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[HELP] HELP MEE!!! Server problems, 5165
Discussion on [HELP] HELP MEE!!! Server problems, 5165 within the CO2 Private Server forum part of the Conquer Online 2 category.
01/05/2010, 08:54
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#1
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[HELP] HELP MEE!!! Server problems, 5165
People on my server have been abusing a bug, where your account gets rolled back not to long but long enough to trade CPS from the bugged account to a new account. They then relog then have the CPs on the account they traded it to and CPs on the rolled back account.
Does anybody know how to fix these rollbacks? And do you know how to make the **** guards you can summon not be able to PK in tc?
Thanks for the help!
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01/05/2010, 10:27
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#2
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yes i have same problem can any one help us ( i think it's in Packet or Connection )
thanks for help
Up Up .....
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01/05/2010, 23:10
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#3
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Not used the source but I'd double check a few things for the rollbacks
A: when trading or doing any common action that could change players cp/gold you need to make sure it's saved to the database. That's the most common rollback. If you don't update the database then it will still have the old values.
B: make sure the database voids used to save/update the character is working properly. Could be some little error in there not saving things properly resulting in rollbacks.
As for not being able to pk in twin city, go to the section of code controlling guard/summons attacking and put a statement basically stating that if client (and or guard) are on map# then break;. That will cause it to check whenever the guard tries to attack/lock on to a player and if the guard or player is on the tc map then it will break and not attack. (make sure you are only applying it to the guard>player code or else guards wont function vs monsters on that map either.
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01/05/2010, 23:15
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#4
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Reported the double poster for double posting.
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01/06/2010, 01:49
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#5
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Quote:
Originally Posted by pro4never
Not used the source but I'd double check a few things for the rollbacks
A: when trading or doing any common action that could change players cp/gold you need to make sure it's saved to the database. That's the most common rollback. If you don't update the database then it will still have the old values.
B: make sure the database voids used to save/update the character is working properly. Could be some little error in there not saving things properly resulting in rollbacks.
As for not being able to pk in twin city, go to the section of code controlling guard/summons attacking and put a statement basically stating that if client (and or guard) are on map# then break;. That will cause it to check whenever the guard tries to attack/lock on to a player and if the guard or player is on the tc map then it will break and not attack. (make sure you are only applying it to the guard>player code or else guards wont function vs monsters on that map either.
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yes you right about saving and update stuff but the players is know how to make that's happen
ex: if i open account and playing .if i open another client and open same account the first one is closed and now it's buged he can now to trade CPs and close it again and ....Etc ...he can make this steps few times and he is have 30000000000 CPs and double items .
so if some can put the code that's save automaticaly every few min or sec .. i thank him so much ..
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01/06/2010, 01:54
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#6
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Don't double post please
#warned
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01/06/2010, 02:43
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#7
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Quote:
Originally Posted by .Rex
Don't double post please
#warned
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i doesn't ..just up my replay
any way ... thnx to warning me
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01/06/2010, 03:44
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#8
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No problem man.
Just please remember not to double post
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01/06/2010, 04:57
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#9
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Quote:
Originally Posted by .Rex
Don't double post please
#warned
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Decker you are in no position to "#Warn" people.
That is a moderators job.
You don't have the authority to do so.
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01/10/2010, 04:14
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#10
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Quote:
Originally Posted by Fleaman
Don't double post please
#warned
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Lol you're funny.
Anyways I can't seem to find any way to save an account. Anybody want to point me in the right direction?
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01/10/2010, 05:13
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#11
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Then why bother using the source it has to much bugs
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01/10/2010, 09:29
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#12
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Cause people will instantly jump on any new source that has any working features and then complain when it doesn't work perfectly right from the start!
/obvious answer xD
Guuhh... depending on how bored I get I may actually download this source to see just how bad it is... kinda hard to try to give people advice without ever having even looked at the code :P
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01/10/2010, 10:35
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#13
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Quote:
Originally Posted by pro4never
Cause people will instantly jump on any new source that has any working features and then complain when it doesn't work perfectly right from the start!
/obvious answer xD
Guuhh... depending on how bored I get I may actually download this source to see just how bad it is... kinda hard to try to give people advice without ever having even looked at the code :P
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so how you can help ppl without looking in the code !!??  
r u using guessing systems ???!!!
Quote:
Originally Posted by Chaumaster
Lol you're funny.
Anyways I can't seem to find any way to save an account. Anybody want to point me in the right direction?
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i think no one will answer us .. 
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01/10/2010, 10:54
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#14
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Quote:
Originally Posted by Chaumaster
Lol you're funny.
Anyways I can't seem to find any way to save an account. Anybody want to point me in the right direction?
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Are you typing /exit in the console before you close it?
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01/10/2010, 11:18
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#15
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Quote:
Originally Posted by MOGA_EG
so how you can help ppl without looking in the code !!??  
r u using guessing systems ???!!!
i think no one will answer us ..  
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All Co servers function in approximately the same way seeing as they are emulating the same game... The only thing that is different is the coding structures. I try to point people in the right direction when I can (either using my knowledge of how the game server does/should work or by re-directing them to information already posted that can help them)
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