 0  -- Fri Mar 24 11:07:21 2017
”ļIF_SUC(pPlayer)”ļ failed in D:\CQ2ClientRelease-14.10.3\3DRole\Network\MsgName.cpp, 204 -- Fri Mar 24 11:07:21 2017
Got a player with hero id! 2000327 -- Fri Mar 24 11:07:22 2017
catch error in process msg:1022. -- Fri Mar 24 11:07:23 2017
cf 8 c0 1 c4 1a 6 0 c7 85 1e 0 4f 1 6c 2 2 0 0 0 1 0 0 0 0 0 0 0  -- Fri Mar 24 11:07:23 2017
ca 10 c0 1 c4 1a 6 0 c7 85 1e 0 4f 1 6c 2 2 0 0 0 1 0 0 0 0 0 0 0  -- Fri Mar 24 11:07:25 2017
Got a player with hero id! 2000327 -- Fri Mar 24 11:07:28 2017
”ļIF_SUC(pPlayer)”ļ failed in D:\CQ2ClientRelease-14.10.3\3DRole\Network\MsgName.cpp, 204 -- Fri Mar 24 11:07:52 2017
catch error in process msg:1022. -- Fri Mar 24 11:11:09 2017
56 7f c3 1 c5 1a 6 0 c7 85 1e 0 49 1 86 2 2 0 0 0 1 0 0 0 0 0 0 0  -- Fri Mar 24 11:11:09 2017
Got a player with hero id! 2000327 -- Fri Mar 24 11:11:09 2017
3e 88 c3 1 c5 1a 6 0 c7 85 1e 0 49 1 86 2 2 0 0 0 1 0 0 0 0 0 0 0  -- Fri Mar 24 11:11:11 2017
catch error in process msg:1022. -- Fri Mar 24 11:11:13 2017
25 91 c3 1 c5 1a 6 0 c7 85 1e 0 49 1 86 2 2 0 0 0 1 0 0 0 0 0 0 0  -- Fri Mar 24 11:11:13 2017
Got a player with hero id! 2000327 -- Fri Mar 24 11:11:14 2017
”ļIF_SUC(pPlayer)”ļ failed in D:\CQ2ClientRelease-14.10.3\3DRole\Network\MsgName.cpp, 204 -- Fri Mar 24 11:11:23 2017
error data: [compose] of ini/3DEffect.ini -- Fri Mar 24 11:18:01 2017
”ļIF_SUC(pPlayer)”ļ failed in D:\CQ2ClientRelease-14.10.3\3DRole\Network\MsgName.cpp, 204 -- Fri Mar 24 11:19:32 2017
Error: data/NpcFace/0.dds load failed in CAniX::Create(). -- Fri Mar 24 11:32:51 2017
Error: CreateNewAni(ani/NpcFace.Ani, Face0) failed. -- Fri Mar 24 11:32:51 2017
It can say something ?

[edit]

The graphics erros, like compose, playerface, item texture not founding are all unauthorized edits of the player LOL
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Old 03/24/2017, 16:31   #7
 
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”ļIF_SUC(pPlayer)”ļ failed in D:\CQ2ClientRelease-14.10.3\3DRole\Network\MsgName.cpp, 204 -- Thu Mar 23 23:58:59 2017
Shows up a few times. Not sure, I don't use the client's log. A packet trail from the server would still be helpful.
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Old 03/24/2017, 16:32   #8
 
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Quote:
Originally Posted by pro4never View Post
Then that's your issue. That source needs months/years of work to be worth using. Dont bother.
Yes sir, i just work on it for a long time... and now, i make a open beta server, just for testing and found bugs to fix... I fixed it for about 95%, it is free of bigger bugs, things that interfere with the gameplay ... For now, the biggest problem is this. It is what the players have most claimed.
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Old 03/24/2017, 16:57   #9
 
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That source doesn't handle packet lengths properly at all.

Check max targets in spell packets or else when hitting a ton of mobs at once it will crash the client
Check that its not combining packets and sending a massive one to the client
Check encryption and packet lengths


aka dont bother its not worth using the redux source lol. Cops is a way better example base.
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Old 03/24/2017, 17:31   #10
 
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Hm ... it's really a shame ... because I enjoyed working with this source... well... What is the stable source between Patch 5127 to Patch 5212
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