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[Question] definition of CPs
Discussion on [Question] definition of CPs within the CO2 Private Server forum part of the Conquer Online 2 category.
12/30/2009, 13:52
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#1
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[Question] definition of CPs
i'm having a problem with CPs it goes minus ..
and i've been told to find out the definition of CPs ..
and i don't know where the **** is definition of CPs stored at ..
can any one give me a little guide where to find that ? ( definition of CPs ) .
which file ?
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12/30/2009, 14:20
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#2
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Quote:
Originally Posted by Sport
i'm having a problem with CPs it goes minus ..
and i've been told to find out the definition of CPs ..
and i don't know where the **** is definition of CPs stored at ..
can any one give me a little guide where to find that ? ( definition of CPs ) .
which file ?
...................
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Character.cs, then change your definition type of CPs to uint.
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12/30/2009, 14:36
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#3
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hmmm ,,, it's unit ..
and i found that ..
Code:
public uint CPs
{
get { return _CPs; }
set
{
_CPs = value;
if (Loaded)
{
MyClient.AddSend(Packets.Status(EntityID, Status.CPs, _CPs));
}
}
}
should i chane that value ? and make it unit ? ... or what :S
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12/30/2009, 16:22
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#4
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Quote:
Originally Posted by Sport
hmmm ,,, it's unit ..
and i found that ..
Code:
public uint CPs
{
get { return _CPs; }
set
{
_CPs = value;
if (Loaded)
{
MyClient.AddSend(Packets.Status(EntityID, Status.CPs, _CPs));
}
}
}
should i chane that value ? and make it unit ? ... or what :S
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Make it a int so it is unsigned.
This post should help.
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12/30/2009, 17:25
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#5
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unsigned integer i think arco's already mentioned this instead of going from -2147483648 to 2147483648 it just goes from 0 to 4294967295.
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12/30/2009, 18:25
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#6
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Quote:
Originally Posted by Hepatitis B
unsigned integer i think arco's already mentioned this instead of going from -2147483648 to 2147483648 it just goes from 0 to 4294967295.
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Indeed.
Quote:
Originally Posted by Sport
hmmm ,,, it's unit ..
and i found that ..
Code:
public uint CPs
{
get { return _CPs; }
set
{
_CPs = value;
if (Loaded)
{
MyClient.AddSend(Packets.Status(EntityID, Status.CPs, _CPs));
}
}
}
should i chane that value ? and make it unit ? ... or what :S
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try this:
Code:
public uint CPs
{
get { return _CPs; }
set
{
if(value > 0)
_CPs = value;
if (Loaded)
{
MyClient.AddSend(Packets.Status(EntityID, Status.CPs, _CPs));
}
}
}
It should work now...but I can not really understand why it would get under 0 when its a uint.
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12/30/2009, 19:04
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#7
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i think there was a bug with this, don't quite remember. the source (really lotf updated) has alot of bugs and i see alot of uint values go negative. (silvers/cps/etc).
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12/30/2009, 20:27
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#8
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Probably incorrect use of pointers in the packet, making an unsigned integer back into a signed one again.
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12/30/2009, 20:59
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#9
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Unsigned integers should never decrement below 0, as Korvacs said probably misuse of pointers
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