People on my server have been abusing a bug, where your account gets rolled back not to long but long enough to trade CPS from the bugged account to a new account. They then relog then have the CPs on the account they traded it to and CPs on the rolled back account.
Does anybody know how to fix these rollbacks? And do you know how to make the **** guards you can summon not be able to PK in tc?
Not used the source but I'd double check a few things for the rollbacks
A: when trading or doing any common action that could change players cp/gold you need to make sure it's saved to the database. That's the most common rollback. If you don't update the database then it will still have the old values.
B: make sure the database voids used to save/update the character is working properly. Could be some little error in there not saving things properly resulting in rollbacks.
As for not being able to pk in twin city, go to the section of code controlling guard/summons attacking and put a statement basically stating that if client (and or guard) are on map# then break;. That will cause it to check whenever the guard tries to attack/lock on to a player and if the guard or player is on the tc map then it will break and not attack. (make sure you are only applying it to the guard>player code or else guards wont function vs monsters on that map either.
Not used the source but I'd double check a few things for the rollbacks
A: when trading or doing any common action that could change players cp/gold you need to make sure it's saved to the database. That's the most common rollback. If you don't update the database then it will still have the old values.
B: make sure the database voids used to save/update the character is working properly. Could be some little error in there not saving things properly resulting in rollbacks.
As for not being able to pk in twin city, go to the section of code controlling guard/summons attacking and put a statement basically stating that if client (and or guard) are on map# then break;. That will cause it to check whenever the guard tries to attack/lock on to a player and if the guard or player is on the tc map then it will break and not attack. (make sure you are only applying it to the guard>player code or else guards wont function vs monsters on that map either.
yes you right about saving and update stuff but the players is know how to make that's happen
ex: if i open account and playing .if i open another client and open same account the first one is closed and now it's buged he can now to trade CPs and close it again and ....Etc ...he can make this steps few times and he is have 30000000000 CPs and double items .
so if some can put the code that's save automaticaly every few min or sec .. i thank him so much ..
Cause people will instantly jump on any new source that has any working features and then complain when it doesn't work perfectly right from the start!
/obvious answer xD
Guuhh... depending on how bored I get I may actually download this source to see just how bad it is... kinda hard to try to give people advice without ever having even looked at the code :P
Cause people will instantly jump on any new source that has any working features and then complain when it doesn't work perfectly right from the start!
/obvious answer xD
Guuhh... depending on how bored I get I may actually download this source to see just how bad it is... kinda hard to try to give people advice without ever having even looked at the code :P
so how you can help ppl without looking in the code !!??
r u using guessing systems ???!!!
Quote:
Originally Posted by Chaumaster
Lol you're funny.
Anyways I can't seem to find any way to save an account. Anybody want to point me in the right direction?
so how you can help ppl without looking in the code !!??
r u using guessing systems ???!!!
i think no one will answer us ..
All Co servers function in approximately the same way seeing as they are emulating the same game... The only thing that is different is the coding structures. I try to point people in the right direction when I can (either using my knowledge of how the game server does/should work or by re-directing them to information already posted that can help them)
Problems in 5165 04/07/2010 - CO2 Private Server - 5 Replies Hey all
i have problems in my source V5165
http://i42.tinypic.com/a2q5ft.jpg
NO Top halo system say me Congrats you won top ninja,war,Trojan,arch....
and not top halo
i think i don,t have PKTroument.cs in my project C#
Look photo here
5165 Problems! 2 problems! 02/28/2010 - CO2 Private Server - 8 Replies Okay so NOW I get these 2 problems in ma command prompt window of ma source...
2 problems:
I really need help since I dunno wtf is the problem on 1 and 2...I'd appreciate it!
Help in 5165 problems. 02/09/2010 - CO2 Private Server - 1 Replies Is this the right place of release my thread? I"m still new and maybe if I'm mistaken I thread in wrong place just let me explain my problem First. i got my problem in my signature. Hope some reply me with a a code and guide how to to them. please help.
and i forgot this is my first thread hope no spamming here. all i want is help for all who know about 5165
Ill upload a sample picture of my 2nd problem for clarification.
All my problems is listed in my signature. please
big...
[Problems] Source 5165 All Problems 11/28/2009 - CO2 Private Server - 7 Replies Hello Everyone, Ok i will put All my problems here So i hope noone spamming and
Say Go learn C# and w/e
1-RegPage: fixed all by adding to the start of the pass and to the end of the pass.
its working okay and when i create character and try to rejoin the game close with itself
Note: When i make From NewestCOServer Cmd it works fine and the game dont close i mean i want other players to make thier own accounts and dont ask me to make them The Accounts they want.
2-Lottery: Cant...